Know Your Lore, Tinfoil Hat Edition: The genesis of Azeroth, page 2

It's far worse than that.
In the Cthulhu Mythos, Azathoth is a shapeless blob of bubbling chaos that sits at the center of the universe. Chaos, unencumbered, simply floating in space ... The name Azathoth isn't his real name; it's just what he's referred to as in the Necronomicon. In the extended versions of the mythos, it's been stated that he gave birth to the stars at the beginning of time, and at time's end, he would devour them all. Let's take another look at the origin of Azeroth.
As far as the time line is concerned, what seems to have been set into place with Ulduar is that the Titans arrived and created Azeroth, then left. Later, they returned to find the place overrun with Old Gods. But they discovered something curious upon their return -- they could not destroy the Old Gods, because doing so would destroy the planet as well. So instead, they imprisoned the Old Gods deep beneath the earth and created the Aspects to watch over the world. They also created fail-safes. In the event of an Old God's escape, Algalon the Observer would visit the world and determine its status. If the world was beyond saving, he would activate a signal asking for the re-origination of the world -- basically, the world would be destroyed, and Azeroth would start over.

One thing that has always, always bothered me about that story is this: If the Titans were prepared to put in a fail-safe to destroy the world in the event of the Old Gods' escape, why didn't they simply re-originate the world at the outset? Why would they balk at destroying the world, if the world was infested with chaos?
But if you look at the origin story a little differently, it starts to make sense. The Azathoth from Lovecraft is a blob at the center of the universe, a being of innate and utter chaos. He reeks of it. He is likely the source of all of it. Now back to Azeroth -- the Titans came to Azeroth and created order on the planet. ... What if the planet was the order?
What is the most logical way to put chaos in order? By containing it.

Azeroth wasn't just a planet. Azeroth was a malevolent entity, the spawn of chaos in the universe. The Titans didn't just put order to a little planet in the middle of nowhere. They traveled to the center of chaos, found the being responsible for it, and fought like mad to contain it in a cell. A spherical cell made of earth, wind, fire, water -- they encased the creature in a planet. And the planet, unassuming and unknowing of what exactly was at its very core, what the purpose of the world actually was, did its planetoid thing and simply existed, floating at the center of the universe.
The creatures roaming the world were primal, brutal, and easily influenced by the dark core of the world on which they were born. They were no more than insects or parasites to Azeroth, easily manipulated extensions of its being. But the Titans inadvertently left Azeroth with the tools to try and make his escape. The very elements that formed the planet's shell were themselves creatures prone to chaos; it was an easy matter to coerce them into servitude. As war and chaos reigned on the planet's surface, Azeroth continued to bubble and seethe in the center of the world, each battle making him stronger ... and creatures erupted from Azeroth, working their way to the surface.
The Old Gods aren't just malevolent entities that appeared out of nowhere. They are Azeroth's children, extensions of the beast that lies at the heart of the world. And when they returned, the Titans didn't just hit that re-orgination device because it wasn't a simple matter of having to rebuild a planet. It was a matter of unleashing the chaotic beast known as Azeroth upon the universe and having to fight it back into another prison -- a wholly unpleasant task with unknown ramifications on the rest of the universe, a task that needed to be avoided at all costs.

Yet imprisoning the Old Gods did little to guarantee the safety of the world for those who lived upon it. Neltharion, supposed warder of the earth, of the deep and secret places beneath it, was easily influenced by Azeroth's herald, the unknown equivalent of Nyarlathotep. This creature manipulated Neltharion into creating the Dragon Soul in an attempt to deliberately cause the Sundering. Because the one thing Azeroth wants most is to be freed from his accursed prison, heedless of any parasitic life that might exist on the world.
It didn't quite work, and the Shattering was a continuation of Azeroth's efforts. But the Old Gods still cannot be killed, not outright. Why? Because of us. Every battle we fight, every moment of outright violence, every heroic struggle we encounter on Azeroth's surface does nothing but fuel the dark heart of Azeroth. Think about the timing of the Old Gods' appearances. C'thun arrived during The War of the Shifting Sands, a massive onslaught between the Kaldorei and the Qiraji. What if C'thun wasn't actually present at the outset of that war -- what if he was spawned because of it?
N'Zoth's corruption of the Emerald Dream was noticed after the end of the Third War -- another violent outburst of chaos. On top of that, in the years between the Third War and the launch of World of Warcraft, that tenuous peace between Alliance and Horde was shattered, and the two factions began to fight again in earnest. What if N'Zoth's arrival was a result of all the fighting there?

