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11-09-2011 @ 2:04AM
I'm not in a heroic-raiding guild, and I'm a tank so I don't see a lot of what sort of numbers individual spells are pulling anyway, but I get the feeling that individual spells hitting for six digits is still going to be a crit-only thing at the end of this expansion. I've kind of lost track of how things in Cataclysm have compared to Wrath because things have been different enough (HELLO, VENGEANCE) to throw off my sense of what was normal then compared to now.Anyway, if we're hitting for 100k now that's only using 17 of the 28 available bits. We can double our damage (which we seem to do every two tiers or so, I guess) another 11ish times before we start using that 28th bit and needing to worry about hitting for cap. By then the game'll have had to move creature health to 64-bit integers so that we're not seeing individual spells strip away 5% of the health cap at a time, and if they're switching to 64-bit there they'll probably do it to the damage cap too and we'll have another 32 bits of headroom before we approach the damage cap again.So... I guess I don't really see the damage cap being the limiting factor on what happens to stats. It's too far off compared to the inability to fit all the digits of a crit on screen in the big writing. :P
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