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11-13-2011 @ 3:37AM
I will probably stay with whatever I pick. I tend to do that . . . play the way I like. I keep the glyphs that I like for my spec, because I like them and because I feel they enhance my spec. I change out my spells and rotation and use utility spells as needed on the fly or when needed for the fight. But to say "OH hold on . . . it's so-and-so . . . lemme change out my talents" seem . . . weird. That's what rotations are for and having to vary from your set rotation for given fights and situations.But from what I've seen of the community, that's not the way they play. It no longer is I "can" do this, but I "have to" do this. I don't understand making things into talents rather than having the spells available. It SEEMS like a wonderful freedom of choice but for many people, that's not what's going to happen. If it was, it would be great. It's just another hurdle they have to jump from fight to fight. It won't make things more creative - it will make things more complicated. It won't make you have to think more . . .it'll make you have to just remember what this or that site said to use for each fight. It doesn't add a fun and creative complexity . . .it adds a layer of needless one. It doesn't give "hard choices." Just more choices (usually already made for you by someone else) more often. If they want hard choices, they shouldn't make them so hard to change. Otherwise, we'll have people going from all having one big cookie that looks the same to many tiny cookies that, for every given situation, will all look the same.It just sounds counter to what they said at Blizzcon about what they wanted to avoid with talents.
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