Yogg Saron is located in Northrend, and part of the story surrounding his escape involves Loken, who was appointed to watch over the Old God's prison. Loken succumbed to the mad whispers of the Old God, going crazy himself -- but Yogg Saron didn't have Loken simply set him free. He had Loken subdue the other Watchers, one by one, and set the Aesir and Vanir to war with each other. Why would Loken pit them against each other, unless that fighting and raw chaotic power was used to further fuel the Old God? Perhaps he set them to war to give Yogg Saron enough power to subdue the Watchers.
But it wasn't quite enough to set Yogg Saron free. He needed more than just that. The arrival of the Lich King, the rise of the Scourge in Northrend, gave him more. And our arrival on Northrend's shores, our bloody battle with the Lich King and with each other, gave him even more power to work with, enough to fully emerge within the depths of Ulduar.
Other conflicts have erupted over time -- the First and Second wars between Orc and Human. We don't know what Old Gods rest in the Eastern Kingdoms, but we've seen their influence leeching from the shores of Tirisfal all the way to Stranglethorn Vale. They simply haven't been named yet. Each time we encounter one of these Old Gods, our response is to fight back against it and kill it -- but it never really dies. It won't die. It can't die.

During the war in Northrend, tensions between the Alliance and Horde once again escalated, breaking any remnant of tenuous peace born from Kil'jaeden's defeat. Prior to the Shattering, cultists freely walked the streets of the capital cities, spreading messages of the end times. After the Shattering, the conflict between Alliance and Horde erupted into all-out war, fighting breaking out all over the world. We can't kill the Old Gods. We can't kill them because the way we approach them is with violence, the kind of violence that further empowers the chaos of Azeroth. Each battle we have, with each other, against enemies, no matter how righteous the cause, only serves to fuel the fire even further.
So let me ask you again -- what is the best way, then, in the face of all that's occurred, to defeat chaos?

Balance.
Pandaria and the Sha
This is what makes the concept of the Sha so interesting. The reason the Pandaren are so calm and peaceful is that their negative emotions manifest as the Sha. But these creatures start to spawn in abundance as living manifestations of the negative energy that is unleashed by the war between Alliance and Horde, brought to Pandaria's shores. And they bear an odd, faint resemblance to the stained glass panels in Ulduar, the ones that lead into the Decent into Madness and ultimately, Yogg Saron. That's a terribly odd coincidence.
The Pandaren aren't just a silly race. They are potentially the only race old enough to realize and understand what is going on with Azeroth. They may be the only race smart enough to have seen the Sundering for what it really was: not just a result of tampering with the arcane, but also the result of something, someone far more sinister, manipulating and shaping the world that encases him in a never-ending effort to be freed.
One more note of interest: Another creature in the mythos that I stumbled upon while refreshing my memory on Nyarlathotep was simply called "The Nameless Mists." ... I wonder what kind of deal the last Emperor of Pandaria struck to encase the continent in mists, and with whom?
This is just one vein of theories about the upcoming expansion. There are literally hundreds more than could be pulled from existing lore and countless others that could simply be created and tied into it. We aren't looking at an expansion of sheer nonsense and silliness here; there is a deeper plot to be had. Blizzard simply isn't telling us what's there yet -- because the fun lies in the unknown and the surprise. I'm happy with this approach, because it leaves everything open to rampant speculation ... and I do love my tinfoil hats.
Look forward to Mists. The erupting war and chaos is leading up to something far larger and more interesting than what we've been led to believe.
For more information on the people, places and history mentioned here, check out other Know Your Lore columns, such as:
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Patch 5.2 interview with Dave Kosak
Inside an old alt's vault
The latest patch 5.2 news
All of the latest Mists of Pandaria news





