Beginner Roleplay: Choosing sides
A lot of the columns I've been writing lately have been about the ins and outs of character development -- how to create a character that is rooted in the world and has a sense of realism, what that character should be aware of. But those are only the stepping stones to developing a character once you've chosen what to be. How do you go about choosing a character in the first place?
While you could simply flip through the character creation screen and pick whatever looks pleasing to the eye, if you wanted to, you may want to give it a little more thought than that. If you're looking for long-term roleplay, throwing aside a character because it just doesn't feel right once you've gone through all the work to make it viable seems like a gigantic waste of time. So let's break it down to the choices available, and the pros and cons of each, and make it a little simpler to figure out.
Alliance
The Alliance are the touted heroes of World of Warcraft. When making a comparison between bad guys and good, the Alliance are the good guys. They are the native races of Azeroth -- with the exception of the Draenei -- that defend their world from those that seek to invade. The first Alliance wasn't the Alliance as we see it today; it was an Alliance of Human kingdoms. It wasn't until the Second War that the Alliance brought in outside races, and that's when the Dwarves and Gnomes came into play. And it wasn't until after the Third War that the Night Elves joined the Alliance as well. In The Burning Crusade, the Draenei followed suit, and in Cataclysm, the Worgen were added to the equation.
If you choose to play an Alliance character, be aware that though you are playing the good guys, things aren't so good for them in Cataclysm. Deathwing's arrival rocked the world, creating an all-out land grab from the Horde, and the Alliance has drawn the short end of the stick. Though vengeance has been dealt at long last to the Lich King, the Horde itself poses an immediate threat, one that has the upper hand.
This actually lends itself to some good roleplay situations, whether you want to play up the whole Alliance vs. Horde angle or the hero constantly under pressure. Because one thing is for certain as far as the Alliance is concerned: They have been beaten down, time and time again. And they repeatedly rise up, no matter how hard they've been beaten. Though the Horde holds the upper hand for now, the Alliance possesses the tenacity and sheer strength of will to continue to fight back, day in and day out.

- Humans The Humans of the Alliance are fresh from a victory over the Lich King in Northrend -- but that victory came at a cost. Thousands upon thousands lost their lives in the icy peaks of Northrend, both to the Lich King and his forces and to the Horde. In-fighting between Humans, whether from the Defias that still pose a threat in Westfall to the Twilight Cultists promoting the end of days, still plagues the Human realm just as much as the threat of the Horde.
- Dwarves The Dwarves of the Alliance have their hands full with political intrigue. After the death of their leader, the Council of Three Hammers has risen to take its place -- but not without struggle. The Council represents the three different factions: the Wildhammer that take to the skies on their gryphons, the Bronzebeard that live deep in the heart of Ironforge, and the Dark Iron, a faction that has, until Cataclysm, been an enemy to all.
- Gnomes The Gnomes of Gnomeregan have removed themselves from Ironforge's great halls, choosing to distance themselves from the political turmoil of their Dwarven friends and instead concentrate on fully reclaiming their capital city.
- Night Elves The Night Elves are dealing with sorrow on all sides. Darkshore was nearly destroyed in the Cataclysm, and countless lives were lost as a result. In Ashenvale, the Horde continues to push into Night Elf territory; in Stonetalon, the Night Elves are viciously attacked. The life of an Alliance Night Elf, for now, is one of all-out war.
- Draenei The Draenei are possibly the least developed race of this expansion, having been left largely to their own devices. They are still rebuilding their strength after their crash landing on Azeroth -- and according to Prophet Velen, preparing for a much larger battle that has yet to come, one that will dwarf any squabble between Alliance and Horde.
- Worgen The Worgen are the newest members of the Alliance. Former Humans from the kingdom of Gilneas, the Worgen now make their home in Darnassus with the Night Elves. For it was the Night Elves who originated the curse brought upon Gilneas, and thus, the Night Elves claim responsibility. The Worgen's admission into the Alliance was not an easy one, and they still deal with potential mistrust from their allies, no matter how earnest their wish to help may be.
