Blood Pact: Distinguishing destruction from fire

I like to think that I've been a solid supporter of the warlocks in their struggles against the devil mages. I know that I do have some split loyalties with the druids, but let's be fair in saying that a druid is wicked awesome in comparison to a mage. With that in mind, know that it brings me no joy to say that I'm worried. We talked about the new talents coming in the next expansion last week, and while I love what talents warlocks had and I think the new system has some great potential, there's one facet about it that concerns me.
Destruction and fire are very closely linked in playstyle. Both are heavy nuking specs that also utilize DOT effects to boost their damage. They both make use of an otherwise unwieldy long spell, albeit in different methods, but one cannot deny that the two specs are fairly similar. One of the key differences right now to set destruction apart from fire is Conflagration and Backdraft -- destruction has a form of focus on speed that fire doesn't. With traditional specs going out the window, one has to worry about how Blizzard intends to distinguish destruction from fire.
I am not comfortable making such direct comparisons between any two specs, but in this case it has become rather unavoidable. Destruction has been moving more and more toward fire, while fire has been drifting toward destruction, for a long time now. Destruction is made to be the warlock's nuking spec, but there is no way that they could completely ignore DOTs -- they are still warlocks after all. At the same time, Blizzard seems to be making fire into the mage DOT spec by adding more and more DOTs to their tool kit over time. The line between the two is getting heavily blurred, and with the oncoming expansion, I want to see that line made more defined, if not pushed far, far away.
What it means to be destruction
First things first. Even though the traditional talent system is going away, it simply isn't possible for Blizzard to get rid of certain talents. Talents such as Backdraft, Empowered Imp, and, yes, Improved Soul Fire are far too integral to the spec to merely toss out the window completely. These abilities are what give the rotation variation; they create the entire backbone of the playstyle. Yes, much may not change without Backdraft, but it's massive haste boost is a key element to the rotation as a whole.
Can you remove these talents? Of course. Any spec can be balanced around anything you want. But without the talents that we have today, every spec's rotation get's vastly less interesting. The new talents that we get are all neat, but they don't exactly have much of an impact on the way that we play. Your first four choice are all about life draining and control, which are important but don't make their way into your standard rotation. Current talents aren't like that. Some of them are flat, boring, while others may be more defensively oriented, but there are still key talents for every spec that create the essence of that spec.
What I'm meaning in saying this is that you shouldn't expect for these talents to go away entirely. We already know from the abilities preview of fury warriors that both Titan's Grip and Single Minded Fury are trainable abilities that they get at whatever level, so it is likely to assume that other specs will do the same. What then does destruction have? I've mentioned Backdraft and Improved Soul Fire, but does that really define our spec?
Redefining the undefinable
A problem that destruction is rather struggling with now is that it has no true defining talents or mechanics. Destruction has Backdraft and it has Conflag; other than that, there really isn't much else. Improved Soul Fire exists to give any purpose at all to the spell, and Empowered Imp is there to add in a measure of RNG. But none of these things really define what destruction is. Ever since The Burning Crusade, the definition of destruction has been off. While it has always been the burst warlock spec, it was also somehow changed into the fire spec as well. I feel this needs to change.
Warlocks are not the same as mages, and fire should not be so closely related to destruction as it is. To this end, I suggest we attempt to be the reverse of fire. Fire is a spec based around the factor of unstable nukes creating DOTs. I want to see destruction have such powerful, fel-infused DOTs that they empower our nukes. Fire and Brimstone essentially does this, but that's a flat, boring increase. I want it to be epic.
Destruction isn't fire, there's nothing in it that labels it's primary abilities as being related to fire. It's about destruction, chaos, ruination! Destruction should be about abusing fel magic to such a degree that it is completely unstable. Affliction is the mastery of diseases, disables, and curses that all warlocks have access to. Demonology focuses on the warlock's innate ability to control -- what else? -- demons. Destruction? Destruction should focus on the chaotic nature of the fel energies that warlock's attempt to control.
The magic of destruction should feel as though it is something that the warlock is barely able to contain or control. That they are but moments away from losing it all. Mechanically, the spec needs to be redefined in such a way that it legitimately stands apart from fire. The two are just far too similar as it stands now, and they're only looking to get more alike in the next expansion. Perhaps an alternative solution is to make destruction the buff-juggling spec. Affliction focuses on maintaining multiple debuffs on a target in order to boost and deal their damage; perhaps destruction should mirror that, relying on multiple personal buffs to boost our damage.
A different outlook
To be honest, the spec is rather close to being in such a state with the way Backdraft and Improved Soul Fire already function. Streamlining these abilities to be far better could be a good way of balancing out destruction. We had talked previously about how various parts of the game define burst and how I thought it would be best if destruction was moved to a burst model where the damage wasn't so much front-loaded as it came from multiple, excessively quick spells that were nigh impossible to interrupt. I feel that we could potentially build upon thus concept.
Improved Soul Fire is wonky, and I understand that many players don't like the mechanic. What if, however, we had a mirror of Shadow Embrace? What if instead of a stacking debuff on a mob, we gained a stacking buff on ourselves? Say, with every Conflag or Chaos Bolt cast? If done correctly, it could be fairly interesting. You could go the common, every Conflag and Chaos Bolt reduces the cast time of Soul Fire by so much, allowing for a more consistent, instant-cast use of the spell that isn't as cumbersome.
In the end, it doesn't really matter what Blizzard does just so long as it finds a way to push destruction farther away from the fire system. I'm a warlock, not a mage.
