Blue posts and other WoW news: Ghostcrawler clarification, unloved specs, warlocks, and layoff rumors

Don't forget to check out The Daily Quest and our Weekly Podcast Roundup to find out what else is going on in the WoW community. And if you have a news tip, feel free to drop us a line and let us know.
Thanks to Macaluso for this week's image!
Blue posts
Quote:
"Dispels are just too frequent. They are supposed to be decisions, but they aren't. We don't think the answer is to give everyone dispel protection. We think the answer is to make dispels harder. In 5.0 we want dispels to have a cooldown and duration more like Spellsteal but get all buffs or debuffs at once to make them more tactical -- you can dispel Avenging Wrath if you really want to, but then you won't have it if the paladin uses Freedom immediately after. "
"Dispels are just too frequent. They are supposed to be decisions, but they aren't. We don't think the answer is to give everyone dispel protection. We think the answer is to make dispels harder. In 5.0 we want dispels to have a cooldown and duration more like Spellsteal but get all buffs or debuffs at once to make them more tactical -- you can dispel Avenging Wrath if you really want to, but then you won't have it if the paladin uses Freedom immediately after. "
Ghostcrawler would like to clarify. I'd like to think he did a /facepalm when he saw this thread. :)
[Ghostcrawler:] I said "Spellsteal" and I meant "Counterspell." Duh. They are like TOTALLY different. We would like all dispels to be in the 20 sec cooldown and 10 sec duration range. Some variation among that is fine. Dispels with very short cooldowns aren't decisions and completely neuter classes with a lot of magical mechanics.
As part of the buff consolidation plan, Improved Soul Fire is no longer a part of the 5.0 Destruction Warlock. The damage gained from the buff has been rolled into the Infernal Ember mechanic.
We're trying to improve the quality of life for this spec, and removing Improved Soul Fire seemed like a good place to start.
We're trying to improve the quality of life for this spec, and removing Improved Soul Fire seemed like a good place to start.
You know, we just didn't get a chance to discuss Demonology's changes in depth at BlizzCon. Here are some tidbits that we've picked up about Demonic Fury and Demonology:
• Shadow Bolt, Corruption damage, Pet Abilities and Drain Life will generate Demonic Fury.
• While in Metamorphosis, abilities will consume Demonic Fury.
• There may be some abilities which consume Demonic Fury outside of Metamorphosis.
We aren't ready to get into details, but Demonology will have some new spells. Here's one example:
• Wild Imps [PH]: Summons a group of wild imps. Each time a wild imp attacks, the Warlock receives Demonic Fury.
• Shadow Bolt, Corruption damage, Pet Abilities and Drain Life will generate Demonic Fury.
• While in Metamorphosis, abilities will consume Demonic Fury.
• There may be some abilities which consume Demonic Fury outside of Metamorphosis.
We aren't ready to get into details, but Demonology will have some new spells. Here's one example:
• Wild Imps [PH]: Summons a group of wild imps. Each time a wild imp attacks, the Warlock receives Demonic Fury.
I'm not sure how much more clear we can be about the rumor being false. And yes, I pointed to the other thread to make it clear as well that we hold to respecting individual privacy and do not discuss individuals (as Bashiok clearly said.) I'm going to close this thread so that we don't continue to perpetuate falsehoods.
Quote:
Hi there!
I'm an Unholy DK/Survival Hunter/Subtlety Rogue!
According to you, I and millions like me, simply haven't discovered the "optimal" way of playing these specs. The reason for them underperforming is because we suck, as opposed to them suffering from mechanical problems compared to their counterparts.
Since I'm such a terrible player, I'd love for some Blizzard insight into how I can play my spec(s) and get those amazing results you seem to think I'm capable of.
I'd also love it if you could tell me how my spec can handle things like:
-Excessive movement
-On demand burst single target and aoe damage
-Bad scaling
-Target switching problems
I'm listening Blizz.
Teach me!
Hi there!
I'm an Unholy DK/Survival Hunter/Subtlety Rogue!
According to you, I and millions like me, simply haven't discovered the "optimal" way of playing these specs. The reason for them underperforming is because we suck, as opposed to them suffering from mechanical problems compared to their counterparts.
Since I'm such a terrible player, I'd love for some Blizzard insight into how I can play my spec(s) and get those amazing results you seem to think I'm capable of.
I'd also love it if you could tell me how my spec can handle things like:
-Excessive movement
-On demand burst single target and aoe damage
-Bad scaling
-Target switching problems
I'm listening Blizz.
Teach me!