Horde
After the Second War, the former slave Thrall that guided the Orcs to freedom and took the mantle of Warchief. A vision by a mysterious Prophet sent Thrall and the Orcs across the sea from the Eastern Kingdoms to Kalimdor. Along the way, he encountered the Trolls of the Darkspear Tribe, and after befriending them, took them into the Horde. After arriving on Kalimdor, Thrall allied with the native Tauren as well. After the Third War and before the start of World of Warcraft, the Warchief took the Forsaken into the fold -- and through the Forsaken, the Blood Elves during The Burning Crusade. The latest addition to the Horde ranks are the Goblins of the Bilgewater Cartel.
The Horde aren't really presented as a group of bad guys. Rather, they are presented as the underdogs, the downtrodden. The Orcs are obviously not native to Azeroth, and the Darkspear tribe of Trolls were cast out from the great Troll tribes of Stranglethorn Vale. The Forsaken are former Humans, no longer able to return to their old lives even if they wished to do so. The Blood Elves, formerly the High Elves, were alienated from the Alliance years before. Only the Tauren are really free from any sort of perceived oppression -- they were simply nomads that joined Thrall's cause.
But Cataclysm saw the Orc that banded them all step down from the mantle of leadership, appointing another in his stead. And where Thrall had a vision of unity, Garrosh Hellscream seems to have anything but. Ruthless and bloodthirsty, Garrosh has made it his goal to conquer the land shattered by Deathwing in the name of the Horde, harkening back to the days of old. And that doesn't sit well with the other races of the Horde.

- Orcs Garrosh Hellscream, who represents a drastic change in thinking, now leads the Orcs of the Horde. Where Thrall was a peacemaker, Garrosh calls for all-out war -- and though some Orcs follow him eagerly, others question whether his path is the right one.
- Trolls The Trolls of the Darkspear have recently reclaimed their home on the Echo Isles. This is a good thing, because Vol'jin, the leader of the Trolls, has butted heads with Garrosh on more than one occasion. Trolls are not the biggest fans of Hellscream's reign.
- Tauren The Tauren of Mulgore are dealing with loss, the death of their beloved chieftain, Cairne Bloodhoof. Combine that loss with the uprising of the Grimtotem Tribe, and you have a recipe for chaos.
- Forsaken The Lich King is dead and vengeance has been dealt. But the Forsaken, led by the Banshee Queen Sylvanas, appear to have a new agenda, though the purpose of that agenda is as yet unclear. Aided by the Val'kyr, the Forsaken seem to care little for the troubles of their Horde brethren, instead intent on something far more wicked -- something involving the Forsaken Plague.
- Blood Elves The Blood Elves of Silvermoon have their Sunwell restored and whole, but where does that leave them in the eyes of the rest of the Horde? Like the Draenei, the Blood Elves have seen very little development this expansion, instead concentrating on driving the remaining remnants of Scourge from their lands, keeping the Trolls of the Amani off of their doorstep, and avoiding the ire of Garrosh Hellscream.
- Goblins The Goblins of the Bilgewater Cartel narrowly escaped decimation when a volcano set off by Deathwing's return destroyed their island home of Kezan. An attack by Alliance ships left the Goblins shipwrecked on a desolate island, and they found allies in the Horde that had landed there as well. After rescuing the former Warchief Thrall, the Goblins joined with the Horde in earnest. These days, they work for the Horde ... and profit off of the Horde as well.
For further plot points, check out these previous articles detailing each individual race:
Alliance Humans / Dwarves / Gnomes / Night Elves / Draenei / Worgen
Horde Orcs / Trolls / Tauren / Forsaken / Blood Elves / Goblin
Filed under: All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 3)
lilywillylover Nov 12th 2011 7:07PM
The Horde haven't been the underdogs in a long time. They have conquered many territories, killed many innocents, their bases seem to sprout like daisies and seem to just get plopped on the ground already built while the Alliance bases are still being built (Forest Song, the new bases in the Southern Barrens).
Blayze Nov 12th 2011 7:31PM
The Horde has never actually been the underdog. In Warcraft 1, a single part of the Horde destroys Azeroth and razes Stonewind Keep. In Warcraft 2, the only reason the Alliance don't lose outright is because Gul'dan split the Horde's forces at a critical moment. In Warcraft 3, you never actually get the feeling that the Horde was struggling--it only ever seemed that you were being *told* they were, and that the humans were being mean to them for the whole genocide thing.