Reader Comments (Page 7 of 10)
bluesfan18 Nov 7th 2011 3:11AM
You just blew my mind.
meldergohjunling27011986 Nov 7th 2011 3:38AM
This is like the best TFH read ever. Keep up the good work mate!
Yagatzi Nov 7th 2011 4:07AM
"Azeroth's limits have yet to be reveled."
Works for me!
Sergel Nov 7th 2011 4:25AM
I always love the lore in WoW
yujie.max Nov 7th 2011 4:52AM
My mind was blown when I scrolled to the star superimposed over Azeroth.
Then my mind was blown again when I finished reading the article.
Stop with the articles, or I think I might be able to pull a Nostradamus on what happens in 2012.
Luke Nov 7th 2011 4:56AM
"Stop with the articles, or I think I might be able to pull a Nostradamus on what happens in 2012."
*Spoiler Alert*
It has something to do with Pandas.
;)
yujie.max Nov 7th 2011 7:32PM
Ah, I think you misunderstand.
The world will end if the articles don't stop because they're mind-blowing.
Or I misunderstand?! THE PLOT THICKENS.
kk.d4m7 Nov 7th 2011 5:07AM
does anyone know if there is any lore behind the possible corruption of loa?
also, i really dont agree with just having a single pentagram upon the world. yes those points in particular are either locations of important events and or proposed locations for a large variety of oddities. nothing against it, but keep in mind micro brings about just as much change through accumulation as do gut wrenching events.
what i would love to see a blizz sanctioned greater arcanus/minor arcanus leyline map of the world pre and post sundering as well as post nexus war and post cataclysm. (yeah never going to happen i know) :( Most dont take them into consideration, but these things even moving a yard/meter out of "natural alignment" would have insane repercussions across the entire physical plane much less the metaphysical borders.
ex. move a leyline away from a besieged fortress/city. everything from defensive wards to enchanted fast/clean-heal-bandages (dont say Light isnt derived from magic, same energy different conduit nothing more) to magically cleansed water and sanitation systems, would require a new soruce of power to operate. remove the leyline and the ability to regenerate /empower via personal mana based magery just became a non trivial exercise. not to mention the resulting devastation to the local wildlife/vegetation. this doesnt even begin to forecast long term effects like elves and trolls(xP) much less time/space disruptions.
either the old gods are the origin point for the resulting nexus of energy or are directly interfering with said nexus and on more levels than one... after all everyone keeps speculating that this is a prison world. ( i hope to hell i'm wrong but i dont think i am...)
i cannot stress how much i would love to have said maps of the leyline nexi. it is beyond too important to be ignored at this stage of lore, much less that of the ongoing war.
where are the horde and alliance survey teams? are there any? or is it up to the players to use crayons on wax paper?
*bitter sigh*too many events that are considered "earth shattering" too much macro and way too much micro.
do try and keep an eye out for that sucker punch
ohoh insane revelation. thrall and the aspects book. it is SUCH a MINOR AFTERthought to the whole book so shut up about spoilers
"thats no moon...."
Saf Nov 7th 2011 8:22AM
I too would like to see the ley-line map of Azeroth now that the Nexus War and the Cataclysm have messed with them.
Specifically because pre-Nexus War, every ley-line in Azeroth was supposed to intersect at a single point located below Karazhan. My own personal TFH theory is that those ley-lines were there to function as another Old God prison.
Consider that the Gurubashi have been dealing with Hakkar (a supposed Old God servent)in the general area for a long time; that post-Cataclysm, a new form of Saronite has been found in STV; the madness of Kurzen's men; the reality-bending nature of Karazhan; the new Faceless One that has appeared in Swamp of Sorrows post-Cata; the Upside-Down Sinners; and finally, the Maiden of Virtue.
