Gold Capped: Alchemy specializations overhauled in patch 4.3

I love playing the alchemy market. It's proved profitable for me all expansion long. Part of the reason why its been so profitable is a general alchemy specialization imbalance; almost no one chooses Potion Master on my server. Why? Part of the reason is that a lot of people choose Transmutation Master. The other, more important part of the equation: Few casual players know that specializations even exist.
Come patch 4.3, though, that's about to change -- new alchemy specialization quests are being added in your capital city.
Specializations: Worst-kept secret?
Anyone who's been around since The Burning Crusade knows about alchemy specializations. They're a terrific bonus to the profession that allow you to, on occasion, produce extra potions, elixirs, or transmute products as a bonus. With a proc rate of somewhere around 15-20%, they can single handedly mean the difference between profitability and taking a loss.
Great though these specializations are, though, not a whole heck of a lot of World of Warcraft's current player base know they're even available. The necessary quests are located in different locations in Outland. Some newer players miss them entirely. Come on, show of hands -- who's been to Stormspire in the last two years for reasons not associated with alchemy? Anyone?
And even once you find them, the three alchemy specialization quests are a pain to complete. One sends you into the Black Morass instance, one of my least favorite in the game. Another forces you into the Botanica. If you're at level 75, 80, or 85, you can't queue for these through the Dungeon Finder -- you have to make the trek all by your lonesome and solo the instance. Granted, soloing these instances is pretty simple these days. But for a stupid alchemy specialization, it's a lot of work.
Moving the specialization quests to Stormwind and Orgrimmar is a terrific step in getting newer players caught up to speed. Of course, it also levels the playing field information-wise and will likely make it harder for alchemy moguls to make a living. (Sorry, guys.)
Meet your new specialization quests
In patch 4.3, you'll be able to pick up the three new specialization quests by visiting your local alchemy trainer. The quests will only be available if you haven't already specialized.
Changing your specialization is simple in patch 4.3 -- just visit the professions tab and click "unlearn specialization." Then accept and complete one of the three available specialization quests. Visiting Outland is no longer required.In their current form on the PTR, you need to be a minimum of level 1 to grab these quests. (This may very well change.) Being able to complete the quests without aid of the Auction House requires you to be a far higher level, however -- you'll need a slew of Cataclysm-era herbs and materials.
- To become a Potion Master, you'll need six Mythical Healing Potions, four Mythical Mana Potions, and two Potions of Treasure Finding. Materials-wise, completing this quest will requires six Twilight Jasmine, 12 Whiptail, 20 Cinderbloom, 12 Heartblossom, 8 Stormvine, and 12 Crystal Vials.
- To become a Transmutation Master, you need four Truegold. This requires 12 Pyrium Bars, 40 Volatile Fire, 40 Volatile Air, 40 Volatile Water, and four days' worth of cooldowns.
- To become an Elixir Master, you need two Flasks of the Draconic Mind, two Flasks of the Winds, two Flasks of Steelskin, and two Flasks of Titanic Strength. This requires 64 Volatile Life, 32 Azshara's Veil, 32 Twilight Jasmine, 32 Whiptail, 32 Cinderbloom, and eight Crystal Vials.
Are the current BC quests being removed?
According to Wowhead, all of the existing BC alchemy mastery quests are staying in the game, so your future alchemist alts can breathe easy. That doesn't mean that existing alchemists won't see changes, though.
On the live (pre-4.3) servers, once you finish one of the three alchemy specialization quests in Outland, changing your specialization requires you visit the NPC who originally taught you, talking with them, and paying them 150 gold to unlearn it. Right now, this is either Lauranna Thar'well (Potion Mastery, Cenarion Refuge), Lorokeem (Elixir Mastery, Shattrath), or Zarevhi (Transmutation Mastery, Stormspire). Once you've paid to unlearn a specialization, you learn your new specialization by talking to one of the other two NPCs. (That part is free.)
On the patch 4.3 PTR, your ability to talk to an NPC and learn a new specialization for free is gone. Instead, you'll need to accept one of the new quests from an alchemy trainer and complete it.
What does this mean for your bottom line?
