Blood Pact: Looking at the developer's Q&A

All right, this past Wednesday, there was an extremely awesome Live Developer Q&A about class and system design that pretty much rocked house any way you look at it. While there were some good questions fielded about the next patch, a majority of it focused in on things to come in the next expansion; with the changes that we'll be seeing, this isn't surprising. In perfect form, Xelnath handled everything warlock like a beast. Respects, hats tipped, and similar jazz of the sort out to Blizzard.
Without wanting to waste much time, let's jump right into all of what we have learned from the chat. It's certainly worth waiting for.
A few clarifications
To start with, there are are a few clarification on abilities/talents that we'll have access to in the next expansion. It seems that, no, we won't be getting any new demons. (I, personally, booed, but I guess we really didn't need one anyway.) However, there was a demon missing from the list on the Grimoire of Supremecy talent. Felguards will be transformed into a Wrathguard, which is totally different from a Terrorguard. Wrathguards are the giant, dual-wielding demons that you can find in Hellfire Peninsula; Terrorguards are the giant demons that have a flaming mouth thing in their stomach/chest area. The latter are a replacement for the Doomguard, as several people have mentioned.
The second clarification is that, yes, Malefic Grasp will be the filler spell for affliction warlocks. As of right now, the spell stands to be a long channel -- rather funny, considering how much effort Blizzard put into making sure that Drain Life wasn't affliction's filler this expansion because aff's having a channeled filler made them too much like shadow -- and it currently stands to increase the tick time of your DoTs by 100% while active. Demonology, too, will get an additional filler as well. While in their demon form, warlocks will have access to a new spell called Demonic Slash. We'll see how that works out; I'm betting it will be an attack possibly similar to what Illidan used in his demon form in Warcraft III, but you never know.
Oh look, another Soul Shard revamp!
One of the rather significant changes that warlocks will be seeing is that every spec will now have a different secondary resource system that they'll play off of. No, your mana isn't going anywhere, but unless you play as affliction, your Soul Shards will be. The current plan is to leave affliction with an updated Soul Shard system and to give destruction a new Burning Embers resource. Demonology will use a currently unnamed resource that becomes their new Metamorphosis. All in all, it sounds really cool.
In particular, I am more intrigued by the comments made about the newest Soul Shard system. Soulburn has certainly been an interesting experiment for warlocks overall. The entire spell has been extremely hit or miss for the whole expansion, mostly because it's an ability that tries to be everything at once and in so doing, ends up really just being nothing. That was the largest flaw of the current Soulburn design. That is has both utility and damage options gives players the same measure of choice as pitting damage talents against utility-based talents; there is no choice because players feel as though they must always choose damage.
This is the same flaw that I am rather hesitant about going into the next expansion as well. Blizzard did name one major change that should fix a majority of these problems, but it may not really fix everything as a whole. Soulburn now should only come with a 15-second cooldown, but each spell that you have can only benefit from it once every minute. This means that you have the choice to spend it on utility options in between damage cooldowns. The plan is rather brilliant on its face but still comes with some problems -- namely, the DPS loss involved in having to Drain Soul back for the spent shard.
Another part that worries me is what DPS options we will actually end up seeing. Soulburn wasn't exactly all that creative in this expansion, and while the one new suggestion that we saw from the Q&A -- to Soulburn curses in order to apply them as an AoE -- sounds really neat, it's one of those situational abilities that sounds really, really cool but only ends up being "ehh" in practice.
The other apprehension that I have is just the variety inherent in the system. Essentially Soulburn is just as grab-bag of 1-minute cooldowns, so what we're going to end up, no one really knows at this point. How we'll even end up using it seems rather sketchy at this point. My only fear is that Blizzard will actively focus on providing nothing but utility. There's nothing wrong with added utility -- I love utility -- but Soul Shards and Soulburn have a chance to be sometime cool and interesting. I'd hate to end up where it's just kind of there and we like it when we can use it but otherwise just don't notice that we even have Soul Shards.

To brush upon the new Infernal Embers system, it currently sounds wicked-awesome. While the system itself hasn't been entirely hashed out as of yet, the current idea that was floated around was having Incinerate generate stacks of Infernal Embers whenever you hit a target with Immolate up. These stacks would then increase your Conflagration or Soul Fire damage by 10% per and be consumed all at once when either ability is used. If nothing else, I'm thrilled by the built-in haste scaling of the system.