All of these circumstance do point to Old God influence in southern EK, which is one of the Pentagram/Hexagram points. Also, the prescence of an Old God may explain why Medivh (under Sargeras' possession) found Karazhan to his liking. Many people may not know this, but Medivh never built Karazhan, instead the tower of Karazhan ALLOWED Medivh to become its new master...
Finally, for the true TFH claim, Karazhan is supposed to have a flipped, upside-down version beneath it that is supposed to be a twisted, mirror version of the current tower. As all the ley-lines (at least used to) intersect below Karazhan, the point at which they intersect may well be in the flipped version of the Malchazaar's room... We know that his room is FAR larger than it should be because it is connected to the Twisting Nether, so one has to wonder what may be held within the expanse of the flipped tower's 'top' floor...
Arch Nov 7th 2011 5:21AM
Dear Anne, I love your Tinfoil Hat Editions!
namegoeshere Nov 7th 2011 5:32AM
Your pentagram is upside down
Sacrogoth Nov 8th 2011 4:06PM
No it's not, or yes it is, depending on what function you wish it to serve. Point up it's a symbol of protection, it's only when it's point down that it serves as a symbol of corruption.
Ikatsu Nov 7th 2011 5:39AM
An Old God from the Depths of the seas fighting to keep his grasp over a part of the Emerald Dream.. Could pretty well be him. But I wouldn't be surprised if this Old God from the seas were too busy doing this while his "brothers" try to go on with the rest of their plan...
I think that in the end the Old Gods got one huge plot brewing and all the others are something like -if it works it works, if not, that's just part of a bigger scheme...-
Nathanyel Nov 7th 2011 5:55AM
> Each time we encounter one of these Old Gods, our response is to fight back against it and kill it -- but it never really dies. It won't die. It can't die.
That is not dead which can eternal lie / Yet with strange aeons even death may die.
It also puts the statement that the "big bad" of MoP will be "war itself" into another light.
Eldoron Nov 7th 2011 6:48AM
Some people have too much time
Cambro Nov 7th 2011 12:51PM
And here you are, reading a waste of time and commenting on a waste of time. So really, who's wasting their time and how might you not be a hypocrite?
Eldoron Nov 7th 2011 7:19PM
Failed attempt... where exactly did I say those things?
Calicia Nov 7th 2011 7:49AM
First of all, great read.
Second, there is an aspect to this that doesn't fit. Specifically the notion that conflict fuels the Old Gods. If the Old Gods could be quelled by joining hands and singing Kumbaya, then why have the Bronze Dragons made sure that we keep fighting? In two of the original CoT dungeons we are tasked with making sure the Horde rises up to be an antagonist to the Alliance. Wouldn't it have been better to simply stop the dark portal from opening altogether? Although probably criminal, wouldn't things be more peaceful if Thrall had never escaped?
Time travel is funny and Bliz can always play the "oh, the conflict would have been *much* worse otherwise" card, but I've always subscribed to the theory that the Titans want the Horde and Alliance to fight so that we push each other and get stronger. We're living in a grand petri dish to breed super warriors to fight something that the Titans are afraid of (Burning Legion, Old Gods, ????).
So as much as this care bear would like cooperation between the Horde and Alliance to be the magic bullet to take down the Old Gods, I just don't see it from either a lore or gameplay perspective.
Lissanna Nov 7th 2011 9:10AM
That's why it's a tinfoil hat & not an official lore edition. There are likely things that have glimmers of truth and ones that don't pan out. Anne is, however, really good at pulling together various threads of storyline that may seem unrelated. The bronze dragonflight also may not have made any connection between war & fueling old gods, if such a link does exist.
Ilmyrn Nov 7th 2011 12:01PM
For one thing, in the BC CoT five mans, the Bronze dragons (Operating on their own with no input from Nozdormu), are just trying to make sure that Azeroth's people will survive the Burning Legion's invasion during the Third War.