Gold Capped: How to get around realm transfer gold limits

I received an interesting email from a reader who is looking to transfer all of his gold to a new realm:
What this amounts to is cross-realm arbitrage. And similarly to cross-faction arbitrage, there's actually money to be made -- even if you're aiming to bring more wealth with you than you're strictly allowed to.I have recently transferred to a new low population realm to try my raiding luck in a new guild. This turned out to be a good move on my part and I'm planning to stay there.
I had a decent amount of gold on my old realm, but I'm only allowed to transfer 50k gold with my character. Having done that already I still have a lot of now useless gold on my old realm. I am planning to transfer my main alt to my new realm, and I'd love to find a way to bring that money with me.
Should I buy all the expensive items I can find and try to sell them on my new realm? Should I making a guild to transfer where there is virtually no limit on gold? Transferring two characters over is expensive enough already.
Limits are for the weak
You can't just carry any arbitrary amount of gold with you when you move realms. I won't speculate about why, but the limits are set per level, available at the Blizzard support page. If you're over level 80, you can bring 50,000g. I suppose for the vast majority of players, that's fine; however, it doesn't take much work to end up with many times more that. As was mentioned in the email, one recent work-around was introduced recently: The only limit on the amount of gold a transferred guild can bring is the guild gold cap -- 1 million gold.
On the plus side, if you have a character that's been the GM of a guild for the required seven days, moving a guild includes a realm transfer for the GM. It costs $10 more to move a guild with you, letting you move as much gold as the majority of people would ever be able to. It also gives you a huge amount of storage room you can use to store items for arbitrage. If you possess the right leverage on your source realm, this alone might be worth the money and trouble.
The risks of arbitrage
Buy stuff cheap on your source realm that sells for more on your destination realm. It seems simple, and it is -- well, mostly. You have several walls you can bump into, depending on your setup, and you want to try and pick as good a mix of goods as you can.
If you find something that's worth 10 times as much where you're going but you only have room for 500 gold's worth of it, you're only making 5,000g (not to mention leaving a lot behind). If you find something for 100k gold that you can sell for 200k; however, it takes three months. You might find yourself doing dailies until it sells (or worse, taking a loss).
Figuring gold per inventory slot
The more densely you can pack your goods before you leave, the more money you can bring with you. The less money you're trying to move, the less you have to worry about this, but if you elect to pay the extra $10 and simply move a guild, you'll have that much more head room.
Each character has a bank with 26 slots in it and room for seven additional bags of any size or type. There are also a 16-slot backpack and another four bag slots on the actual character. The more you invest in bags, the more room you'll have; however, the profit per slot has to justify the price of the slots. This goes for guild bank tabs, too; they're only cheap for the first few. After a point, they become too expensive to justify unless you're still facing the potential of having to leave money behind.
Divide the amount of money you want to turn into stock by the number of inventory slots you have to save it. Factor in any gear or personal items you'll need to bring, and that number is your gold per inventory slot.
What's your profitability?
Once you've figured out how dense you need to make your goods, you know what kind of goods you can fit so you can start focusing on maximizing your gold on the destination realm. If you're only going to be able to make it using chopper parts and Vials of the Sands, your options are limited unless you can move more than one character or somehow increase the number of slots available to you.
Profitability is the measure of how much more you can sell something for on the destination realm, but can't simply be measured as "lowest price on their Auction House now minus lowest price on my Auction House right now". First of all, obviously, you will have to pay 5% when you actually make a sale. Secondly, you might have to relist something a bunch of times to sell it, and that money doesn't come back. Thirdly, if you bring enough of something, you might well sell your last one for a whole lot less than your first one. You can sometimes mitigate this by selling it a whole lot later than your first one, but then you're exposing yourself to price changes. Also, one of the most dense and sometimes profitable items to bring, BOE gear, only generally goes down in price.
You have to strike a balance between the destination's demand, your original realm's supply, and your raw profit margins to make this work.
A blend of liquidity
Items that you can sell quickly include gear, trade goods, pets, and all sorts of other things. Items you might have to wait on to get a good price are really mounts or vanity items, as well as some trading card loot. Try and make a good blend of items that will sell immediately so you have folding money, as well as some high ticket items that will serve to add density to your haul, even if they take longer to sell.
Generally, you want to try to stick to items that won't become obsolete or increase in supply over time. Two good examples of this are the items from the Shadowmourne quest and rare mounts from critters that won't be killed by many people in the next expansion.
Never skip the research
I don't know what I used to do without the Undermine Journal. Needless to say, being able to see the historical prices for any good in the Auction House on both realms is going to save you a lot of time. You can also use it to research the biggest players on the destination Auction House who might be willing to commit to buying certain items in bulk direct, saving you the time it would take to sell them on the AH, as well as the 5% AH fee.
