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11-14-2011 @ 2:22AM
I wasn't intending to touch a nerve. You stated "one spell every 5 levels", which read to me that you didn't know that we will continually get Class and Spec spells inbetween the talent abilities.However, I touched a nerve, and I'm sorry, but this is how discussions go. People see a comment, read into it as best they can, and if they see that someone is stating something that seems misinformed, others will try to correct that person.For example (now that I think I fully understand your post), your idea would result in 51 abilities available from the talent system. That would pretty much leave us with no Class or Spec abilites. In that scenario, specification distinction becomes watered down.To add further, 17 abilities + core abilities results in not a lot of space on the action bars.I'll apologise in advance if this has upset you again, but frankly, this is how discussion boards work. I'm not picking on you here. You're not the only person to get your opinion "assessed", nor am I immune to it. In fact, over the years, it's from this process that I have learnt to understand the difference between "what would be cool" and "what is practical". If you're left alone with your opinion, with no one ever explaining why it's not a good idea, then you will forever stew in a brood of "why doesn't anyone use my idea?"Take comments like these as a means of learning and growing. For example, I once thought it was a good idea to allow skinners to turn Rugged Leather into Heavy Leather, with a small chance to create scrap material while doing it. It was quickly pointed out to me that from one piece of Rugged leather, one skinner would make a couple hundred Light Leather and would reuin the AH economy. From that, I learnt to pay more attention to what would be a good idea rather than "but I want it".
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