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Reader Comments (Page 1 of 1)
11-12-2011 @ 9:41PM
Utakata said...
Maybe I am missing something...
...but the new MoP tree mechanics would make much more sense if you had a choice from all 3 trees represented per teir. So in the first tier you have a choice from Arcane, Fire or Frost, then the same in the second...and so forth for all 6 tiers. Thus you can have the choice a pure spec or a hybrid spec.
Right now as the trees are set for MoP, all your first choices are all Frost. Then the second tier you get Arcane, Fire and Frost. Then the third you get Arcane, Fire then Arcane again...this all seems a bit confusing and arbitrary. It almost seems the devs intention for PoM is that you can only spec hybrid, which is just opposed to Cataclysm your encourages you to spec pure'brid. So...
...my question would be, if I wanted to spec in a pure Fire tree in MoP how do I go about doing that? Or is there some other feature like an atribute mechanic similar to Guild Wars that goes along with the new tree system? Thus making the new tree purely utility fluff, while these atributes makes me Fire all ways to Sunday. Or do I have to go play SWTOR for example, if I want to play anything "pure", when 5.0 is rleased?
Reply
11-13-2011 @ 12:03AM
gymboy91 said...
All the spells and procs and what-not that make you "fire" is going to baked into your specialization you choose at lvl 10...you will get the new spells that would currently "talent into" at later levels based on the spec you are
-for example, you choose fire specialization at lvl 10
- you get fireball, pyroblast, and maybe Hot Streak
-you start learning the basics of a fire mage's rotation (fireball until hot streak then pyro) while you level
-at certain levels you learn new spells that are base-line mage spells (like blink) as well as fire specialization spells
- such as ignite at level 32 or combustion at level 54 (just for an example)
so you learn all the stuff that makes you a "fire mage" because you chose that specializatoin
now talents are going to add some utility to your spec that don't really affect you being a fire mage or not...there won't be a pure fire talent "tree," but most of the time you can choose the former fire talent over the other 2 if you want...some tiers don't have any "fire" spells but even as a fire mage you currently have cone of cold and ring of frost and in MoP you will be able to choose one of them to add to your current "fire" arsenal
I hope that helps/makes sense...you will still be a fire mage with the same mechanics that you have now (with slight tweaks possibly) and the talents you choose will add in extra utility to your base spec so you choose what fits your play style best :-)
11-13-2011 @ 1:33AM
Utakata said...
@gymboy91
Thank you for taking the time to explain that to me. That was excellent.
I knew something else was involved, but I couldn't put my finger on it...and I suspect it could of been the current set up at lv 10, but wasn't exactly sure.
I guess it could be said then, that the tree is a mere splash option of spells we put under current system when we hit the 31 talent point. Though obviously this time around those options have a lot more umph to them. But anywhoose...this system is still pre-alpha, I'll guess I have to wait what the final version is around release time to appreciate this change.
Again, thanks for answering that. :)