Gold Capped: How to get around realm transfer gold limits

I received an interesting email from a reader who is looking to transfer all of his gold to a new realm:
What this amounts to is cross-realm arbitrage. And similarly to cross-faction arbitrage, there's actually money to be made -- even if you're aiming to bring more wealth with you than you're strictly allowed to.I have recently transferred to a new low population realm to try my raiding luck in a new guild. This turned out to be a good move on my part and I'm planning to stay there.
I had a decent amount of gold on my old realm, but I'm only allowed to transfer 50k gold with my character. Having done that already I still have a lot of now useless gold on my old realm. I am planning to transfer my main alt to my new realm, and I'd love to find a way to bring that money with me.
Should I buy all the expensive items I can find and try to sell them on my new realm? Should I making a guild to transfer where there is virtually no limit on gold? Transferring two characters over is expensive enough already.
Limits are for the weak
You can't just carry any arbitrary amount of gold with you when you move realms. I won't speculate about why, but the limits are set per level, available at the Blizzard support page. If you're over level 80, you can bring 50,000g. I suppose for the vast majority of players, that's fine; however, it doesn't take much work to end up with many times more that. As was mentioned in the email, one recent work-around was introduced recently: The only limit on the amount of gold a transferred guild can bring is the guild gold cap -- 1 million gold.
On the plus side, if you have a character that's been the GM of a guild for the required seven days, moving a guild includes a realm transfer for the GM. It costs $10 more to move a guild with you, letting you move as much gold as the majority of people would ever be able to. It also gives you a huge amount of storage room you can use to store items for arbitrage. If you possess the right leverage on your source realm, this alone might be worth the money and trouble.
The risks of arbitrage
Buy stuff cheap on your source realm that sells for more on your destination realm. It seems simple, and it is -- well, mostly. You have several walls you can bump into, depending on your setup, and you want to try and pick as good a mix of goods as you can.
If you find something that's worth 10 times as much where you're going but you only have room for 500 gold's worth of it, you're only making 5,000g (not to mention leaving a lot behind). If you find something for 100k gold that you can sell for 200k; however, it takes three months. You might find yourself doing dailies until it sells (or worse, taking a loss).
Figuring gold per inventory slot
The more densely you can pack your goods before you leave, the more money you can bring with you. The less money you're trying to move, the less you have to worry about this, but if you elect to pay the extra $10 and simply move a guild, you'll have that much more head room.
Each character has a bank with 26 slots in it and room for seven additional bags of any size or type. There are also a 16-slot backpack and another four bag slots on the actual character. The more you invest in bags, the more room you'll have; however, the profit per slot has to justify the price of the slots. This goes for guild bank tabs, too; they're only cheap for the first few. After a point, they become too expensive to justify unless you're still facing the potential of having to leave money behind.
Divide the amount of money you want to turn into stock by the number of inventory slots you have to save it. Factor in any gear or personal items you'll need to bring, and that number is your gold per inventory slot.
What's your profitability?
Once you've figured out how dense you need to make your goods, you know what kind of goods you can fit so you can start focusing on maximizing your gold on the destination realm. If you're only going to be able to make it using chopper parts and Vials of the Sands, your options are limited unless you can move more than one character or somehow increase the number of slots available to you.
Profitability is the measure of how much more you can sell something for on the destination realm, but can't simply be measured as "lowest price on their Auction House now minus lowest price on my Auction House right now". First of all, obviously, you will have to pay 5% when you actually make a sale. Secondly, you might have to relist something a bunch of times to sell it, and that money doesn't come back. Thirdly, if you bring enough of something, you might well sell your last one for a whole lot less than your first one. You can sometimes mitigate this by selling it a whole lot later than your first one, but then you're exposing yourself to price changes. Also, one of the most dense and sometimes profitable items to bring, BOE gear, only generally goes down in price.
You have to strike a balance between the destination's demand, your original realm's supply, and your raw profit margins to make this work.
A blend of liquidity
Items that you can sell quickly include gear, trade goods, pets, and all sorts of other things. Items you might have to wait on to get a good price are really mounts or vanity items, as well as some trading card loot. Try and make a good blend of items that will sell immediately so you have folding money, as well as some high ticket items that will serve to add density to your haul, even if they take longer to sell.
Generally, you want to try to stick to items that won't become obsolete or increase in supply over time. Two good examples of this are the items from the Shadowmourne quest and rare mounts from critters that won't be killed by many people in the next expansion.
Never skip the research
I don't know what I used to do without the Undermine Journal. Needless to say, being able to see the historical prices for any good in the Auction House on both realms is going to save you a lot of time. You can also use it to research the biggest players on the destination Auction House who might be willing to commit to buying certain items in bulk direct, saving you the time it would take to sell them on the AH, as well as the 5% AH fee.
