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Reader Comments (Page 1 of 1)
11-12-2011 @ 8:20PM
Killik said...
With the increased importance of hit & expertise on gear, along with buffs to threat, I wonder what this means for Vengeance as a mechanic.
Reply
11-15-2011 @ 7:45PM
Sleutel said...
Vengeance hasn't been about threat for a long time now. In its current state, it's great for multi-tank fights where you need to swap bosses or adds around, because (a) it procs your taunt and (b) it keeps your Vengeance stacking when you're not getting hit. It would also be useful on any fight where you expect to have to peel adds off DPS or healers. Really, all the threat buff did was make Vig useless in 99% of five-mans; the raid utility hasn't changed since it stopped transferring threat.
On the subject of stats, though, I'm confused why Rossi would mention *Dodge* and Mastery, with Parry as an aside, in a *Warrior* column. Every Protection Warrior is probably 2/2 Hold the Line, which specifically synergizes with *Parry*, making it definitely preferable to Dodge for us (versus Paladins or DKs, who AFAIK treat Dodge and Parry equally).
11-15-2011 @ 7:47PM
Sleutel said...
Wow, I'm a complete moron. I read "Vengeance," thought "Vigilance," and then wrote "Vengeance." HERP A DERP.
Given how badly tanks lag behind DPS in damage, especially by the end of an expansion, I don't see Vengeance going away. It's an important stat to keep tanks from lagging too far behind DPS.
11-15-2011 @ 8:06PM
Killik said...
I think you're right - iirc this "5x damage = threat" stuff is just a bandaid until the next great leap forward.