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11-09-2011 @ 4:50AM
The decline is due to several VERY different reasons.Some keywords: recession, new internet toys (I pads, Facebook games), FREE to play MMO's and conversion of subs to FTP, 7 years of WOW, Cata heroic difficulty, wrong marketing for NEW players (basic box AND 3 expansion boxes seriously...) etc ...I don't think I have been happier with the general class design as it stands now. My paladin is no longer laughed at like in early Vanilla and I can play about any class with LOTS of fun in the BG's (which is why I play this game for mostly).So all the above keywords apply. And putting the blame on to one person is very childish and reminds me of some terrible things that happened in our recent history (from witch burning to mass mass murder of "those to blame".)This being said: the decline was NOT due to PAY to PLAY competition, because in this 12 months period of decline nothing came out that wasn't even MORE losing players than the 12% WOW losses (Rift declined on Xfire with 80% and closed more than 50% of its servers already and FF 14 was a disaster from the very start). Lotro and dozens of others went ... free to play though).I am quite sure the new sub based MMO's will suffer very high losses past the 3 months launching periods too.---> My personal opinion: many factors are involved but I really DO think that subscription based games are no longer as valid as they used to be (and sw tor past 3 months will prove it). The Diablo 3 module could work as a safe haven against that dreadful free to play cash shop I hate.I hope it (but that's nothing more than hope).
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