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11-14-2011 @ 11:43AM
In what way could a dungeon be randomized as to offer sufficient variety, but not be full of potential bugs or exploits.There would have to be fixed options for terrain or environments, at least as one continuous zone. Could be more varied with a portal or other instanced sub-zone transportation system.Would really have to be limited locations within any given region for trash, and/or bosses.Mechanics such as space requirements or environmental hazards would make their locations predictable.
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