Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
11-09-2011 @ 4:45AM
goldeneye said...
Generally I'm for the iSquish idea as well.
I also second the suggestion that "old raid bosses" be levelled as the level cap when it is relevant + 3 instead of your level + 3.
Sure, it doesn't make sense that, after leveling to L70 the mighty Ragnaros is missing you left, right and center, but this is an excellent example of gameplay fun > "for the lore!".
On the other hand, look at the tops of each graph after the squish...
The iLvls are pretty close. If killing old raids still gives moderately powerful gear, then why shouldn't they by moderately difficult to kill?? Maybe old bosses can get an "old skull" designation: your level + 1 and you need half the ppl to kill him than you needed when he was current. Of course, to accomodate this, why not retune the old raids to the 10-man model? That is 10 x blue geared L60's can kill them. Then at L70 you'd only need 8 blue geared, 6 x L80's, 5 x L85's.
I can see the game improving over it. Suddenly old content is both still challenging AND rewarding !