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11-09-2011 @ 7:44PM
The main point they made is that druids will have utility but have to give up their primary focus to snag it. They're using time-management instead of lower numbers on the primary ability to do the balancing, though. A feral that spends 10% of the fight healing is going to do around 10% less damage, and they're still not going to be as good of a healer as somebody specced that way.We'll have to see how it works out in practice; I could see a sequential DPS druid tranquility chain booting a healer from the mix. And on the other side, it could end up almost never worth swapping to heal even when the boss is almost dead and you just need that extra second of tank life to push it from a 1% wipe to a win. Lots o' ways for it to go wrong, but nifty if they can make it work.
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