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11-14-2011 @ 9:14AM
Real life has enough things to deal with. You and your sis say the heck with it and walk away and start your own guild. Loyal people my follow or soon follow. Run from this idiot.
11-14-2011 @ 10:22AM
I don't think giving in to one idiot - and throwing away everything they've contributed - is the best way to handle this situation. It's also endorsing X/Z's underhanded tactics.
11-14-2011 @ 11:47AM
And this is why we put guild structure in writing. I know people want to just be a "social guild" but any time you get 2 people together, you'll have an argument. Each additional person is capable of helping but also for disagreeing. It's why people created hierarchies and governments. We need rules, even for games.Check earthbound.guildportal.com and look at the socialization section. It's long compared to what other guilds have, but it at least outlines how drama is dealt with and leaders are chosen so this stuff is easier to shut down. I honestly think Mr. Andrews should start every answer with "write your guild rules and policies and put them somewhere people can see it, then make them agree to them before joining" as a simple answer and go from there. It'll fix 95% of the issues featured here ;P
11-14-2011 @ 5:24PM
I agree with Woecip. Why people insist on staying in a guild when the GM wants to take a break is beyond me. It's his guild. He started it. You should've left a long time ago. If he wants it back I say give it to him and go start your own bloody guild. It's not that friggin hard.That's exactly why I booted everyone before I took a break....lol. My guild will be there waiting whenever I come back. Even if it's years from now. :)
11-14-2011 @ 11:04PM
@ WrecklessMEDICSo you kicked everyone in that guild, even if they helped the guild advance, just so their douchebag of a leader could take a break and not worry about them doing the right thing, and taking over from their absentee leader? Wow...what an asshole.
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