To make these searches even more trivial, visiting a category/realm page on the Undermine Journal (like this one for pets on Drenden Alliance) will allow you to select another realm from a dropdown that lets you compare prices side by side across the entire category. The categories can be found by hovering over enhancements or consumables on the menu bar.
Filed under: Economy, Gold Capped






Reader Comments (Page 1 of 2)
Jay Nov 11th 2011 9:15AM
I made this transfer recently for the exact same reasons. Moving from a high population realm to one with low population to play with people I enjoyed playing with. I had well over the limit of gold to transfer.
But since I went from a high to low population server my origin server had an abundance of boe epics whereas the destination server had a severe shortage. Initially I just assumed I would lose gold in the moving process and had counted on that. The reality turned out to be about a +75% income on all my gold exceeding the initial 50k. Had I known this I would have invested them in epics also :)
gapid Nov 11th 2011 9:18AM
Volatiles might be good products to bring given their high price and compact storage. At least on my realm, some volatiles still go for 20g per, and you can stack them to 200, with each stack being work ~4000g. A 20-slot bag of mixed volatiles might be worth 80,000. Relatively low risk in moving the product given the high demand. Big-ticket items in an unfamiliar market involves a lot of unnecessary risk.
Marathal Nov 11th 2011 10:43AM
DOn't over look profession bags. Otherwordly bag is a 36 slot enchanting back. Volatiles are used in enchats, also bags for weeds, ore, etc.
Cyno01 Nov 11th 2011 9:30AM
I would probably suggest enchanting scrolls. If you buy the mats and make them/ have them made, you're looking at a very healthy profit ontop of that. Plus they all stack so not a lot of bag space. A stack of scrolls of landslide is one of the most gold dense things I can think of. Plus they'll be good until the end of the expansion and in high demand soon with the patch.
Panteleone Nov 11th 2011 9:34AM
Let me start by stating my assumption that I must be doing it wrong - which is why I'm here asking.
The statement that it doesn't take much work to have many more times $50k in gold struck me as oddly out of line with my experience. Was that statement meant to be relative? Is the inherent assumption that the person involved is someone who regularly works the auction house as a big part of their game?
I play often, but casually, maybe an hour or two per day with some days off and some days twice that. I level my professions and can craft a few items worth selling but not to the degree that I'm able to spend hours every day working the AH to the degree that I read in this column. I don't have the time to play the AH effectively yet I'd love to stop wishing I had more gold. Are large sums of virtual currency out of my reach? How can the casual player make the big money?
Jay Nov 11th 2011 9:48AM
Try finding a market that is profitable on your realm. On my old realm I found that potions were a big hit. Potion mastery ftw! It's always in demand if there's an active raiding community. I have an alt with maxed out alchemy and blacksmithing. I have him sitting around SW.
I use the addon TSM set up for the markets I want to play, took me maybe an hour to set up to my liking. The addon scans the AH for all the materials I need, I never farm or even leave SW with this character, it buys all the materials I need if what I can craft from the exceeds 20% profit, TSM takes care of the math for me, it automates the buying and the crafting and posting on the AH. Even the sending of the gold to my main.
10 minutes a day with this character has built me a small fortune and depending on what time of year he nets me a profit in between 200g-3000g for these 10 minutes I've invested. I would recommend a few thousand gold as base to build your fortune on, I accutally started with less than 500g, and when I hit my first 10k I could start buying the large quantities needed to make alot of gold.
shawn Nov 11th 2011 9:53AM
Honestly? Yes. Just like real life, you need to put in what you want to take out. I generate about 1500 gold a week playing casually. I farm mats for an hour (scales/leather), craft the item (leg enchant) and sell it (800-1200g depending on market). Done. If you aren't interested in doing the "work" chances are you won't ever bring in large sums of gold.
But, does it matter? If you're happy with your casual play style and can afford the requirements to play (i.e., flasks, food, enchants, etc...) then don't concern yourself with making lots of gold.
Some of us just enjoy playing the economy, too.
Thystle Nov 11th 2011 10:13AM
The trick in making money in WoW is to find a niche-market that you can fill or to play a small part in a larger existing market. There are tried-and-true strategies that will work (but often require more dedication) and those which may end up losing you money. The point is to keep plugging away and work at finding a market for your particular skill-set and playing style.
On my last server I spent a great deal of time making contacts with the major glyph sellers. I ended up making a lot of money supplying them with ink which saved them a great deal of time and effort. Could they have done the milling themselves? Sure. But while I was milling and producing the inks for them, they were off doing things that were far more enjoyable/profitable.
There are many communities out there that are more than happy to take you in and show you some of the strategies I mentioned above. A simple Google search for strategies will turn up thousands of results. After weeding out gold sellers and the pay for access sites, you'll still be left with a good bit of information.
If you read back through these columns, there's also a glut of information on easy, simple strategies to help you both find your niche and maximize your GPH.
