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11-12-2011 @ 5:41PM
With Improved Scorch and Arcane Flows now available to Arcane, as well as Living Bomb, I'm starting to think having Arcane Missiles castable on the move is getting a little greedy.
11-12-2011 @ 6:16PM
Only one of them will be available to the Arcane Mage... but let's see, Arcane's options on that tier are:1.) PoM (No mana, 1 spell as instant)2.) Scorch (2500 mana, as many as you'd like)3.) Arcane Flows (3850 mana, two moving spells)Given arcane's mana management game it pretty much is a no brainer to take Scorch. Why spend more mana on a spell just to make them mobile. After all we're talking about fights where you have to keep moving (like Green Mixture phase in Heroic Shadowfang) not ones where you need to move just a slight bit.This highlights one of the problems with Mana Adept... Blizz has to make the talents all the same mana cost or utility or not there's a DPS impact for mages specifically.
11-12-2011 @ 7:03PM
Doesn't that mean EACH Scorch will cost X mana?...and yes thankyou for clarifying the choice between IS and AF, I didn't make that clear.
11-12-2011 @ 7:13PM
Well I think the beauty of having fewer talents that can be swapped between fights is that you could choose Scorch for a "Green Mixture"-like boss, but then you could change it to Arcane Flows for the next boss where you only have to move every 45s or so (w/e the CD is) and want to continue spamming your main nuke (which would do more dmg). Or you could even choose PoM to fire off that big, free, and instant! Pyroblast if you don't have to do much moving (or move every once in a while)I think this is one of the tiers that they designed really well; some fights you will want one talent and for others you have more of a choice, but you can choose what fits your style better :)
11-12-2011 @ 7:33PM
@gymboy91: No offense, but I really don't want to have to keep swapping my talents from fight to fight. I'm happy to HAVE that option, but I don't want it to be a requirement... I mean if they make it so you have to do that, what is the point of having the talent choices, just give the three spells baseline and they'll ONLY get used when they need to be.@AngrySlob: Yes each scorch costs X mana, but Mana Adept states All Damage is increased based on mana, so the question becomes does the addition of only two (assuming) full stacked Arcane Blasts do more damage for the extra mana cost then you'd get out of filling that whole movement phase with Scorch spam.
11-12-2011 @ 10:54PM
"@gymboy91: No offense, but I really don't want to have to keep swapping my talents from fight to fight. I'm happy to HAVE that option, but I don't want it to be a requirement... I mean if they make it so you have to do that, what is the point of having the talent choices, just give the three spells baseline and they'll ONLY get used when they need to be."My thoughts exactly. You're making the "requirements" that much more tiresome. At least now, if you have a cookie cutter build as some do, you just do it once. Now you have to do it from fight to fight? Doesn't make it sound interesting. As he said above, just have the spells available and have to USE them in the fights correctly. It doesn't make you really have a "choice." It just make you make the "RIGHT CHOICE" per fight. Having to alter your rotation per situation is more interesting, IMO.I'm not saying that the talent system is horrible, but if that's what it's going to be, it's not adding creativity, just making things more cumbersome. EJ or someone else will come up with the "perfect talent" set-up for every fight. Now, instead of people having to research just the fight mechanics and one "correct" spec, they will have to research the fight mechanics and MANY "correct" talent builds. Fun? Doesn't sound it to me. I actually hope the talents are more permanent than that . . . otherwise, what's the point? I really want the choices to matter, long term, not something you can just change in and out of every few fights. I already get tired in instances. If I have to do this, I may just forgo instances altogether. :P
11-13-2011 @ 1:58AM
Wow... are you guys honestly complaining about being able to change talents on the fly? You know if you need your scorch spam for one fight but not the next you are by no means obligated to switch out the talent for something else. And as its been said in many boards and by the devs themselves most of the talent choices are utility/flavor talents and not straight up dps increases. Sure maybe you can spend a few hours using sims to find out that talent A will wind up giving you 5000 extra damage overall than talent B by the end of the fight, but if you're already playing like that then there's no difference to how it is now. Some talents in the "cookie cutter" builds are not of any use at all during some fights, while others not in the build are highly useful. Do you run to a trainer to respec in and out of improved counter spell for fights with interupts and others without? Do you put points into your improved AE for AoE fights and hearth away for the next fight that's single target? I don't mean to be a dick but you seem to be complaining for the sake of complaining with no real foundation for your argument aside from change being scary. I personally like the idea that I can jump into a CoC talent for fights that requires frequent slows on multiple adds and RoF on fights that need a less frequent snare on multiple adds. I also like that each tier focuses on different mechanic aspects and no matter which talent I choose I can breath easy knowing that my damage won't suffer from not choosing the "optimal" talent for said fight being that the "sub-optimal" choice won't result in an insane decrease in dps like some choices we have do now. I also like that if I'm raiding with stubborn people that need that extra 2k overall damage I won't have to wait 20 minutes for them to hearth out, run back, then reallocate 40 talents for one fight. It hasn't happened yet, but apparently, given the complaining I see here, some people will do this if all of their abilities are not baselined into their specialization with no option to change it.~sigh~
11-13-2011 @ 3:37AM
I will probably stay with whatever I pick. I tend to do that . . . play the way I like. I keep the glyphs that I like for my spec, because I like them and because I feel they enhance my spec. I change out my spells and rotation and use utility spells as needed on the fly or when needed for the fight. But to say "OH hold on . . . it's so-and-so . . . lemme change out my talents" seem . . . weird. That's what rotations are for and having to vary from your set rotation for given fights and situations.But from what I've seen of the community, that's not the way they play. It no longer is I "can" do this, but I "have to" do this. I don't understand making things into talents rather than having the spells available. It SEEMS like a wonderful freedom of choice but for many people, that's not what's going to happen. If it was, it would be great. It's just another hurdle they have to jump from fight to fight. It won't make things more creative - it will make things more complicated. It won't make you have to think more . . .it'll make you have to just remember what this or that site said to use for each fight. It doesn't add a fun and creative complexity . . .it adds a layer of needless one. It doesn't give "hard choices." Just more choices (usually already made for you by someone else) more often. If they want hard choices, they shouldn't make them so hard to change. Otherwise, we'll have people going from all having one big cookie that looks the same to many tiny cookies that, for every given situation, will all look the same.It just sounds counter to what they said at Blizzcon about what they wanted to avoid with talents.
11-13-2011 @ 3:43AM
wtb an edit button."If they want hard choices, they shouldn't make them so hard to change" should readIf they want hard choices they should make them harder to change.My apologies. :)P.S. . . . if you have a mage in the raid, why is anyone hearthing back? Just wondering.
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