I passed this along to Xelnath, as he's the one who made the statement you're referring to. Here's what he has to say:
I'll own up to this one. Our players are incredibly creative, dedicated and focused on maximizing their classes' effectiveness. That said, I've seen some incredibly talented Subtlety rogues pull off damage nobody thought was possible. Sometimes the truth is hidden out there – when a majority of players are drawn to the current theorycrafted max-dps spec – there's fewer eyes to find the tricks to maximize the effectiveness of another spec.
I don't know how to play your class – you guys are the masters there. Sometimes an "underpowered" spec is actually just underloved.
Thanks for the passionate discussion.
-----
Quote:
So....which is it? We don't know how to play our specs or we do?
So....which is it? We don't know how to play our specs or we do?
When looking at the big picture of class design and performance, the answer is kind of both. I think the point is that specs not played nearly as often as others aren't necessarily underpowered. Our data may show a much smaller percentage of players using certain specs, though a good amount of the people who do use them competitively tend to do very well.
Here's a follow-up from Celestalon:
Unholy and Survival are definitely underpowered in 4.2, and are getting buffed to compensate in 4.3. However, the point that Xelnath was trying to make, I think, is that they're not as far behind as people think they are. With just a couple minor buffs, these specs are able to be competitive, in at least some encounters. Subtlety is a good example of this already: Subtlety is a very difficult rotation to play, and suffers quite a lot of drawbacks. But in some encounters, those drawbacks can be mitigated, such that it becomes the optimal spec. For example, the top Subtlety rogues are beating the top Combat and Assassination rogues on Baleroc, since that fight plays to Subtlety's strengths. Will Subtlety win on every fight? No, probably not. But they're not nearly as far behind as most players think, and sometimes can even be better. We're hoping the changes to Survival and Unholy (and Destruction, and Beast Mastery) in 4.3 will help push those specs into a similar situation. We really hope people give these specs a chance.
WoW news from other sites
- MMO-Champion PvP Season 10 Ending Soon, Class Design & Balance Q&A
- Wowhead News Class Design & Balance Live Q&A and Transcript
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- Class Balance and Design Q&A transcript
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- Encrypted Text: How PoisonSwapper shaped rogues forever
- PvP Season 10 ending as soon as next Tuesday
- WoW Moviewatch: How to Not be Bored in WoW
- The Queue: All Darkmoon Faire, all the time
- Around Azeroth: A drop in the ocean, a change in the weather
- Choose My Adventure: Au revoir, adventurers
- Breakfast Topic: Should PVP and PVE gear be so different from each other?
- Dates outlined for Star Trek Online's free-to-play conversion
- Massively Speaking Episode 173
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Filed under: Today in WoW






Reader Comments (Page 1 of 2)
Arrohon Nov 9th 2011 10:15PM
I was pulling nearly 10k as Unholy... before level 85. I was getting 8-9k at 84 fighting the Headless Horseman and pulling similar numbers in dungeons. My gear isn't too great and I'm not all that great at Unholy (I sometimes forget to use my Horn though my main is a warrior... no idea how that works). My point? An average player, at best, playing an "underpowered" spec is topping charts with those his level and being competitive with those with much better gear. Unholy is still a bit weak, but it's nowhere near as bad as people think (unless I found my perfect spec). Of course, I don't have any experience to show how they scale past 85 as he's done nothing but get pvp gear since the Big Ding.
EverythingRuned Nov 9th 2011 10:28PM
My arcane mage did roughly twice as much dps at 83 than at 85, for what it's worth.
Also, as a raging altaholic, I can absolutely say that some classes/specs are severely underpowered at certain gear levels. Stuff is really only ever balanced for the current tier, and that awkward phase before/during normal heroics or a tier behind is generally neglected... my undergeared warrior cries every time he looks at the dps meters.
Hih Nov 9th 2011 11:21PM
@Everything: My 84 arcane mage was doing 12-14k during HH. I was giggling so much doing that fight. Short enough that it's basically all burn phase.
HalcyonGT Nov 9th 2011 10:31PM
What I will never understand is how the talent devs can create specs / talent trees that have inherent flaws; yet still release them to the public...then weeks / months later add buffs to compensate.
The very first time I found this out the hard way was raiding on my warrior during BC in Karazhan. I absolutely loved playing Arms and was astounded by the raid leaders that Arms was a shitty DPS spec. They didn't kick me from the raid grouping...but I was encouraged to investigate what I needed to do to up my numbers. For the first time I realized WoW had garbage specs / talents...and to this day I have no idea why they keep doing it.
Maybe the MoP trees are supposed to address this. I dunno. I got tired of second guessing my spec choices across a number of classes through the years whether or not my playstyle would help or hinder a 5man, raid, etc. I could've sworn the point of specs and talents were to pick what you found interesting...I'm just sayin'.
