Patch 4.3 PTR: The (real) ghosts of Darkmoon Faire Island

Spoiler warning: There are spoilers for the patch 4.3 content that is currently on the public test realms. If you do not want to be spoiled, I wouldn't read the rest of this.
Intrepid explorers began to notice some oddities going on in the forests surrounding the Darkmoon Island proper, now live on the patch 4.3 public test realms. Then earlier today, we were tipped off to an awesome blog post detailing the ghosts of Darkmoon Faire Island on Mia's Azeroth, giving us a comprehensive look at the spirits floating around this new island.
According to Mia's Azeroth, you will eventually run into sparkles on the ground while exploring outside of the Faire-grounds. If you get yourself killed and run around the island as a ghost, those sparkles manifest as six different ghosts of Darkmoon members now freed from their mortal coil. So far, these are the six ghosts you'll find wandering the island:
- Brenden Paulson, who ran away from his home as a child and joined the Darkmoon Faire to escape his father and family, who tried to kill him.
- Sithera Wellspun, who went for firewood for the campsite and got lost on her way back.
- Arlon Surehoof, whose lessons about the dangerous nature of the woods of Darkmoon Island were learned too late.
- Kupp Coincare, a Goblin who might have skipped out on those last few coins from his debt ...
- Zazla, a Troll who survived a shipwreck on a slaver vessel, watched his captors die, and joined up with the Faire.
- Franklin Jenner, a soldier who ran away to the Faire after the horrors of the war against the Orcs was too much to handle.
... which brings us to the spooky cages hanging from a big tree off to the west side of the island. Five cages hang in the tree with one fallen off to the side, each containing a skeleton long dead in captivity. Do each one of these cages hold the remains of one of the first six victims of the Darkmoon Island? Who was here on the island before the Darkmoon Faire? What secrets still lurk underneath the island, and what mysteries still await players when the Darkmoon Island goes live in patch 4.3?
These ghosts and the mystery that surrounds them is why the Darkmoon Island addition to WoW is so brilliant. Each piece of this island has been lovingly crafted, from the Faire's zoo, vendors, games, to the surrounding, spooky forest. The designers really had a good time making this place and infusing it with enough wonder and mystery that it just oozes ambiance -- world building at its finest.
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Reader Comments (Page 4 of 4)
Ata Nov 9th 2011 12:53PM
There's an island near the Mistwhisper Village in Sholozar Basin in Northrend that has a weird little hatch with a certain set of numbers inscribed upon it...
pepsiwave Nov 8th 2011 2:45PM
All I could think of when I saw Paulson was the Fight Club reference:
"In death, a member of Project Mayhem has a name, his name is Robert Paulson. "
BTW - Did you see the forsaken vendor in the woods selling "food" referencing the various races? ...yikes.
Skarlette Nov 8th 2011 2:53PM
I particularly liked the "Green ham and eggs" that is heavily implied to be orc. XD
bethontheharbor Nov 8th 2011 3:47PM
Let us not forget the wonderful reference to the Beverly Hillbillies..
Ellie the critter handler at the zoo.
Andrew Nov 8th 2011 5:03PM
N nnnnt nnn nnr, n nnn nnn nnnn nnnnng nt nnn nnnnnnnn nnnnnnnn nnnnnnr.
Andrew Nov 8th 2011 5:04PM
"I didn't see her, I was too busy laughing at the petrified basilisk handler."
Neil Griffin Nov 8th 2011 11:31PM
And then the Faire finds out about the others and the polar bears and the smoke monster on the island.
Ruta Nov 9th 2011 2:52AM
There should have been an achievement for finding and interacting with all these. Something like "Dark side of the Darkmoon"