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11-12-2011 @ 10:54PM
"@gymboy91: No offense, but I really don't want to have to keep swapping my talents from fight to fight. I'm happy to HAVE that option, but I don't want it to be a requirement... I mean if they make it so you have to do that, what is the point of having the talent choices, just give the three spells baseline and they'll ONLY get used when they need to be."My thoughts exactly. You're making the "requirements" that much more tiresome. At least now, if you have a cookie cutter build as some do, you just do it once. Now you have to do it from fight to fight? Doesn't make it sound interesting. As he said above, just have the spells available and have to USE them in the fights correctly. It doesn't make you really have a "choice." It just make you make the "RIGHT CHOICE" per fight. Having to alter your rotation per situation is more interesting, IMO.I'm not saying that the talent system is horrible, but if that's what it's going to be, it's not adding creativity, just making things more cumbersome. EJ or someone else will come up with the "perfect talent" set-up for every fight. Now, instead of people having to research just the fight mechanics and one "correct" spec, they will have to research the fight mechanics and MANY "correct" talent builds. Fun? Doesn't sound it to me. I actually hope the talents are more permanent than that . . . otherwise, what's the point? I really want the choices to matter, long term, not something you can just change in and out of every few fights. I already get tired in instances. If I have to do this, I may just forgo instances altogether. :P
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