Shifting Perspectives: The hybridization and utility debate

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our feral cat edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. Let the face clawing begin!
As many of you know, the class Q&A was this week, and featured many thought-provoking questions and answers that reveal Blizzard's intention of how the feral class will work going forward.. One of the most prominent topics discussed was hybridization. Blizzard has always loved the idea of druids shapeshifting more, but has never succeeded in implementing a model where they do. In today's column, I'll discuss feral utility and how it relates to the hybridization concept.
We are very interested in opening opportunities for more hybrid gameplay in druids, as you can see in the level 90 talent tier, while still allowing an option for players who want to never do anything outside their role. We don't intend for that added hybridization to be offset by any sort of DPS nerf. While DPSing, a druid's DPS will be entirely competitive with other DPS. We hope to see druids that do things like, DPS in Cat Form most of the fight, but during one phase, when healing is super difficult, pop out of Cat, hit Heart of the Wild, Tranquility, and spam heals on the raid to help top everyone off, then go back to Cat and resume DPSing. In that sort of the situation, the Cat will have spent less time DPSing than other DPSers, but his/her DPS while DPSing would have been competitive, and in exchange helped save the raid when healers were falling behind...To clarify a bit further on how the druids will perform at their off-roles: Ferals and Guardians will have Nurturing Instinct, which increases spell power based on Agility, and Balance and Restoration will have Killer Instinct, which increases attack power based on Intellect. They will have a smaller toolbox of spells for their off-role, but the strength of those spells will be competitive, when under the effects of those hybrid talents.
Utility
Since the advent of raiding, every class's contributions to the success of the raid can be divided into two categories. The first and most important is primary role, which everyone is familiar with: feral and balance druids DPS, restoration druids heal, and guardian druids tank. Now, the effectiveness of those classes in performing those roles has varied over time, and is a frequent topic of discussion, but that's not what I'm looking at today. Everything a class does when they're NOT performing their primary class role is loosely defined as "utility."
The importance of utility has significantly fallen over time. Classic and Burning Crusade raiding featured several encounters or entire raids that emphasized class utility, with the most prominent example being the stacking of shaman in Sunwell Plateau. With Wrath of the Lich King, though, came a new focus on accessibility and "bring the player, not the class." While this model was successful at its goals, a natural consequence was the dilution of utility to thwart class stacking. Powerful exclusive class abilities, such as Rebirth, Replenishment, and Bloodlust/Heroism, were granted to other classes. This led to a new problem; namely, homogenization. It was not an enviable task, by any means: how do you balance classes while still giving them abilities that have meaningful differences?
Cataclysm took some initial steps towards solving this problem. Certain talents, such as Fury of Stormrage for restoration druids, or Telluric Currents for restoration shaman, encouraged the use of off-spec abilities. Other class-wise abilities were adjusted to make them useful to all specs. Some specs became exceptionally hybrid capable; for example, druids have a viable feral spec that can tank or DPS as a raid-acceptable level, while discipline priests can heal and DPS simultaneously via Atonement.
Not everyone was happy with this, though. With every announced change that increased hybrid potential, a significant number of players protested, but none more vociferously than druids. This is largely because Blizzard (and misguided players) have continued to cite druids as the model for hybrid behavior, when in fact there are two major issues for druids preventing the more widespread adoption of hybrid gameplay.
Swing Shift
First, many players just don't like the idea. Just because something was possible doesn't mean that it's desired. The strength of the feral hybrid spec for Cataclysm meant that many feral players were forced, for minmax reasons, into the OT/DPS flex role. Many people liked it, but those who would prefer to just tank or just DPS did not. These players are fine with weak off-spec capabilities, but if a stronger version is introduced, they'll feel forced to make use of it to help their raid, even if they don't want to.
Second, there is currently a high opportunity cost involved in shapeshifting. Many of the useful utility abilities possessed by druids require a certain form, which dramatically increases the cost of using that ability. This isn't as much of a big deal for feral or balance; losing a few seconds of DPS is generally not a significant problem to the raid (heroic raiding with tight enrage timers are a different story, but we'll discuss that in a moment). Losing a healer for a few seconds, however, is difficult, and losing the tank for any length of time is devastating. Ask any bear who's tried to Rebirth a healer between boss swings and gotten whacked how much utility they have.
Compounding this issue is resource requirements. Resto/Balance druids often have feral abilities they'd like to use in a pinch, but the costs are just too great. If I want to interrupt something as a resto druid, for example, I have to shift to a feral form, generate the energy/rage, use the interrupt, then shift back. Healers can't afford to waste that much time; hence the feral abilities often go unused for the casters.
