Skip to Content
11-10-2011 @ 8:56AM
Regarding choices in video games I present you with this:http://www.cracked.com/article/190_5-plot-devices-that-make-good-video-games-suck_p2/From the article:Real choices, the kind you get in real life where the consequences completely change the trajectory of every event that follows, will never be practical in video games. It costs enough to program a full-length game that will keep you entertained throughout. They're not going to program the equivalent of 10 or 20 games just to give you a whole bunch of branching paths that 90 percent of gamers will never see since they'll only play through once.Given WoW has more playability, but an entire expansion would be all about choices and have no other content. People would whine about the lack of content...
11-10-2011 @ 9:01AM
Hahahaha, I remember that article. And it's completely true. Especially with Blizzard's games that are usually very story-driven, it wouldn't fly if there were choices in WoW akin to those in, for example, Knights of the Old Republic. There's a specific story they want to tell. And even in the example of KotOR, they have to differentiate between canon and non-canon. I don't think Blizzard would ever want to go through such a headache of separating out the threads of probabilities in their stories.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.