Xelnath did offhandedly mention that Infernal Embers currently doesn't have a cap, but as was added after, it probably will have one before it hits live. That shouldn't be surprising to anyone; damage increasing abilities that don't have caps just won't work out. For those who were around back in the day, we tried such a system before -- not warlocks specifically, but protection paladins. The old Reckoning produced a buff that granted an extra attack on your next swing and stacked infinitely. Numerous were the abuses of this system, the least of which was using it to one-shot a large number of bosses.
Funny side note: Did you know that if you manage to one-shot a boss that it will instantly respawn? Only applicable to raid bosses, and Blizzard might have changed this, but the game used to get confused when things were one-shot and classified it as a reset instead of a kill. The old corpse, however, still remained.
Epic pet battles! ... or not
Last and certainly not least, Blizzard is planning on following through with the design intention of making all warlock pets do equal amounts of damage, with the difference between them being the utility that they provide. If you've been an avid reader, then at this point you'd know that this is a system that I fully support; however, there are two small hiccups that I feel Blizzard needs to smooth out when going ahead with this design.
First has to deal with, oddly enough, destruction. We all know that talents are being nuked into orbit, but that spec-important talents will be baked into the specialization as trained abilities instead. One key aspect of Cataclysm design was to have at least a small measure of RNG for every spec. While the other two specs have the same debate, you could add those in as abilities; destruction's, though, can't. As much as people hate Empowered Imp (and with good reason), it is the only variation that destruction really has in its rotation.
While not everyone loves RNG (and I'm certainly not always its biggest fan), I actually do like for every spec that I play to have a little bit of RNG involved. Following a highly rote rotation is excessively boring. It isn't the same level as the old balance or warlock rotation -- both only spammed a single nuke with nothing else at one point -- but when I can break a rotation down into a spell list instead of a priority tree, that's no good. For every pet to have equal DPS, Empowered Imp can't remain, or at least it has to be renamed and made to work with every pet instead. I'm sure it will be scrapped entirely with a new RNG mechanic thrown in, but it's worth bringing up.
Second, there the matter of the Felguard. Now, Xelnath said that the Felguard's primary utility is going to be AoE, much as it is now. This is fine -- honestly, it's great! I think that AoE is unique niche to give to a pet, and I like that. What concerns me, though, is how such a thing will be balanced. Affliction and destruction don't have access to the Felguard, which means they don't have this AoE option. This can be OK, but Blizzard has forced itself into making a choice: Either demonology is going to have higher AoE than the other two specs, or demonology is going to be forced to use the Felguard to keep up in AoE, in which case the pet isn't a choice on those encounters.
Neither choice is really all that great. Giving demonology higher AoE than the other two specs wouldn't be the end of the world, so it's certainly possible, yet the latter could happen as well. It's a tough position to be in, and it makes me glad that I don't have to decide.
Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria






Reader Comments (Page 1 of 2)
moonburn Nov 13th 2011 9:33PM
I think one of the bigger flaws in WoW going forward is the sometimes radical redesign of how classes work. Warlocks are a case study in this - the class bears very little resemblance to what it was when I raided regularly (Burning Crusade). Yes, BC warlock mechanics were, shall we say, not what the developers intended, with demonic sacrifice and shadowbolt spam. But if you were to show someone who wasn't immersed in the game the class then and the class now, I don't think they'd even be recognizable as the same class (except perhaps for the demon summoning).
I don't mind them adding abilities and rebalancing as needed to keep classes and specs comparable. But it does stretch credulity for a class and spec to morph so dramatically within the game world.
Hob Nov 13th 2011 9:57PM
I agree, although I have to say that Cataclysm felt like a tremendous improvement in the warlock department. No more carrying a bag of soul shards? No more soul drain to get soul shards? A simple, fast, effective self-heal that I can use along with Life Tap? Being able to play any spec from level 10 instead of playing Affliction to 50, Demonology til 80, then respeccing for Destruction?
Very, very good for warlocks.
However, I see Infernal Embers causing a lot of problems. All I can think of is Eclipse for Balance Druids... you'll be at a disadvantage if it isn't up, so you're going to be spending time casting immolate on roaches and squirrels; and I'm sure there will be issues with how fast you build it up and how fast it decays (assuming it decays... if there are critters in BGs, I assume it will decay). I'm sure someone will use it "not as intended" and the fixes will get increasingly weird:
"Your incinerate will generate one Infernal Ember, unless you've cast a utility spell within the last 15 seconds, in which case you will lose an Infernal Ember. If you have no Infernal Embers, you will lose an equivalent amount of health. Unless you want to lose health for some reason, then you will gain health. If you are affected by blood lust or time warp, your Infernal Embers will decay at [spell power / level * haste + 139 ] per minute. Heroic Presence causes Infernal Embers to turn into candy. 24 second cooldown."