Then in World of Warcraft the Horde becomes a monolithic international organisation, essentially Hordecorp, and they go from strength to strength. TBC arrives and is almost all about the Blood Elves, then Wrath hits and we're told--instead of shown--that Garrosh "never actually won a fight in his life" Hellscream is apparently a war hero and tactical genius.
Then we get to Cataclysm, and in the name of gameplay balance the Horde rides roughshod over the Alliance everywhere you turn. Then we get to Mists of Pandaria--and apparently the same gameplay equality that saw the Alliance lose quest hub after zone in a series of ridiculous defeats (Andorhal lol) is no longer a concern and we lose Theramore as well.
It seems like the gameplay is more important than the story when it benefits the Horde, but the story is also more important than the gameplay when it, too, benefits the Horde.
As long as they've ever been playable, the Horde has never been the underdog. There was only Lord of the Clans, the novel rushed out to explain just why Thrall was the new Warchief and why he wasn't anything like the old Horde leaders.
Transit Nov 12th 2011 7:33PM
Well to be fair there has been many innocents lost on both sides (Camp T) and Feathermoon Stronghold was built pretty quickly. There are some others, but I really do not want to get into a #'s game.
Also the Horde have the goblins on their side and the Goblins have towns in small, easy to use, boxes. lol
I think the underdog comment was meant in how they "Feel" in general as a faction. Nearly all the various races are either nomads or refugees. Or like the blood elves, people who feel that they have been abandoned.
Shinae Nov 12th 2011 7:40PM
The Horde was the underdog before Garrosh came along. This was clearly conveyed in the Horde's quests, especially in the Barrens, in classic/vanilla WoW. Of course, they are no longer.
raingod Nov 12th 2011 7:45PM
Also, if you play alliance you have to swamp forums whining how there's a Horde bias, no matter how much of a myth that is.
Killik Nov 12th 2011 8:07PM
"Killing many innocents" has no bearing whatsoever on whether the Horde is an underdog, only on whether you like them. Your comment implies that you'd be unhappy with anything less than the total elimination of the Horde, for its crimes. That's good for RP but, as it's a contentious topic, on forums it can come across as whiny.
lilywillylover Nov 12th 2011 8:37PM
"Also, if you play alliance you have to swamp forums whining how there's a Horde bias, no matter how much of a myth that is."
The only myth here is you think there's no Horde bias.
""Killing many innocents" has no bearing whatsoever on whether the Horde is an underdog, only on whether you like them. Your comment implies that you'd be unhappy with anything less than the total elimination of the Horde, for its crimes. That's good for RP but, as it's a contentious topic, on forums it can come across as whiny."
Killing many innocents has bearing on their status as an underdog since they're actively wiping out innocents because they have the power to do so, clearly not an underdog.
As for me, how did you get wiping the Horde out from my comments? You're just grasping at straws, half my toons are Horde, unlike most Horde players I've played both sides and the Alliance are the underdog both in storytelling and the developer's attention to them in the game. Seriously, Forest Song is still not finished? It's still not a Draenei stronghold while the Orcs managed to upgrade most of their bases into the new Saronite-style bases while creating new ones?
I was a hardcore Horde apologist from Vanilla to BC but starting with Wrath and the directions their going coupled with Horde player attitudes made me rethink my stance.
Luke Nov 12th 2011 9:03PM
@Raingod
The Alliance players you see in the forums raging about bias and the Alliance players you frequently see accusing the Horde of all their "atrocities" and "moral defects" are just players that have an overwhelming need to be loved.
That's pretty much the long and short of it.
Killik Nov 13th 2011 7:52AM
Wrong. I never claimed that there was no Horde bias. As it happens, I think the Alliance *have* taken too much of a beating this expansion. I was expressing my dissatisfaction at the current trend for muscling in on every topic and turning it into a whine about storyline bias. If I've oversimplified your nuanced views on the subject then I apologise.
Perhaps I was conflating your comment with the one below it, which summarises as "The Alliance never gets anything good; the Horde always wins, even in the RTS, except for those times that don't count; the future is an orc boot stamping on a human face, forever." Complaining about storyline balance in a single-player game is moronic. If you're upset about 'bias' pre-MMO, you might as well be crying that Tolkein clearly favours Mordor.
TLDR: Yes, you have a point but, please, dry your tears.
