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11-14-2011 @ 8:06AM
I'd have to say I'd love to have randomly generated dungeons, with randomly placed bosses.The last time I recall an idea so well executed was Pikmin 2's challenge mode.Often times the problem is that you run the content day in, day out to gear up and it becomes tiresome.Or alternatively look into the tuning of 5-mans, I really felt the ICC dungeons had it spot on. They rewarded purple pixels and they required you to think about what you were doing. All in all, more of the same of those ICC dungeons, please!
11-14-2011 @ 8:16AM
Yeah, I loved the ICC 5-mans. Those were the first dungeons I ran almost as soon as they came out. Loved the lore aspect in there and learning the fights on the fly was fun. Hoping these next 3 live up to those.
11-14-2011 @ 9:02AM
the ICC dungeons were pretty great. Heroic HOR, while easy, was such a refreshing noob check.I know it's pretty eye-roll worthy, but I was kind of a fan of Violet Hold, the whole increasing waves of mobs/ random bosses thing was really fun, and it was all just reaction time/reflexes.maybe a version of that that was.. you know.. faster.
11-14-2011 @ 9:31AM
Regarding difficulty and size, Heroic ICC 5-mans were the sweet spot for me. I loved doing them.I also agree that more randomized dungeons, including random layouts, would be sweet. And Blizzard does have the technical expertise due to it's upcoming Diablo game. This randomization might be more appropriate for the upcoming PvE Scenarios, though.
11-14-2011 @ 10:12AM
The ICC 5-mans were really good with the exception of HoR... unless you got the rare tank that would actually do the first part of the dungeon the way it was meant to be done. Standing in the corner of that little room was not fun at all and was pretty hard on people without great computers. IMO, H HoR was a bit overtuned for pugs.
11-14-2011 @ 10:32AM
I would rather have custom-crafted epic experiences filled with lore than random forgettable dungeons with no real meat behind it.
11-14-2011 @ 10:35AM
@noyouDid you ever heal halls of reflection in a pug? Because it was a lesson in pain. People use to drop group as soon as they seen it was HoR because it was such a gamble if the group could clear the thing or not.I want less dungeons with the difficulty of HoR and Jin'do. I don't mind some difficulty, but some dungeon encounters punish healers because they're too complex for pugs.
11-14-2011 @ 10:42AM
I had trouble in h hor as well in pugs. It was fine with my guild, since they know how to play, but pugs would get mad and leave when I couldn't carry them through that first fight as tank or healer. And nothing enrages me like getting abuse from randoms for not carrying people."Guys, I need you to use your interrupts and stuns here.""Lol bad tank"*bites keyboard in half*
11-14-2011 @ 11:43AM
In what way could a dungeon be randomized as to offer sufficient variety, but not be full of potential bugs or exploits.There would have to be fixed options for terrain or environments, at least as one continuous zone. Could be more varied with a portal or other instanced sub-zone transportation system.Would really have to be limited locations within any given region for trash, and/or bosses.Mechanics such as space requirements or environmental hazards would make their locations predictable.
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