Solutions
This brings us to the announced Mists of Pandaria talents, which begin to show solutions for this problem. Many of the proposed new abilities can function in any form, which mitigates the opportunity cost issue I presented above. Hopefully, they will continue this trend by tying armor/stamina/crit resistance boosts to the guardian spec, and minimize the bonuses provided by Bear Form. This will allow guardian druids to occasionally shift out and use other abilities without worrying about eating a monster boss hit and dying.
Unfortunately, the social problem is harder to solve. The mindset of "I'm a
Personally, my opinion on this is very mixed. I love the idea of hybridization; however, it's a concept that's very difficult to balance with the way the game is currently designed with rigid class roles. What do you think? Let me know in the comments!
Filed under: (Druid) Shifting Perspectives






Reader Comments (Page 1 of 4)
Elvgren Nov 13th 2011 6:58PM
I'm less optimistic than even a mixed opinion.
"We hope to see druids that do things like, DPS in Cat Form most of the fight, but during one phase, when healing is super difficult, pop out of Cat, hit Heart of the Wild, Tranquility, and spam heals on the raid to help top everyone off, then go back to Cat and resume DPSing."
In a raiding environment this will never be an encouraged or counted on option. Indeed, I suspect it will, essentially, be considered a failure.
How does a raid leader plan for a tough raid under this scenario? If they think they might be heal weak they will bring a pure healer over an "also ran" feral healer who's dps they will lose during a critical phase if said feral suddenly has to heal. Odds are better than even that this critical phase of healing could coincide with the burn phase in a tough encounter so they will likely take a pure dps class than the feral dps they will have to choose to lose during a critical phase. Unless encounter design is going to change radically, in either case ... a feral will likely lose a spot or be considered a weak link, not a bonus.
"In that sort of the situation, the Cat will have spent less time DPSing than other DPSers, but his/her DPS while DPSing would have been competitive, and in exchange helped save the raid when healers were falling behind..."
This sentence really disturbs me ... makes me feel the devs do not know their audience. In broad terms, and granting there will be exceptions (my own guild among them) the current WoW player base is not mature enough to accept "competitive", and the design changes for MoP lead to the conclusion they are aiming even lower.
There is the appearance of a lack of long term thinking to the handling of druids in current MoP information and planning, as well as a lack of really understanding both the class in real world game play, and the player base as a whole. The new hybridization scheme looks to severely impact boomkins. (I don't play one.) There are very few practical talents for boomers, and I can't imagine many boomers wanting a talent to force them into a form change gcd trading situation.
Truthfully, I see this as a step towards either making ALL forms a CD ability ala the sad, sad, trees, or the first step at making it easier to drop the class all together in a future expansion. You know they will eventually have to do that to an original class to make room for a new one.
Harvoc Nov 13th 2011 7:06PM
I seriously doubt that they would actually turn all of the shapeshifting forms into cooldowns. How would you expect a tank or melee DPS to perform their role in caster form without making the caster form very OP?
Elvgren Nov 13th 2011 7:30PM
I'd expect main tank as an option to go away. It's not far removed from what they are building into the "feral" spec in 5.0 We'll have 45 seconds worth of "tank" in us via Master Shapeshifter.
It would be pretty trivial, relatively, to have our dps caster form use the melee weapons we're carrying already and pop into cat form the ways resto pops into tree form now.
Don't get me wrong ... not advocating. But if they want a lot of shifting ... and the watercooler says the do ... the 5.0 changes won't get them where they want to be ... next steps ... no perma forms possible, or shelve the class in favor of monks.
Saeadame Nov 13th 2011 7:35PM
Considering they announced that they were finally splitting the tanking and melee DPS trees into Guardian and Feral, I doubt they're getting rid of the tank tree -_-'
Saeadame Nov 13th 2011 7:36PM
uhh when I say "trees" I mean specializations. Old word, new concept. Yea.
Angus Nov 13th 2011 9:30PM
" In that sort of the situation, the Cat will have spent less time DPSing than other DPSers, but his/her DPS while DPSing would have been competitive, and in exchange helped save the raid when healers were falling behind..."
How I am reading this is: "Bring a feral Druid, otherwise your raid is screwed."
So our normal amount of healers is not going to be enough during some phase in every encounter and we will need a Druid to go into healmode and help out so they can save the raid??!!