Couldn't they just fix chaos bolt, instead?
moonburn Nov 13th 2011 10:48PM
I definitely agree that the leveling system for specs of all classes is much improved over what it was when I leveled my warlock in 2006-2007, and it is definitely viable to level as any of the three specs.
I don't play any more, so I cannot offer an opinion of how warlocks are today, beyond noting the drastic difference with what they used to be. Affliction in the glory days (Wrath pre-Ulduar) was my favorite spec/rotation, and Destruction never seemed "right" after two years of Demonic Sacrifice/SB spam.
Tyler Caraway Nov 14th 2011 8:21AM
Things evolve between expansions, between games. MMOs are a constantly evolving game that is far different than any standard RPG that you would normally find. Compare the systems of Diablo 2 to Diablo 3. They're vastly different, and I doubt one could argue that things such as the updated resource systems in D3 are a vast improvement over D2. WoW is no different.
The game has been around for 6 years. In a traditional RPG, we'd be playing WoW 2 and waiting for WoW 3 to be released at this point, and each game would bring radically different classes and system designs -- Compare Dragon Age to Dragon Age 2, Mass Effect to Mass Effect 2. WoW is an MMO, however, meaning that it is a persistent world that player play in. Instead of having this evolution occur from game to game, players see it over a series of patches.
No game, no spec, nothing is ever perfect; it can always be better, and as time goes on the developers of any game are going to strive to reach that goal.
warcracknerd Nov 13th 2011 10:07PM
Why do they like to keep changing crap around? Seems like every expansion you almost have to relearn to play, and the end result is near about the same. That and I like the doomguard - what the hell, man?
moonburn Nov 13th 2011 10:53PM
Part of the problem is that players expect new spells/abilities at each new level cap, and expect to be able to use them. Thus, classes have to be rebalanced and rotations revamped. Plus in circumstances like the Burning Crusade destruction spec, the developers absolutely despised the "shadow mage" play style that became the default PvE rotation, but didn't want to upset the apple cart too much while progression was still going on…
Skarn Nov 13th 2011 11:08PM
"Demonology will use a currently unnamed resource that becomes their new Metamorphosis."
Demonic Fury. Generated by your demons doing damage, I think. At least the current implementation.
"What concerns me, though, is how such a thing will be balanced. Affliction and destruction don't have access to the Felguard, which means they don't have this AoE option."
That's easy enough, they can follow the hunter model. Each hunter spec does AoE in a different manner. Survival has a talent that adds a Serpent Sting component to Multi-shot. Marksman has a talent that reduces the focus cost of Multi-Shot. Beast Mastery has exotic pets that have an AoE ability, plus can cast more Multi-Shots under Bestial Wrath.
Though all 3 specs have the basic Multi-Shot, they each have talents that affect that (or something else) to create their AoE. (Not that all of these are equally balanced, but that's a numbers thing, not a problem with the actual abilities.) So for warlocks, they just have to spec-restrict AoE spells. Seed of Corruption can be Affliction only. Rain of Fire could be Destro only. Demo can AoE with the Felguard and/or Hand of Gul'dan and/or Immo Aura in Metamorphosis.
Tyler Caraway Nov 14th 2011 8:26AM
I thought it was Demonic Fury, but I didn't specifically see it spelled out in the Q&A or anything, so I didn't want to use it and have it be something else. Demonic Fury just sounds cool and right anyway.
"That's easy enough, they can follow the hunter model. Each hunter spec does AoE in a different manner."
Then the issue becomes that the Felguard isn't utility, it's a requirement for AoE. This is always the problem when you pit damage against raw utility. In an AoE encounter, demonology would -have- to use the Felgaurd thus giving up the utility offered by other pets while affliction and destruction can use any pet they want and still have the same AoE output as demonology.
Get what I'm saying? You either have the one side where demonology has better AoE (which isn't really that bad of a thing) or demonology is forced to use the Felguard in order to match AoE and thus loses utility on AoE encounters.
Rhylon Nov 13th 2011 11:49PM
I might be wrong, but didn't the devs say something about infernal embers maybe doing damage to the warlock? I'm thinking a soft-capping system where if you hold on to too many or for too long, you just kill yourself might be more fun than a "stacks up to X% bonus" cap.
Skarn Nov 14th 2011 12:58AM
I don't remember hearing that at all. It's an interesting idea, very warlocky, but I don't think it's likely. Each Ember you collect does give you a fiery aura so that you appear to be burning.