This has a ton of implications for alchemists who play the Auction House, especially those who play it regularly. The most obvious change is that, post-patch 4.3, almost all players will know about and actively have alchemy specializations. That will likely drive down profit margins across the board by increasing supply. I would presume the potion market will be especially hard hit, since the cost to become a Potion Master is far lower than the cost of the other two masteries.
For anyone who actively switches back and forth between specializations as a routine part of doing business, things are going to get much more convenient but much more expensive.
Currently, switching a specialization costs a flat 150 gold plus whatever costs are associated with traveling to that particular NPC in Outland. Switching to become a Potion Master should be cheaper in patch 4.3 than it currently is; the materials for completing the Potion Master quest only cost 75 gold on my server. The costs for completing the Transmutation or Elixir Master quests are much higher than 150 gold, however -- just under 1,000 gold for Elixir Master and about 1,750 gold plus four days' wait for Transmutation Master (or about 1,800 gold if you just buy the Truegold off the AH).
Costs here are significant enough to keep folks from switching their specializations back and forth at a whim. And presumably, that's the goal. If you want to play multiple sides of the alchemy market -- say, profiting off of both gem transmutes and potions -- you'll need more than one alchemist to do it.
My only criticism here is that Blizzard may have made the cost to complete these quests a bit too prohibitive, at least on the Elixir and Transmutation Master side. One to two thousand gold is a lot of money to beginning players who may not know a cheaper BC-era option is available. I'd like to see the cost of Transmute Mastery cut in half (or, alternatively, see the materials requirement to make Truegold cut in half). To balance things out, I'd like to see the Potion Master quest should be a bit more material-heavy -- maybe requiring 20 Mythical Mana and Health potions instead of just six and four.
Act now -- time is running out
This change to the alchemy profession necessitates a review of your alchemist's Auction House strategy. Do you want be a key player in the epic gem transmute market when patch 4.3 goes live? Do you want to be your server's elixir and cauldron salesman? Or do you want to make your margins through volume selling potions? The time to decide is now. Choose your patch 4.3 specialization now, and head to Outland while it's still cheap to change.
[A hat tip to the folks at Power Word: Gold for bringing this subject to my attention.]
Filed under: News items, Economy, Cataclysm, Gold Capped






Reader Comments (Page 1 of 3)
Adriain Nov 7th 2011 1:10PM
"who's been to Stormspire in the last two years for reasons not associated with alchemy? Anyone?"
Um, every serious pet collector or person that wants to sell pets that aren't available anywhere else for a lot of extra gold because a lot of casuals don't know about Dealer Rashaad? Just sayin'. ^.^ *Hugs Red Moth and Blue Dragonhawk Hatchling*
Caylynn Nov 7th 2011 1:20PM
Very true. Pets and alchemy are the only reasons I've visited there.
kingoomieiii Nov 7th 2011 1:32PM
I know I stopped by just recently to check it for trick or treat buckets.
LynMars Nov 7th 2011 1:32PM
I recently got my Paladin Outland Loremaster and a bunch of Outland reps to exalted for RP reasons. Still not done with 'em all either. *sigh*
It is a shame that Netherstorm and Shadowmoon Valley are routinely skipped now, though. They're really neat zones, but out of the way and skippable with Wrath content starting at 68. Assuming you aren't like me and enjoy completing the *2 zones* I had to do in Outland on my latest alt--Terokkar and Nagrand--and got to lvl 69 before swapping to Northrend (Holidays and finishing Blasted Lands had me at lvl 62 before I left Classic, just so I could avoid Hellfire Peninsula).
I admit I was hoping Outland would get its overhaul in the next expac and was kinda sad it only came up at Blizzcon as a "someday" due to the criticism for Classic's overhaul making Cataclysm's endgame feel ignored.
PeeWee Nov 7th 2011 1:51PM
Loremaster.
x2
Nuff said.
Jawn Nov 7th 2011 2:22PM
Quests to get to 68.
I like to mix dungeons and quests, with more quests at that stage, because the same dungeon over and over doesn't interest me.
Oh, and transmuting gear. Some quests there have some nice stuff.
