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11-14-2011 @ 2:33PM
@SintharSpecs are chosen at level 10, this is based on the game's history of not allowing players to make choices like this during the learning period of the game.With EZ's design, if Blizzard were to go with it, would be very unlikely to break that system. The frist talent from his design, based on Blizzard's philosophy, would be issued at level 10, not level 5.Now, from there, we are talking about the proposed talent system where you are given 3 choices per talent tier unlock.So, mathmatically speaking, the "every 5 levels" system would unlock a toal of 17 tiers. With 3 choices/abilities per tier, you end up with 51 abilities in total which are available.In order to make that many choices available, Blizzard would have no choice but to cut abilities from other sources, these cuts would be from Class and Spec ability allocation.I have stated my own opinion in my own post a couple of times, and I was hoping to avoid stating it when discussing a design issue that would be brought about by someone else's opinion (for reasons I already explained, but hey, if you think players like not know why their idea's aren't used, then you've discovered a gaming community I have yet to encounter). However, my opinion is this;Even though the Vanilla-Cata talent systems had a lot of false choices (who would honestly think 1 point in ignite is a good idea?), it still gives the player the sense of building their character up. This new system deminishes that sensation.No matter how you want to cut it, EZ's post was brief. It simply stated "5 instead of 15". I stated why applying that to the proposed MoP system would not work, or rather, why it doesn't fit into BLIZZARD'S design philosophy. It is NOT my opnion. As indicated, I like being able to fiddle with my characters.
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