Tyler Caraway Nov 14th 2011 8:27AM
I'm only into the first sip of my coffee, but I know I heard of such a thing, but I don't think it was from a Dev, and it certainly wouldn't be something that would make it into the game. Even if it was mentioned, we won't be seeing it.
Revynn Nov 14th 2011 10:23AM
You might be referring to the bit about how Infernal Embers will set your character on fire and, once they stack huh enough, you become basically a walking torch. My impression was that this was a strictly cosmetic thing though, I dont remember anything implying that It would damage you.
Rhylon Nov 14th 2011 1:51PM
Yup, that's what I was thinking of. Walking torch just communicates impending death in my mind, I suppose. Still, I guess it would be too much of a penalty for such a thing to actually make it into the game. Sad day.
tulipblossom Nov 14th 2011 1:07AM
I'm sort of excited that each spec is getting their own resource system. At first, I had mixed feelings about affliction sticking with soul shards; as my main spec, I was partly excited to have the same resource system I've known so well, for so long, and another part of me felt let down that afflic 'locks weren't getting something new and shiny. But, now, I'm leaning more towards being happy that it's the same system I've used for so long. I do wonder how soul shards might change, though, in the xpac. The same with soulburn.
I love using soulburn with SoC right now. And, I really enjoy being able to dismiss my current pet and summon new ones so quickly and easily, during battle.
I know that we're not getting new demons (although, hopefully some day), but we will have the option, with the talent Grimoire of Supremecy, to have stronger demons with different names replace our current ones. Does that mean that there's a chance they'll look somewhat different, too? Or, will they just be buffed versions of our current ones?
I really look forward to more MoP Warlock news in the months to come, hopefully. And, just so you know, Tyler. Oddly, your name makes me hungry for rye toast. It's the ty (rye and toast) and the caraway, since I only eat rye bread with caraway seeds. So, thanks for that. :p
Zenith Nov 14th 2011 1:37AM
The demons will look different with glyph of supremancy - they will basically look like their burning crusade equivalent models that may be a small difference(felt imp has a crest and different coloring) or a complete change(Succubus and shivan models differ completely, not to mention felt hunter/beholder)
Sadly this coupled withthe likely fact that these demons will have different names is why I wont be taking this talent - I have grown 'accustomed' to my Gellop, Zhar'phog, Astray and Sruudom(Not so much the felguard with the name I'm sure I saw with at least three other warlocks)
tulipblossom Nov 14th 2011 1:52AM
Aw, thanks a ton for the info! And, I understand your dilemma about your minions' names. But, if it makes you feel any better, I did hear that they might implement some system in the future that will allow us to reset our pets' names, if we don't like the ones we first get. So, maybe you can keep doing that, over and over, until you get ones you like? I'm not sure.
Thanks again!
Suzaku Nov 14th 2011 11:14AM
@tulipblossom: It's already been implemented, it's just expensive. You can pay a demon trainer a fairly hefty sum of gold to summon a new minion with a new name.
I spent several hundred gold finding a replacement for Flaroon. Rivin'kazul is working out nicely.
vegemite Nov 14th 2011 1:36AM
i believe warlocks are getting a new minion( the shivian) found the below answer from the Q&A. I think they were referring to the new models for current demons when they said they wont be here for a while due to workload on the art team
Q: For the warlocks new minions, would their jobs be the same as their lower form jobs? Lke Felgaurd being for groups of bad guys, void walker for Tanking, Imps for magic blastic, and succubus for single targets and seduction? Also, I hope the Shivan's are awsome. Can you give us some of their abilties?
A: Actually... we were talking about Shivan abilities yesterday. We don't know what she'll have yet. What would you like to see? Let us know on the forums.
Skarn Nov 14th 2011 1:59AM
One of the new Mists talents for Warlocks is the Grimoire of Supremacy. This replaces ALL your demons with a stronger version. They deal 10% more damage and might have some different abilities. The Shivan is the replacement for the Succubus. So yes, you sort of are getting new demons. All your old ones are being replaced IF you take the talent. You will still only have 6 demons, 7 if Demonology. Here's the whole list:
Imp -> Fel Imp
Voidwalker -> Voidlord
Succubus -> Shivan
Felhound -> Beholder
Felguard -> Wrathguard
Infernal -> Abyssal
Doomguard -> Terrorguard
Kalixtra Nov 14th 2011 1:42AM
You forgot the best part:
No more Improved Soul Fire!