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11-14-2011 @ 8:07AM
I want one thing and one thing only from my 5 man dungeons. A dungeon that takes about 30 minutes or less to complete. Many of us don't have 2 hours to put into a dungeon. They don't have to be the AoE fest that was WotLK and bosses can have fun mechanics, but six or seven bosses is a bit much.
11-14-2011 @ 8:14AM
Amen. And it's only fair. I don't run a whole lot of dungeons, but I feel for those who do. I get slightly ADD when I get into dungeons. 30-40 min seems to be my threshold. With this new challenge mode, that gives the hard cores something to play with. I just like going to see what they look like. Very rarely are their dungeons I will run over and over. With how fast gear turns over, it makes sense to make the process faster.
11-14-2011 @ 9:20AM
That is the main thing I want too.Hard mechanics are ok; they can be learned. Dungeons that run an hour or more though are just too long.I lose focus after about 45 minutes of well...anything. And then I make stupid mistakes and I really hate the mechanics where one mistake by one person will wipe the group. That is not fun. Kill me sure, but not everyone else.(And really, I think one mistake shouldn't kill people either. I, for one, can't ever uphold a perfect playstyle. *shrug*)
11-14-2011 @ 10:02AM
This is pretty much exactly what I came here to say. A dungeon with 2-3 bossess, and 1 or 2 add pulls in between. They can still be difficult, but a half dozen add pulls between each of 4-6 bosses is too much. Make them short and sweet.
11-14-2011 @ 10:11AM
"Many of us don't have 2 hours to put into a dungeon." Excuse me, which dungeon takes more than 25 minutes? Even ZA and ZG take 25 minutes.
11-14-2011 @ 10:22AM
"Excuse me, which dungeon takes more than 25 minutes? Even ZA and ZG take 25 minutes."I have yet to run either of those dungeons in less than 40 minutes. Further, Deadmines and Hall of Orgination are extremely long dungeons.
11-14-2011 @ 10:52AM
Yeah, I don't quite understand that either... people want short 20-30 minute dungeons, and they want them to be at least moderately difficult, and then they say that current dungeons don't accomplish this.The only Tier 1 heroics that can't be done in that time frame are SFK, DM, and maybe GB. ZA and ZG can be done in about 30 minutes with a really solid group, and come 4.3, the number of bosses required is being slashed to make runs even quicker.I ran heroic Deadmines last night in a really slow group and stuck it out for the whole thing. Here's why it was so slow:- the tank was new and didn't know what to do- three of them were guildies and were explaining pulls on vent to the tank- the tank had some serious connection issues- pauses of 3 minutes or more after most pulls (trash or boss)- wipes on Helix, Foe Reaper and Cookie- one DPS was 18k, the others 4-7kThat right there describes possibly the slowest dungeon run I've EVER had. Even with ALL of that, my run was 1h 45m - most of it spent not playing the game.Saying heroics take 2 hours now is straight up hyperbole. They used to when each boss and trash pack incurred at lease one wipe. Nowadays though, even with low DPS or a wipe or two, so long as people don't AFK, it STILL only takes about 45 minutes for most of the dungeons.
11-14-2011 @ 11:18AM
Dude, a bear run takes 25 minutes, and that's not including killing the last two bosses. Do you really expect your average PuG to clear the entire dungeon in that amount of time?
11-14-2011 @ 4:01PM
@Smashbolt Not everybody has purple raid gear.I don't know you guys, but when I say I want 20-25 minute long 5-mans, I mean I want that for a fresh lvl 85 (or 90 in MoP) in decent quest or crafted blues who actually needs the gear that drops there, and doesn't go just for the valor points.
11-14-2011 @ 4:30PM
Yeah, that is what I meant too.I do not have any raid gear and it shows when I do randoms. I don't think they should be so terrible and punishing for the people that use them as their sole endgame. Not everyone can be or wants to be a raider.
11-14-2011 @ 8:32PM
I don't even think it's the time it takes to complete a heroic that bothers most people, rather it is the time in queue (unless you're a tank/healer) that is so incredibly bothersome. A 45 minute heroic, coupled with a 30 minute queue time equates to well over an hour. Yet, there is no universal solution for fixing our tank shortage problems.
11-15-2011 @ 9:57AM
One more for more short dungeons. If longer dungeons are possible, then chain them like the ICC 5 mans did (and the 4.3 ones as well??).Make it so re-queuing right after the first dungeon will add a preference for the second one.In face, with better Tank/DPS/Healer balance in LFR, I wonder if heroics will get a lot emptyer come 4.3 / 5.0... ?
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