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11-09-2011 @ 2:02AM
"Thats why its lost over 1 million accounts and growing."No, no, no. There is no single reason that these players stopped playing.WoW has lost over 20 million subscripbers since it's original launch. If that's all Cata has lost, then it is the most well executed expansion to date.Cataclysm issue is that it's not attracting new players at the same rate as any previous version of the game. That was ineviavable though. So many of those 20+ million are just people that tried WoW to see what the fuss was about. For the most part, these players stopped playing because they don't like MMORPGs, not specifically because they dislike WoW.To understand what is really going on, you actually need to talk to more than 5 people that have quit. Here's a potential list of reasons;-Don't like MMORPGs-Content X was too easy-Content X was too hard-It's not F2P-I can't afford it right now-PVP is balanced to my tastes-My guild disbanded-A different product that better appeals to my tastes has been released-Not enough content at level85-Development cycle is too long-I don't like art assets being recycled-Being hacked caused too much stress-Disagreement with story choices-Recently made unemployed-Just became a parent-New job means I can't raid with friends anymore-Ugly breakup in game-Ugly breakup WITH game-The product no longer appeals to be, regardless of changes--Various combinations of the aboveTo cite any ONE reason as the cause of the 20+ million that longer play is a waste of time.
11-09-2011 @ 2:07AM
Damn, that was suppose to be a reply to an earlier comment. I wont repost in the correct area, this is long enough.However, I will add;Since the number of new players that can join the game is finate, the number of new players being able to join will only go down over time. The only way to guage the success of a WoW expansion is to compare to total number of sales of the expansion and then compare it with it's subscription numbers near the end of it's cycle.For example, if Wrath sold 18 million units, and had 12 million subs when 3.3 was released, it failed to retain 33% of it's playerbase. If Cata only sold 13 million units and now has 10.3 million subs, then it lost 20% of it's playerbase.No one is actually looking at a comparison of expansion sales to active subs to declare if Cata is a success or a failure. Thinking everyone that stopped playing during Vanilla, TBC or Wrath will EVER return is a waste of time.
11-09-2011 @ 6:45AM
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