NavikoftheNightfallPM Nov 13th 2011 10:10AM
Perhaps it's not a bias. If the theme of Warcraft over all three RTS games and the MMO really is "The Humans lose" maybe it's not a theme. Maybe it's the entire point of the game. Has it ever occurred to any of the whining Alliance players here and elsewhere on the internet that maybe the toons they play don't deserve the world they claim?
-Night Elves: Name one race in the game that is more morally bankrupt than these guys. You can't can you? The Cataclysm was pretty bad, but it didn't split the world in three and jostle the Old Gods from their slumber. No matter how bad@ss a villain Deathwing thinks he is he'll never being anything compared to Malfurion Stormrage.
-Humans: Racists. Enslaved all the Orcs they could find who didn't manage to make it back to the portal and escape back to their own doomed, demon infested world. They kept them in concentration camps even after they were broken and complacent. The Humans post-WC2 were just a gas chamber and an oven away from being "The Kingdom of Auschwitz". Also turning their backs on 'those dirty stuck up Elves' as the Elves were being ravaged by the Scourge. Oh and centuries of pissing on the Trolls for being so uncivilized antagonistic when the Eastern Kingdoms were actually the Troll's home continent in the first place. Good job "heroes".
-Gnomes: 'Nuff said.
-Draenei: "Hmm... every world we flee too like cowards gets overrun with evil and destroyed. Maybe we should stand up for ourselves for once, take it to the Burning Legion and try to spare some innocent lives ... ... ... oh wait, that would be... like... honourable and honour is a Horde concept isn't it? No no no we can't have that."
-Dwarves: The only thing that the Dwarves can be faulted for is staying in the Alliance even after the Humans showed their true colours in the 3rd war. One of these days the Dwarves will need help vs. the same devastating losses as the other races, but they won't get it because they are "only Dwarves" just like Kael and the Belfs were "only Elves".
-Worgen: These people are yet more victims of Night Elf stupidity and so should be a Horde race seeking revenge upon the Purple Menace, but aren't due to game balance. Oh wait did I say balance? I meant a blatant Alliance bias. Yes it's all bias. Keeping the green man down. Damn Blizz for finally giving the Alliance a properly tragic race that doesn't look good naked. Unless you pop them into Human form... or you're into furries.
Well anyway; to summarize I think for three expansions the Horde have been winning because Lore-wise they deserve to win, and I think Blizzard agrees.
Hobstadt Nov 13th 2011 11:43AM
NavikoftheNightfallPM:
You call humans racist for "mistreating" the poor orcs? Maybe you missed the part where the orcs BUTCHERED MOST OF THE MEN, WOMEN AND CHILDREN ON AN ENTIRE CONTINENT just becuase they could? After they destroyed their own world with demonic corruption? After, after they slaughtered an entire race that were their friends? What would you have done? Give them land so they can get strong and do more massacres? QQ more. The orcs should be grateful that they were even kept alive. They wouldn't have spared any humans, had they won.
Oh and if you compare the humans to nazis, then I'll say the Orcs were/are WORSE than nazis. The Third Reich did actually leave some people alive in the conquered nations. The Horde did not. And the butcher they had for a warchief is the one the Orcs have named their capitol after. The Orcs have changed? Yeah, right.
And then you blame the Sundering on the Night Elves. Ever thought about the fact that that was the Highborne's fault? Yep, the same Highborne that became Blood Elves. And joined the Horde. And whose leader tried to summon the Burning Legion to Azeroth.
Also, you don't like that the dwarves are staying with the Alliance? I don't know, maybe it has something to do with the fact that the Horde invaded Khaz Modan and assaulted Aerie Peak?
What is it with some Horde players? Playing both sides, I find it a little strange that some Horde players desperately want to rewrite history to make the Orcs feel like some kind of victims. And even stranger, they identifies the Orcs with American Indians and African Slaves. That is just mental. It was the Orcs that invaded Azeroth and slaughtered thousands of innocents, not the other way around. And still people whine about the Orcs having had their ancestral lands threatened. Guess what? Orcs don't have any ancestral lands on Azeroth! Every piece of land the orcs has is land they have stolen, by butchering, whoever lived there before, sometime in the last few decades. And there is no sign of the orc expansion stopping, since that is the Orc way. If there is land that can be conquered, the orcs will never stop attacking. Until they are all dead. I just hope that the rest of the Horde races starts to realise soon just which race they have allied themselves with.