As Elvgren said, this doesn't make sense. If this was the case the simple answer to the issue is "Bring better/more healers and less/better DPS." It is not "bring a feral." Or if you just plain can't survive without something like this, does that mean Enhance and Elemental shaman will be expected to spam heals if there is no Feral? Is that Ret paladin going to faceroll Flash of light on the raid and somehow do as much clutch healing as Tranq?
Now let's look at dungeons. This ever going to be needed? If so, wtf?
Challenges, maybe useful, but that DPS would have been better most likely.
Yea, I think this is going to be amazing in PVP, so much so that it will remind everyone of BC resto druids being unkillable machines of annoyance that could charge, root, or so hamper the opposing healer that your 2s partner could be an enhance shaman and you would still break 1800. (If you remember BC, you know just how insane that comment is)
Twill Nov 14th 2011 12:04AM
"...the first step at making it easier to drop the class all together in a future expansion. You know they will eventually have to do that to an original class to make room for a new one."
Really? This ISN'T DOWNRATED?
COME ON PEOPLE. There is no way in hell Blizzard is going to remove an entire class!
/mind BLOWN.
dj.clayden Nov 14th 2011 3:07AM
"In a raiding environment this will never be an encouraged or counted on option. Indeed, I suspect it will, essentially, be considered a failure."
It's not like this doesn't happen now. Have you never seen a dps druid use Tranquility, or a Shadow Priest use Divine Hymn/Hymn of Hope? They don't get called failures.
johnny.ramos1 Nov 14th 2011 4:57AM
You shouldn't have down rated him, he's got a valid point in there. I dont just see it as something for Druids but in general. I dont like the way the WoW developers are taking the game. If theyre idea of fun is that a DPS class will have to also monitor a GRID/HEALBOT/RAID frame along with the green fire on the ground and the bosses debuff and your debuff while searching for the adds barrelling down on the healers. Hello?? this isnt fucking fun. these encounters are getting more and more ridiculous as it is. Now we have to do 5 different things altogether.
Its funny to me that the WoW team wants more and more people to experience raiding and all these new bosses and their wierd mechanics, require you to watch how to videos and DL special addons, but when only 1% of the game actually raided hardcore back in the day, for the most part, most bosses back then were little more then tank and spank.
There has got to be a better way to make this, otherwise Im out.
Elwoods Nov 14th 2011 7:19AM
I see it as when you might have a phase where the boss goes from one phase to another at say 50%.
Boss is at 53% and adds are up that have to be killed so no DPS on boss and you have plenty of DPS to kill adds.
cat/boomkin Druid shifts to healing mode for 15-20 seconds helping healers save mana then goes back DPSing boss.
or you can stay in cat/boomkin and dps
or the bear tank can do the healing
or the bear tank can do DPS if the pally tank has the adds
etc, etc
Branco Nov 14th 2011 11:17AM
Well, shite happens, as they say.
I'm not much of a raider these days, but in dungeons it's *always* epic when, say, the tank dies and the cat druid next to me shifts into bear and holds the aggro enough time for the remaining dps to finish the mob off. Of course, that doens't succeed always, but even when it doesn't and we all wipe, you can't help but feel a great respect for that fellow druid.
Elvgren Nov 14th 2011 2:12PM
Do you REALLY think they can just keep adding new classes without making some room somewhere along the way? It won't be tomorrow, it probably won't even be 6.0 ... but it will happen one day. Safe to bet the class they are struggling with balance wise the most will likely be the one to go. Two leather wearing classes that can tank, melee, and heal are now in the game. One they admit to never having been happy with how folks play it, have stated repeatedly the difficulty and expense of bringing it's model and skins up to today's standards, and the other is a brand new class with all that already baked in. You have to acknowledge an overlap and accept that it's not outside the realm of possibility, much as I'd hate to see it. This isn't a popular idea. I get that. That doesn't make it not possible or something to consider.
"It's not like this doesn't happen now. Have you never seen a dps druid use Tranquility, or a Shadow Priest use Divine Hymn/Hymn of Hope? They don't get called failures."
I do it all the time. It can, indeed, be a clutch save, but you cannot expect it to be a clutch save every time nor should a raid leader plan to have to do it. To have it a planned mechanic of group composition? Not a good design.
"Really? This ISN'T DOWNRATED?" ... so your response to something you disagree with is just to downrate as opposed to at least the illusion of a discussion :-)
It's all good for folks to disagree ... but maybe if some solid discussion is generated from time to time instead of just trying to hide contrasting points of view the devs might actually read and take a moment to question a decision. Ya never know!
