Blue posts and other WoW news

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Blue posts
Quote:
This is just a bad design. A game should not ask for daily commitment to enjoy what it has to offer.
This is just a bad design. A game should not ask for daily commitment to enjoy what it has to offer.
They ask nothing - they merely reward a choice.
We typically provide some boundaries because, as you've illustrated, something that we allow, is something that can all too easily seem mandatory. That's not what we want, but we do want to provide a reason to come into the game, be in the world, and see what's happening on a frequent basis. It's nice to also be able to offer some rewards for doing that. Naturally, dailies shouldn't be the only way to accrue rewards, and they aren't. Dailies were, in part, a response to a World of Warcraft where there wasn't a lot of incentive to come play on non-raid days, since for many players, the only way to progress became dungeon runs and, for a few, raiding. We also wanted to provide another means of acquiring currency aside from professions, and new ways to acquire reputation with important factions too. They're designed to hit a lot of notes (I'm probably missing some), and I think that they're pretty successful. You don't have to hit your cap, (indeed, one of our fears about a raised daily cap is that players might feel compelled to hit the new, higher cap) but you can if you want to put in the time. Naturally, we also want to continue to add other means of progression to the end-game, and we're looking for ways to do so in a fun and compelling way.
I get concerned when I see players throwing out words like 'bad design'. Perhaps an individual dislikes a design choice, and that's fine. We do our best, but World of Warcraft can't be all things to all people, all the time. That said, making a value judgment about whether the design is 'bad' or not is not only un-constructive, but in the vast majority of the cases I've seen, such an assessment reveals that the design was not well understood to begin with.
These forums represent an opportunity to have a dialogue about the game. I think that choosing words that have context and meaning, and offering alternative solutions, makes for feedback which is more readily useful.
What we are doing for 4.3 with the Raid Finder looting system (detailed here:http://us.battle.net/wow/en/blog/3608426) is an experiment in order to try and reduce loot drama without removing the chance to benefit from offspec gear completely. In fact, a lot of what we are trying with Raid Finder for 4.3 is our very first attempt at a design that is going to need a lot of iteration before we're happy with how it works. We'll use the information we gather on the new looting system (we can call it Need+, for simplicity's sake) and Raid Finder in 4.3 to make both features even better for Mists of Pandaria.
The game currently does not have a very robust notion of what your spec is, so for now we can't make the loot rules very stringent, other than checking your current role. In Mists of Pandaria, the game will have a well-developed "concept" of spec, and we can do things like let an Enhancement shaman roll need plus on an Agility axe without letting the Restoration shaman roll need plus. (The Resto shaman could still roll need though, since shaman can use axes and the player might presumably have an Enhancement offspec.)
The game currently does not have a very robust notion of what your spec is, so for now we can't make the loot rules very stringent, other than checking your current role. In Mists of Pandaria, the game will have a well-developed "concept" of spec, and we can do things like let an Enhancement shaman roll need plus on an Agility axe without letting the Restoration shaman roll need plus. (The Resto shaman could still roll need though, since shaman can use axes and the player might presumably have an Enhancement offspec.)
WoW news from other sites
- MMO-Champion Patch 4.3 - The New Darkmoon Faire is on Test Realms!
- Wowhead News 4.3: Darkmoon Faire Preview Guide
- Weekly Podcast Roundup: Oct. 31- Nov. 6, 2011
- Blood Pact: Distinguishing destruction from fire
- The Daily Quest: Interesting thoughts and reminders
- GuildOx shares the most popular Alliance and Horde names by race
- WoW Archivist: How each WoW expansion set the tone, part one
- Two Bosses Enter: Announcing the exhibition season
- Officers' Quarters: In the wake of drama, tragedy
- Gold Capped: Alchemy specializations overhauled in patch 4.3
- WoW Moviewatch: Grandpappy Frostheim & the Mad Elf
- The Queue: Butterfly Wings
- Around Azeroth: Light it up like it's dynamite
- Drama Mamas: How to share choosing what to do in a duo
- Breakfast Topic: Do you read or write WoW fanfic?