Puntable Nov 11th 2011 10:18AM
It takes me about 20 minutes every day to post/ buy at the auction house, and I do it while watching the news. Add to that an hour or two crafting on the weekend. Just that is enough to earn me 500K so far.
Mycroft Nov 11th 2011 11:14AM
There can be massive profits to be made in niche markets, but especially on high population servers, there's plenty to be had in just plain flipping trade goods. Find a guide on how to powerlevel a profession, make a list of all the things that you need 200 of (like knothide leather and infinite dust, but not medium hide or nexus crystals), and monitor their prices, through an addon or Undermine Journal (or both). Buy up when prices are really low, and resell at reasonable prices.
I got burned trying to flip boes when I didn't know what I was doing, and I never learned to leverage my only maxed profession (leatherworking, *shakefist*). Each transaction doesn't make me a lot of money, but I make it up in volume.
Also, buying up things that stupid people list for below vendor value. I must have vendored a thousand rare gems by now.
Becca Nov 11th 2011 12:21PM
I'm transferring my main shortly and running into the 50k limit myself. I don't spend that much time making money. I sell whatever my toons pick up as I level/do dailies, and I spend about 10 minutes a day picking up cheap greens to disenchant on the AH, 5 minutes disechanting them, and 5 minutes posting them.
urahero122 Nov 11th 2011 2:57PM
I play on the same server as Basil as well as a lesser server and I can consistently make 300 to 1k Gold per day with only about 30 minutes of work.
As others have said, find niche markets. There are tons of them. Running older dungeons for fun and profit. Perhaps reselling pets can net you a few hundred gold a day. Maybe it's potions. Perhaps bags are your bag. Or failing all of that, there is always buy low and sell high. Maybe it is a combination. There is always something that makes more gold than you invest.
Dip your toe in the water and give it a try with a hundred gold or so. Once you get your feet wet and find something that works, you have to be aggressive. Others will try to drive you out of the space. I liken it to the last scene from "Trading Places" where Winthrop is telling Billy Ray about the trading floor. Tenacity in the Auction House can be a virtue. Or is can be a death blow. Know when to bow out of the market. If you suffer consistent losses on Saturdays, quit trading on Saturdays. If you keep getting undercut below your margins (and you absolutely must know what your margins are), then back off, sell short and find a different niche.
It's really not that hard. It just takes time. If I can compete with Basil, you can compete with anyone.
Basil Berntsen Nov 11th 2011 7:06PM
@ura: I play ultra casually, and try to min/max my gold per hour instead of total gold. I'd be more worried about Namssob if I were you... ;)
goldeneye Nov 14th 2011 10:54AM
Buy/sell Vial of the Sands? :p
Kook Nov 11th 2011 9:36AM
I'm not quite clear on whether the guild transfer gold limit is on the collected wealth of members in the guild (in their bags), or on the money that's being held in the guildbank itself. Could anyone clarify?
Tbah Nov 11th 2011 10:03AM
Guild transfer moves the guild and the GM to the target realm, not the members. Every individual member has to buy xrealm themselves, so the guild transfer cap has to be for the gbank alone.
Kaelmanas Nov 11th 2011 9:50AM
Keep in mind that your guild must be level 2 to transfer.
Cyno01 Nov 11th 2011 10:49AM
I wonder how long that would take with a single toon, if you're going to be transferring it anyway, no reason not to, but how many days of hitting all 25 dailies (say molten front and tol barad for the last few) would it take for a single character to level a guild from 1 to 2. Might even be possible on a lower level toon with a holiday, but probably not with a bank alt, but really low level characters aren't eligible for transfer anyway.
Kaelmanas Nov 11th 2011 11:33AM
I happen to have my own guild and in the past 2-3 weeks I have been able to earn approximately 5M Guild XP. I do as many TB dailies as possible; they earn the most guild XP followed by cooking and fishing dailies in capital cities. Molten Front dailies also contribute a bit but I'm more interested in doing mount- and pet-related dailies so I don't always get to those. The only non-daily stuff I've done has been running 2s with a IRL friend that joined my guild b/c he has nothing better to do. Trying to level your guild like this is going to be near impossible; by the time you do it you can level a whole new toon and, with careful attention to the AH, regain much of your gold. Cheaper to move multiple alts if they are above 80.
If you have plenty of gold you're trying to move (ie close to cap), it might be worth paying people to do the 7 dungeons as guild challenges each week. You can make about 2.1 mil XP for these each week. My level 12 guild (purchased from a defunct group) is about 25M XP from leveling. It's gonna be awhile, but I plan to begin recruiting as the patch approaches.
Marathal Nov 11th 2011 10:46AM
There are other restrictions on moving guilds. It has to be a level 2 guild. Probably to prevent people from making a guild bank to do just this.