Personally, I think the Horde would be much more awesome if the entire orc race ran, massively outnumbered, straight towards their enemies, screaming Lok'tar Ogar, only to be exterminated in battle. Then we would have a much better Horde, if you ask me. And we could replace the Orcs with Ogres. The have about the same amount of intelligence, but they are better at doing what they are told. ;-)
(Sorry, but the idiot orcs are getting on my nerves.)
Jyotai Nov 14th 2011 3:00PM
Some of you folks have some serious video game butt hurt going on...
Its a game. They've got to keep playing both sides off against each other to keep the dynamic going. But its the same players on both sides - and all the 'this and that' is in the lore to keep us engaged.
Seriously, how can you take it personal 'out of game' when its all just something a pack of writers over in cubicle farm C came up with at Blizzard to keep up paying $14.95/month.
If you play Horde, they're plots and stories are going to make them seem very much tragic heroes being unjustly persecuted by xenophobic Alliance races. You've been cast aside, forsaken by your own brethren for the curse put on you, enslaved by demonic forces and only freed by the strength of your heroes; all you want is a homeland to be free in, but all around enemies mass to wipe you out, enslave you, or send you back to the grave.
If you play Alliance, they're plots and stories are going to make it feel like you're in a world overrun with horrors at every side destroying your lands and people, and massing a great army at your doorstep to wipe you out.
- This is called "Good writing".
Blizzard has managed to make both sides look like heroes from their own point of view. And make both sides look like villains when seen from the other side's point of view.
Again, that's just good writing.
It lets us players connect to our toons as characters.
But seriously folks... its just a game.
Transit Nov 12th 2011 7:08PM
Great Article!
But for the Blood Elves, would the Reliquary have been worth mentioning? They seem to be leading it, but does it play a large role for them at the moment?
Akawaka Nov 12th 2011 8:55PM
As a Lorewhore I just thought I would answer/throw up ideas. The Reliquery is being led and was created by a Blood elf who states a cryptic message about essentially wishing to bring ALL elves (except Night Elves of course ;p) together again to gain the strength and possibly more of what they once had.
It is only a morsal and hint but given that as a MMO this game's storyline takes time to develop which so many players do not realize. Metzen pointed out to properly felsh out Thrall took over two expansions and HE was a character Metzen loves utterly. We just gotta be patient for everyone else; like the new Epic quest line for Varian coming that I am so pysched for!
But for the Elves I sense we will be seeing them develop more and more neutral over all and turn into a interesting and new society in the future. From a RP view, they no longer need fell magic but its influence is not quickly pushed aside and former bitter enimies helped restore the most precious thing to them. They have a lot to ponder and consider. Personally I wish they could be like the Panderan in that at level ten we could choose either Alliance or Horde aqnd blizz could just turn our eyes blue to be high elves.....in fact giving this option to every race save the orcs and humans would rock!
Blayze Nov 13th 2011 8:00AM
If by "flesh out" you mean "suddenly make super powerful and essential to saving the world and hit us in the face with an entirely unsubtle questchain about removing flaws we had no idea were there previously," then yes, Thrall is "fleshed out."
Dude Nov 12th 2011 7:47PM
BElf or death. Forsaken undead that is.
mheatleyadams Nov 12th 2011 8:19PM
I wouldn't count the Alliance as the 'good' guys.
lilywillylover Nov 12th 2011 8:39PM
Compared to the Horde, they are. They're not the ones actively wiping out innocents and conquering territories left and right.
mheatleyadams Nov 12th 2011 8:42PM
Um....what about in the Southern Barrens? They are the other half of the war. I don't count either faction good or evil, since war is hell and all.
Hurbster Nov 12th 2011 9:29PM
The Alliance get to attack one small Horde camp. That's it. Not that the players have anything to do with it, we just deal with the aftermath and kill Alliance looters. And the guy in charge tries to minimise casualties, but the gap in the lines leads the survivors to run smack into quillboars. Then he gets killed in revenge by the Horde. AND THE HORDE fans NEVER SHUT UP ABOUT IT. Where are the reprisals for Ashenvale, Stonetalon, Southshore ? Hell the most important thing the Alliance does in Cata is organise a wedding.