Sleutel Nov 9th 2011 11:20PM
Generally speaking, "garbage" trees or talents aren't bad so much as they're designed for something other than raiding. There are a lot of talents that are designed around PvP and/or soloing; that doesn't make them trash, just not what you want to put on a DPS character whose job it is to crank out as much damage as possible.
Hih Nov 9th 2011 11:30PM
It wasn't that Arms was a garbage spec in BC, it was a garbage *raiding* spec. There's a difference. It was the freaking King of PvP. And that's basically how it's been since BC. In Vanilla, sure there were garbage specs: Any pally spec, any druid spec (resto had a place with innervating Priests, but you wanted a Priest anyway), Shadow Priests, etc. They had no place in PvE or PvP. Come BC, every spec was given either unique buffs to make it raid viable, or it was made PvP focused. You did kinda have to do your homework though, or you could end up as an arms warrior in PvE very easily.
Nowadays, every spec is basically raid viable. Sure, people complain about one spec being as much as 10% behind the top spec of its class, but... eh. That's pretty damn close. That's closer than it's ever been.
Rob Nov 10th 2011 7:19AM
Yeah i'd like to also chime in, my BM hunter isn't nearly as bad as people think it is, in Wraith I was getting commentary like "I didn't know BM could get that high". I think people get lulled by numbers and for whatever reasons people gravitate towards the spec du jour; but one thing that is nice about this game is that there is alot of freedom and options. I think right now there really isn't a bad way to play for most things. Sure if you want to do PVP you will need a good PVP spec. Sure if you want to do heroic raids you want a really optimal spec and everything else. But for dailies, heroic dungeons, etc? It doesn't matter. We had a rogue in a heroic that didn't really know what they were doing, but they still did 7k or 8k (when they were alive), and that's great. Its only when people do 5k or less when i start to wonder what's going on.
Harvoc Nov 9th 2011 11:07PM
They see me trolling, they hating...
Hih Nov 9th 2011 11:31PM
Harvoc's post was in response to someone who was trolling/making a stupid ignorant comment. But now the comment he was replying to is gone. Since when could we delete comments?
Adam Holisky Nov 9th 2011 11:38PM
Staff has always been able to delete comments. Staff is getting pretty annoyed at some of these trolls lately...
Shrikesnest Nov 9th 2011 11:58PM
@Adam Holisky:
Sir, if I may be so bold, I'm pleased to see a stronger hand being taken in moderating the comment threads here. The articles here are great, but the real reason I come here multiple times per day is because the community is so much better than any other WoW fansite. You'll always have some trolls time to time, as well as those who are intemperate in their rhetoric, and it's fine to let most of that get handled with downvotes, but ever since the MoP announcement it's like the sewers are suddenly running over.
Everyone who is cartoonishly, ludicrously disgusted with the next expansion and gleefully prays for the demise of WoW has had several weeks to make their stupid point, cancel their subscription and take up another hobby. Any who remain need to clear the stage and make way for real, reasonable discussion of the game. You don't have to like the next expansion pack, and it ought not be a crime to think that Blizzard has made and is currently making grievous mistakes, but there is a civilized and rational way to discuss these matters (even in an entertaining and perhaps exaggerated fashion) without peeing in the watering hole.
Good riddance to the trolls, and here's looking forward to the continuance of the civilized, entertaining conversation that forms the backbone of this online community without their theatrical brand of garbage.
Adam Nov 10th 2011 12:03AM
I don't understand why people waste what little time they have during the day to make fools of themselves online.
I just can't fathom that mentality.
B1ue Nov 10th 2011 12:04AM
@Shrikesnest
Well spoken. I come here for the same, and because the staff has genuinely intelligent and entertaining writers.
Kook Nov 10th 2011 12:47AM
...I'm just here for the cake.
Agony Nov 10th 2011 1:05AM
PIE > cake
The cake is a lie.
bruce Nov 10th 2011 7:30AM
π > cake
Nathanyel Nov 10th 2011 1:16AM
The OP of the "layoff rumors" complained that Bashiok _only_ said that that the rumors are just rumors, but not that they were "false" *rolleyes*
Killik Nov 10th 2011 5:18AM
I demand to see Bashiok's birth certificate!
Noyou Nov 10th 2011 8:06AM
He must have missed this,
"I'm not sure how much more clear we can be about the rumor being false."
Sounds like a clear cut denial to me. I saw it, and I didn't even have coffee yet...:P
Ice Nov 10th 2011 8:19AM
Rumors are rumors still, yeah.
Companies are not allowed(and have the right) to discuss why there has been layoffs public.
Also game companies very often go "its rumor and we dont comment on rumors". Prime example is Sony who always always uses that even if its known fact already (like joking that some new model of PsP was "worst kep secret of e3" while just commenting its just rumor couple days ago)