- Report: Used and digital sales make up 35% of total console spending in the US
- DC Universe Online boasts 1000% playerbase growth
- BioWare's next IP teased with Uncharted-esque car flipping action shot
Filed under: Today in WoW






Reader Comments (Page 1 of 2)
Noyou Nov 8th 2011 12:04AM
Dailies are bad design? Yeah. Optional content is totally bad design? That question is proof that drugs are in fact bad for you. Flying in the old world is bad too. So is the ability to pick a race and class. WTF? Dailies don't even give you a gold advantage. If you play the AH you can make 10x more gold in the time it takes you to get 100g from dailies. Lay off the drugs.
Hih Nov 8th 2011 12:11AM
They're boring and grindy. Sure, if all they did was give gold, then they'd be optional. But Blizzard has to hide gear and profession recipes behind weeks of grinding. Better than hiding them (the recipes) behind raids, but not by much.
jealouspirate Nov 8th 2011 1:00AM
Dailies may be ''optional'' in the sense that the entire game is ''optional'', but they`re certainly mandatory if you want to do most of the stuff Blizzard provides. Rep, gear, profession recipes, gems, enchants, mounts, pets, achievements... all locked behind daily grinds.
Sure, dailies do have the benefits mentioned in the blue post, but I also think they`re pretty lazy design. Blizzard just puts shiny stuff we want behind an arbitrarily long daily quest grind, and the quests themselves aren`t often engaging. Certainly not the 100th time you`ve done them.
rapsam2003 Nov 8th 2011 1:15AM
Why should they just hand you gear? If you got 365s via Molten Front dailies, it wasn't hard. Yeah, it tooks 3 weeks, but so what? It'd probably take 3 weeks (or more) to get significant drops on a new raid. 365s gave you a slight leg up, if you didn't have 372 ilvl (which a majority of the population didn't). What's the problem? Do your dailies and be glad Blizzard even allows you to get gear that's in-between tiers.
ThatGuy Nov 8th 2011 1:42AM
@jealous pirate
"but they`re certainly mandatory if you want to do most of the stuff Blizzard provides. Rep, gear, profession recipes, gems, enchants, mounts, pets, achievements... all locked behind daily grinds. "
This sounds a lot like "if you want to get everything you have to do everything". You dont need rep (when i leveled my rogue up i realized that with justice gear, and a craft or two there wasnt a single quartermaster but the Firelands one that would benefit me, ) Gear comes from crafters and dungeons and raids, Professions recipies are optional, most people are in big guilds where someone else has the recipe. Not everyone is a JCer and again professions are optional. Enchants, thats why enchanters can enchant someone elses gear. Mounts? you only need one. there are like 200. some of the best unlocked by dungeons and raids or just available for gold. Pets, literally hundreds. Scores you can just walk up and buy. Achievments. Again Hundreds you dont need daily quests for.
What i'm hearing is "There is a million things to do and 10,000 of them are in this one way i dont like"
Well i hate that there are loads of gear, mounts, battles, rewards and achievements you can only get through pvp since i dont really like pvp. but thats my choice not to do it. and i already have plenty of achievements, mounts, decent gear and anything i could want.
thawedtheorc Nov 8th 2011 3:02AM
First getting attuned was long and boring. Then people bitched there was too much trash in dungeons and they were too hard. Then people complained the class they picked was never the OP class. Then people complained Raids without trash were lazy design. Then people complained old instances that were not a straight line took too long because they hated trying to learn how to navigate through a bunch of caves. Now they bitch the instances are too straight. Then they bitched when attunements were taken out because it was too easy. Then they complained dailies were too boring. Then they complained dungeons were OMGFACEROOL. Then they complained they are too hard. Then they complained new dailes that gave awesome rewards and gold were too much of a grind.
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jealouspirate Nov 8th 2011 8:42AM
@ThatGuy
Actually, you have misinterpreted what I said. I am not interested in collecting all those things, I was just listing them to demonstrate how much content is tied to dailies in WoW.