Wrathkind Nov 14th 2011 4:05PM
re: "Do you REALLY think they can just keep adding new classes without making some room somewhere along the way?"
I don't know what "room" you're referring to, but if it's coding, the answer is, YES, they can just keep adding new classes without making some room. If you're referring to hardware, the answer is still yes, provided their budget allows them to add servers. If you're talking about bandwidth, that has nothing to do with adding/subtracting classes, and all about number of subscribers accessing/sending data.
If you're talking about balancing issues, then the answer would be that they would not add any new classes at all if they've reached the limits of their capability to balance the game. I think it's a ridiculous leap of logic to conclude that Blizzard will definitely eliminate thousands of subscribers' tanking spec. I mean, this is a company that still delays its updates on the original character models because it's concerned that players won't recognize their avatars anymore.
Jorges Nov 14th 2011 5:15PM
Deleting a class is plainly ridiculous and doesn't make sense. Without getting too much into game design and PR, deleting a class would INSTANTLY KILL MILLIONS of subscriptions. Nope, won't happen. Ever.
On topic: as I understand it, if you don't bring druids to raid in MoP, you're screwed. I don't like this.
tchiakovsky Nov 14th 2011 7:56PM
I don't think people are focusing enough on the - while you dps, your dps is competitive - part. Essentially, they want to make the compensation you pay for using utility not a part of ur dps, but in the fact that you use the utility. Your dps goes down not as a tax, but because ur healing. So, if you don't heal, then your dps won't go down, and you'll still be up there.
Now, of course this does mean that sometimes the healers will expect you to use it, but even as it stands this already happens. Boomkins/ferals are often called on to use tranquility, shadow priests to use divine hymn/hymn of hope, and the other classes do...well, i don't really know, i don't play them. Either way, we lose the dps time to use the utility spell. HOWEVER, as the group gets more used to the fights, there comes a point where it isn't needed anymore. The only fight i even contemplate using divine hymn on at the moment is h beth'tilac, unless something goes horribly, horribly wrong in the earlier fights. So, i've gained back that time to dps. Whilst learning the encounter, yes, feral druids or boomkins (in this specific case), may be asked (or screamed at rather) to pop their heart of the wild while a healer takes a dreamless, or to cover the shaman whose lightning bolting his heart out in a desparate attempt for those precious few mana. However, as the group gets more used to the fight, suddenly this won't be required. under the old system, this would make the class bad to bring - ur dps was lower because you had utility. They want to move it to your total damage is lower because you USED utility. So, if you don't use the utility, then ur dps and damage should be about the same as everyone else.
Also, if your healers aren't telling your raid lead that the reason you downed the boss at all was because that awesome feral popped out and covered the healers getting mana back, then honestly, get better healers.
Now, if you simply don't want to ever spend that 15-20s healing to help the raid, then i guess that's your choice not to based on the talents you pick (i haven't strictly looked at the druid talents yet). But if you really find it so fundamental of an issue to spend a bit of time healing only in a clutch ...
Liche Nov 13th 2011 7:05PM
If they make it too strong, every raid will HAVE to have a utility druid, breaking the btpntc...
Want to know when my Lock gets off tanking.
eprouty Nov 13th 2011 7:23PM
THIS. In WotLK Blizz nerfed our blueberry when players were using it to tank Sartharion. Now my voidwalker couldn't hold the aggro of a clingy girlfriend. To add insult, Blizzard announces they're going to give hunters the ability to pet tank in MoP. Shenanigans! I call Shenanigans!
Hob Nov 13th 2011 9:28PM
"Now my voidwalker couldn't hold the aggro of a clingy girlfriend."
So many internet wins for this comment.
"To add insult, Blizzard announces they're going to give hunters the ability to pet tank in MoP."
True, but at least warlocks are getting three extra resource systems to manage, one per spec. That all work differently and do different things. So there's that to look forward to.
styopa Nov 14th 2011 1:05AM
They've said that they were going to give hunters the ability to pet tank in TBC, WotLK, and Cata. Still waiting for it not to suck or get nerfed to meaninglessness immediately.
Question: if the dps cat can do the same damage as a pure dps class, but CAN ALSO jump out to heal as needed, why bring the hunter (or rogue, or mage)?
Blizzard: er, um, well....
Harvoc Nov 14th 2011 1:08AM
Hunter pets have always been able to tank bosses.