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11-10-2011 @ 6:01PM
@ducss750 - I think by "class homogenization," Thorngrip means a differentiation between classes, not specs. Think of it this way: If you enjoy the whole combo point/energy thing, why roll a cat instead of a rogue? For tanking, why roll a bear instead of a warrior? Why roll a boomkin when you could roll a mage? Finally, why roll a tree when you could play a shaman or priest? In each case, a particular druid form's counter part is not only just as good, but possibly superior for the fact that they, all in all, have a larger toolbox. You could do SO many more things as a rogue than as strictly a cat. So the question becomes why play a druid at all when you have all these other classes that are just as good if not better in these certain areas?The reason druids are special, and the thing that makes them unique is that they can dip their feet into all these areas. A rogue cant tank, just like a mage cant heal. A warrior has difficulty attacking at a range, just like a shadow priest has a tough time dealing damage on the move. Druids have the potential to do all these things, and with 5.0, we will get that chance. Its not mandatory to constantly be shapeshifting, but the option is there and thats what makes this change exciting.
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