My point is absolutely NOT that I want to have everything handed to me without doing anything for it. My point is that dailies can often be used as cheap, lazy design to keep people playing every single day. They`re arbitrarily long because of how the subscription model works, and they`re usually quests that have very little merit on their own, they just have a carrot at the end.
My rule of thumb: If there was no reward for doing dailies, how many would you do? If the quest itself was all that was there, would you find it fun and do it over and over again?
All I am saying is that I think that well-designed game content should be intrinsically fun, not rely on later rewards to encourage you to do something that you wouldn`t otherwise do (ie satchel of exotic mysteries).
Noyou Nov 8th 2011 10:07AM
Yes. The JC and cooking dailies are mandatory if you want to further those professions. But the time it takes to do those, seriously, not a grind. Again, bad design? I'm not seeing it.
Hih Nov 8th 2011 12:08AM
So Deathwing stops terrorizing the skies after 4.3 right? Because we kill him? Gonna be boring, I hope they let him stay and keep randomly attacking.
Defectiveturrent Nov 8th 2011 12:17AM
Yeah... I'm going to miss him setting me on fire on all my alts.
Jinja Nov 8th 2011 12:19AM
I imagine he'll stop after first heroic kill. Interestingly on PTR if you die to fire attacks on the 7th boss fight you get the feat, which is probably a bug.
Shinae Nov 8th 2011 12:33AM
We haven't gotten an exact confirmation about when he stops burning up zones. I would take "when we kill him" to mean at the end of 4.3, i.e. when the pre-expansion patch comes out, as that will be when the story moves onto the next chapter.
It may just be me, but DW has been more active lately. I've seen him every time I spend time in Uldum or TH for the last week, after months of nothing.
VioletArrows Nov 8th 2011 12:57AM
Several of my guildies have seen him. He still avoids me and all my alts.
goldeneye Nov 8th 2011 5:35AM
Second VioletArrows. I've yet to see for myself (besides the occasional achievement popping up in /g) that it's really DW setting things ablaze!
On any of my 20+ alts !!
Bynde Nov 8th 2011 12:47PM
The random DW attacks are one of the coolest things about still logging in. If they remove his random attacks they should replace it with something else.
Actually, I hope no one ever kills DW. I hope he escapes and continues to burn zones forever.
Damn heroes. Leave the cool lizard alone.
Joe Wilkins Nov 8th 2011 1:44AM
Yes, these are traffic monitors. They are used by the "Trafficmaster" network to detect traffic speed and submit this to supported systems (sat-nav etc.).
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thawedtheorc Nov 8th 2011 3:14AM
Here is the real reason and cure for the bored kids playing WoW
http://www.southparkstudios.com/clips/103440/drug-free-treatment
vlakaa Nov 8th 2011 6:53AM
ive never really had a problem with dailies but the new molten front ones are just a massive slap in the face.
3 weeks to unlock a new phase just to keep on grinding to unlock more?
That right there puts me off.
Although I have nothing else really left to do (I don't raid) I refuse to 'force' myself to grind through dailies to unlock more 'rewards' which will all get replaced in 4.3 anyways (new 5 mans)
maybe after 4.3 Blizz will nerf the amount of stupid tokens needed.
PonTelon Nov 8th 2011 8:17AM
Using the term "slap in the face" gives your argument about WoW -1000 points.
Grinds suck. But compared to Vanilla or any WoW competitor, Molten Front dailies are an awesome way for non-raiders to progress if they want.
Noyou Nov 8th 2011 10:13AM
As much as I agree with you that I hate the molten front dailies, I can't say they are bad design. I think it is designed perfectly, in the sense that, it makes you ask. "How bad do you want it?" I'm still slogging thru them on my tailor because I desperately want/need the JC bags. I've been stuck with the 20 slot ones since I started playing WoW (wrath baby-hush). The items that they throw us though, the mounts, pets, it shouldn't be easy. I'm not sure it should be that grindy but...The other thing that sucks for a player like myself is that I have to run thru on multiple toons to get recipes for crafting. If all the patterns would be BoA at least, that would make it a little easier to swallow.