To make these searches even more trivial, visiting a category/realm page on the Undermine Journal (like this one for pets on Drenden Alliance) will allow you to select another realm from a dropdown that lets you compare prices side by side across the entire category. The categories can be found by hovering over enhancements or consumables on the menu bar.
Filed under: Economy, Gold Capped
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Reader Comments (Page 2 of 2)
Marathal Nov 11th 2011 10:46AM
Doh. Ninja
emberdione Nov 11th 2011 11:49AM
The vendorable Mysterious Fortune cards. Buy the 200, 1k and 5k from people for a slight markup. A guy on my server has been amassing them for like 2 weeks, so my sales of cards have gone up.
Sleutel Nov 11th 2011 7:05PM
That's actually backwards. The idea is to buy something on Origin Realm that you can sell for even more money on Destination Realm--not to buy vendor trash on Origin Realm that you'll sell on Destination Realm for less gold than you paid.
emberdione Nov 11th 2011 9:42PM
Yeah but you can't always be sure the prices will stay high, and the ah always takes it's cut. Plus it could take you months to sell. Vendor prices are always the same. and you don't have to wait for them to sell.
The guy on my server was buying them for 10% over vendor price. Which is reasonable so he could be sure to have plenty of gold while his other stuff was selling.
Durinthal Nov 11th 2011 12:27PM
I'm about to transfer a character or two and I've been looking into this. I'm well under the 50k-per-character cap, but it turns out that volatile life on one source server is going for twice as much on the destination server so I'm stocking up. The other source server is about equal cost there so I've been looking for alternatives.
Kaelmanas Nov 11th 2011 1:28PM
You should be very careful with volatiles, especially volatile life. The price of volatiles, is, um, volatile in that it fluctuates throughout the day and week. Create an account on The Undermine Journal so you can view sales data and you will see what I mean. I have not played in the volatiles market recently so this could be outdated, but I have made significant gold (10s of thousands) just playing the daily fluctuations. You might not be benefiting from arbitrage at all but rather this daily fluctuation...or you could get totally screwed. (which is a possibility all the time anyway no matter the market since these are virtual rather than physical goods and there is no reliable way to predict supply)
Durinthal Nov 11th 2011 6:23PM
I've been tracking prices for weeks so I know how they fluctuate. AHSpy helps with graphs too.
Rubitard Nov 11th 2011 12:38PM
I want in-game brokerage services. I want to spend gold with a player who will turn around and make that into more gold for me, and have them be able to take an honest cut themselves. I want them to be vetted professionals in gold markets, and for there to be recourse in case of fraud or malfeasance. I'm simply not interested in playing the AH or utilizing other avenues of gold-making in-game, but I'm willing to pay honest brokers who do enjoy such aspects of the game. A boy can dream, can't he?
Dreadmist Nov 11th 2011 3:14PM
Buyer beware! I have tried this guild transferring; I transferred my level 4 guild (that I had purchased in trade) to a higher population server, along with 900k gold in order to purchases some rare mounts I had my eye on. I then purchased a level 25 guild on this high pop. server, and I now use that as my personal guild bank =)
Some things to keep in mind if you are planning to return to your destination server:
- As mentioned before, you need a Level 2+ guild.
- You need to be GM of a guild for 7 days before you can transfer it.
- The cooldown for guild transfer is SUPPOSEDLY 3 days (same as character transfer) but I am 10 days out and still unable to transfer back. Why? On speaking with support staff from Blizzard apparently there is a 30 Day cooldown on guild transfers, a fact which has not been conveyed in the guild transfer FAQ. They mentioned they are working to include that information, but beware - you make be stuck on your destination server for a month, so keep that in mind!
Dreadmist Nov 11th 2011 3:18PM
As an update, they recently updated the FAQ with the new 30 day cooldown restriction. Apparently this change (from a 3-day to 30-day cooldown) was instituted by the devs a few days after the guild transfer services became available.
Keep in mind this cooldown is applied to the GM - i.e. the same toon cannot transfer ANY guild for 30 days. However, a friend can transfer a recently transferred guild, assuming they hold the GM role for at least 7 days.
El tigre Nov 12th 2011 1:10AM
Yeah, I had a similar situation, I made a bank load,(thanks to http://www.topmmostrat.com/gold.htm btw) and my guild decided to xfer and I lost almost over half the gold I saved up. I wish I would have thought of this first :/
amryxx Nov 13th 2011 6:55PM
I am extremely surprised to find that there are people who moved from full/high servers to a low-population one. And it's further compounded when they revealed that they actually liked it there.
Guess my judgement has been clouded by the General Discussion forums in the WoW website.