Sidone Nov 7th 2011 3:35PM
like this!
http://www.wowhead.com/item=30256/pants-of-the-naaru
on other hand there really some nice quest there, the Kirin Tor ones especialy (and there is lots of quest there for that small area.)
and dont forget all that shuting manaforge alfa/zeta.. soloing that last quest is really bit of pain (scryers are haxors) but at the same time lotta fun
http://www.wowhead.com/quest=10409
Netherstorm ftw!
Kylenne Nov 7th 2011 4:21PM
Netherstorm was always my favorite BC zone, despite the fact that before I got my first flyer, I was prone to falling off the world a lot. I love the Ethereals and their ecodomes, and all the lulzy quests in Area 52 (one of them gives you some pimpin' shades!). And I remember the sense of accomplishment getting a flying mount was. I thought I was hot shit when I didn't have to get summoned to TK for the daily anymore. XD
A lot of people consider running alts through Outland to be extremely monotonous and grindy these days in the wake of the old world revamp, self included, but I find it's the case because so people inexplicably insist on grinding out all of Hellfire Peninsula and Zangarmarsh over and over on their alts. I blame the achievement system. :P Once I broke myself out of that mentality that I HAD to get the zone achievement before moving to the next one, I found myself falling in love with Outland all over again on my post-Cata alts. On my rogue for instance, I did just enough quests in an area to ding me to the minimum for the next area. She ended up dinging 68 in Shadowmoon Valley, and stayed long enough to finish the Cipher of Damnation chain, which is still one of my top favorites in the game.
Noyou Nov 7th 2011 7:21PM
I make it a point to hit Stormspire on every toon as they level thru outland. It's like their rite of passage. Usually at some point I go thru and clear my map. I am a sucker for free XP and easy achievements. And there are the pets too. I just added my 3rd transmutation master to my stable on my main server. I found that the quest to become potion master (Black Morass) much easier and cheaper than trying to find the mats to transmute primals for the transmutation master specialty. So I did that, paid for the spec change, and went to Stormspire. Easy peasy.
As for the, "Few casual players know that specializations even exist." Not really where you compiled that from. I consider myself to be casual, but when I started playing I quickly found out about Wowhead and Thoughtbot. Even helped one of my casual wow friends to help get their potion master specialty done. I think casuals are a lot more aware of things than you give them credit for. And we didn't start playing until Wrath :p
Halimain Nov 8th 2011 1:18PM
The phase blade is going to be a big deal, come the patch. (the vendor sells them on a cooldown, on the other side from the alch dude.
He'll be a reason to go to stormspire.
duskhawk Nov 7th 2011 1:15PM
I already have an alchemist of each specialization; I'm just glad healing and mana potion mats are coming down to reasonable levels.
Udja Nov 7th 2011 1:19PM
The potion mastery option has been my specialization for most of Cata (those first few weeks as xmute was well worth it when high level alchemists were in low supply). Beyond those weeks, I have made no money on AH sales because I just don't feel like playing that part of the game. Potion mastery let me save money on the things I use the most. I blow through at least a stack or two each week raiding and doing random bg's on a few characters; the cheaper specialization for potions might be there for people like me who don't use alchemy as income. Just a thought :).
Groovymarlin Nov 7th 2011 1:24PM
So if you want a possible bonus during Flask creation, you need to be an Elixir Master? I could have sworn that currently you need to be a Potion Master. Anyone help a confused alchemist?
Wulf Nov 7th 2011 1:34PM
Nope.. 'Lixir Masters have always been for flasks.
Caylynn Nov 7th 2011 1:36PM
Extra flasks come from Elixir Master. That's what my alchemist was all through Wrath.
TimR Nov 7th 2011 1:37PM
I think that was a bug at the beginning of Cata. I've been a Transmute master for all of Cata though, so I can't speak to if/when it was fixed.
Grokmar Nov 7th 2011 1:37PM
Proccing extra Flasks has always been the forte of the Elixir Masters.
Bellajtok Nov 7th 2011 1:38PM
Flasks are a subtype of Elixirs, so Elixir Mastery applies to flasks.
Bellajtok Nov 7th 2011 1:31PM
Aw, come on! I just dusted off my mage alchemist. I guess I'll go with transmutes.... my server is terrible at buying anything.
Wulf Nov 7th 2011 1:33PM
As the owner of three max-level alchies who switch often..
I have one thing to say about this development:
Ow.