Filed under: Warlock, (Warlock) Blood Pact






Reader Comments (Page 1 of 3)
Imnick Nov 7th 2011 7:06PM
They're pretty easy to tell apart, see that one that's inferior in every way?
That's the warlock!
(just kidding I love you please no not the face)
Kren Nov 7th 2011 8:20PM
I think you accidentally a word there.
Kren Nov 7th 2011 8:21PM
Oh wait never mind read that wrong my bad.
noel mcleod Nov 7th 2011 8:51PM
I think they just drop the entire class in the next expansion to make room for something ... well, less inferior ... than the wanna-be mages we have now.
Andrew Nov 9th 2011 9:30PM
Can't we just... get along? Aren't fire mages and destruction warlocks brothers in bringing flaming doom to our foes?
If the war between the Warlocks and the Mages could ever end, if peace could ever be found... it must be found through our common love to set our enemies ablaze and laugh as they burn to a crisp.
Why, a warlock and a mage could work together to reduce all inferior classes and specs to mere piles of ash, then laugh together as we set the rest of the world ablaze.
There would be world peace... under our tyrannical fist of burning fury.
Revynn Nov 7th 2011 7:13PM
Unrelated:
I've been thinking about Dark Intent and the contention it causes in other classes that benefit from it. Particularly Shadow Priests and their complaint of beig "balanced around having it".
Do you think the spell will survive 5.0? Or is it likely to be on the chopping block with Heroic Leap and Sunder?
Mal Nov 8th 2011 12:18AM
To be honest, I wouldn't mind seeing DI get cut. I'm sick of my dps fluctuating wildly depending on whether or not I have a resto druid in the group.
Now, as for finding a suitable replacement for it, you've got me there.
Spellotape Nov 8th 2011 4:27AM
I would be happy to see it go. I currently buff either a Shadow Priest or a Moonkin (sorry healers, you shouldn't be basing your haste level around whether or not you have DI) but when they're dead I have to apply it to someone else ... not always an easy thing to do depending on the situation and certainly I'd prefer they stayed alive so I wouldn't have to.
anarchistmeister Nov 7th 2011 7:29PM
Warlocks have been the better pve class and arguably the better group class, for the entire length of Cata. Hell having been a die hard mage, i am truly envious of their class now. Their revamp for mop is looking a lot better and the playstyle far more engaging. Rotation wise they are among the most complex classes, requiring a fair bit of effort as compared, to other casters, to really optimize on Dps. Far cry from Bc days.
On the subject of this article? It's bang on. I unreservedly support the author. The two specs are iconic and need to be really made distinct.
emberdione Nov 7th 2011 7:58PM
What game are you playing?
Last I checked Mages did half the work and got twice the dps of Locks.
EverythingRuned Nov 7th 2011 7:55PM
I'm really not sure where destruction is supposed to be, flavor-wise. I could see them going beast-mode and crushing things, but demonology is already on tthat.
I want to see destruction warlocks doing the kind of thing kil'jaeden did to dalaran in wc3, but I have no idea how that would translate into game mechanics.
Maybe a lot of throwing/moving other players around? Warlocks are about dots, demons and dastardly deeds, and the other two specs know what they have dibs on.
ElrithCC Nov 7th 2011 7:58PM
I wish all warlock fire spells were green hellfire, playstyle's aside that would do a lot for both making warlocks feel unique as well as fire mages being the only fire wielding wizard.
Akawaka Nov 7th 2011 8:56PM
As a Mage lover I utterly agree. I always liked the lil descriptive on the Fire tree saying you are using the fire of Dragons and for me that meant a connection to the Red Dragonflight.
I think Warlocks should make their shadowbolt central but also have green flame to represent Hell fire and give Mages Dragon fire respectively.
This is kind of why I prefer mages anyway but hopefully blizz will do so as they have clearly said they want the two to be more distinct from each other, locks more tanky and Mages more glass cannony. I love what talents look like for Mages and Locks and hope they give you guys green flame.
Leave the fire of Dragons for Mages only hehe. ;p
Kevin Nov 7th 2011 10:36PM
Well I think blizz mentioned something about changing the color of your spells in MoP. Hopefully they keep their word on that.
Narshe Nov 7th 2011 7:59PM
If nothing else I just really, REALLY want some green colored destruction spells! Improved Soul Fire should turn the spell graphic green, and I'd love for Incinerate to also be a green colored flame. I've actually played and loved both destruction and fire mage and destruction is better overall and less dependent on rng imo. I really like that destro has more of a nuke feeling while still relying on a couple dots.
themightysven Nov 7th 2011 8:20PM
signed, from a former fire mage, now relegated to frost because seriously arcane? seriously?
while you're differentiating them, can you guys take the current version of combustion? it's SOOOOO warlocky I can't stand it. Rename it Eruption and we'll take the old version of Combustion...
TonyMcS Nov 7th 2011 10:36PM
What take away our slot machine? I just sit there waiting for the three Dots to be up and combustion available. As a fire mage we are slaves to the RNG which is sometime awhhh! and sometimes awesome.
It's either sadness of euphoria ;-)
And yes you outcasts do need green fire.
TonyMcS Nov 7th 2011 10:37PM
that's Sadness OR Euphoria
WTB editable comment system ;-)
JattTheRogue Nov 8th 2011 2:26AM
"Sadness of euphoria" sounds like a very emo, Warlocky thing to say. :P
Dhoum Nov 19th 2011 6:29PM
"Sadness of Euphoria" is now the name of my goth/emo parody band.