Spiritual Guidance: Further thoughts on priest healing in Pandaria

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers the healing side of things for discipline and holy priests. She also writes for LearnToRaid.com and produces the Circle of Healing Podcast.
A few weeks back at BlizzCon 2011 when the Mists of Pandaria talents were first unveiled, I spoke at length with fellow priest Oestrus about her thoughts on the new talents. One of the things she proposed was very interesting to me, that the new talent system might spell the end of the strong distinction between disc and holy. The idea was that since holy and disc priests would be able to use each other's talents now, it might blur the edge between discipline and holy to a point that we'd start thinking of ourselves more as healing priests, rather than disc priests or holy priests.
Redefining the healing priest
More information has come out since that would indicate Blizzard will be keeping those strong distinctions passively. Certain abilities will be reserved to one specialization, and that specialization will still have to be selected a level 10.
But it's an interesting idea all the same. What if instead of groups demanding a disc priest, they just needed a healing priest, and any healing priest had everything the group was looking for out of a priest, regardless of spec? Why not let a holy priest utilize Power Word: Barrier? What about a discipline priest with Circle of Healing? The spells don't have to be 100% effective to both specs -- just be available, so the distinction between the classes is lessened.
Are the distinctions really that important nowadays? I don't think they are. It's not like having two viable healing paths actually created a fifth healing class. (If it had, you'd have more priests in your raid by default, some disc and some holy.) All it created was a hybrid class that needs to be flexible to switching specs every fight based on the encounter. I've generally been OK with that, until I consider that this kind of constant switching isn't required of other hybrids and it's not particularly optimal if you want to maximize your gear selections. Best in slot for disc is not always best in slot for holy, and if my guild suddenly wants me to be optimally geared for holy when I've been playing disc on three-quarters of the fights, we've got a problem.
Personally, at this point I think some of these distinctions between the specs need to go. They seem to cause more harm than good, and I don't see the importance of many of them. I can deal with using a different array of spells, but why a different method of mana restoration and stat priority? If we're going to have to switch specs every fight, at least go easy on us and make a universal healing priest stat priority. Let all our spells benefit equally from one stat, instead of dividing up our toolbox into mastery spells and haste spells.
What do you guys think?
Auto-attack, mistweavers, and Warhammer
Supposedly, monks in MoP won't have any sort of auto-attack. Sounds cool, but how will that compare to all the other DPS classes in a numerical sense? For most classes, white damage accounts for X amount of damage and special abilities are balanced with that in mind. Cooldowns and cast times on abilities are part of balancing, and I have to wonder if Blizzard will be able to balance a melee class with no auto-attack when the rest of the game is built around it. The easy answer would be to ditch the idea entirely, but many players have already suggested removing auto-attack from the game entirely.
So what does that have to do with healing? Well, healing monks (mistweavers) are also supposed to be introducing some new healing mechanics to the game, and it's had me thinking about how other healers will be affected. From what we've been told, mistweavers are going to be a sort of combat healer that incorporates punches and kicks against the enemy into their healing -- so sort of like that class from Warhammer I always talk about, the disciple of Khaine. Disciples were a class that drew blood from their enemies and used the blood to heal their allies. The idea was that you would have to do damage to heal and constantly maintain your damage to do good healing.
Unfortunately, the idea kind of fell apart because a damage dealer that only does half the damage of a normal damage class isn't particularly useful in dire straits and vice-versa, on the healing side of things. On top of that, disciples could equip a chalice (that's a fancy word for cup), which allowed them to skip dealing damage altogether by catching the blood of enemies. This meant a disciple could spend all her time healing if she wanted, especially as she equipped more powerful chalices later in the game. Can you guess what all the disciples of Khaine ended up doing? That's right ... Equipping chalices and healing like every other healer in the game. Talk about a letdown.
I'm hoping Blizzard will learn from Warhammer's mistakes when handling the mistweavers. The developers say monks won't need to target to heal and that they'll stay competitive, but I'm not so sure. All that time spent moving and damaging takes up precious seconds in a game where one extra cast from your whole raid can make a difference. If they try to overcompensate for the lost time, we might end up with death knights part two, and no one wants that in a healing scenario where there are already limited raid spots. Thus, I'm hoping they'll balance things by incorporating the monk's mechanics into some of the new (or old) spells of the other healing classes.
Something old, something borrowed
And isn't it convenient that we have a few spells in our toolbox that could use some work? Heal was obsolete before I even got into my first raid, and Holy Nova got nerfed into oblivion. Poor little Holy Word: Chastise never hatched.
Fortunately, Blizzard has shown some promise by addressing Holy Nova this past week during its class Q&A. Apparently, it was cosidering making Holy Nova disc-only and tying it in with Evangelism, but that seems a bit sacrilegious since it was originally a holy talent. Personally, I'd prefer it stay baseline to healers and have the healing and damage made more appropriate for the amount of mana spent casting it. Previously, it did some pretty decent HPS and so-so damage; nowadays, it does terrible healing and terrible damage. Putting it on your action bars really is pretty much optional in PvE.
I'd like to see the spell buffed to the point that it's desirable to cast again in a certain situations. Let's say we make the spell more expensive but make the healing and the damage competitive enough that it was worth casting as long as you we're maximizing the full potential of the spell's damage and healing components. It should be wasteful to cast just on friendly targets, or just on enemy targets, but in a situation where you can heal and damage at the same time, Holy Nova could be a viable option when other stronger spells are on cooldown. What do you think?
Next up, Chakra: Chastise and Holy Word: Chastise need some work. Neither ability really took off outside of PvP and burn phases, so why not overhaul them? Perhaps Holy Word: Chastise could start working like a paladin's judgement, buffing the priest's healing for a certain duration after using it on an enemy. Chakra: Chastise, on the other hand, could become inverted Atonement healing. Instead of casting Smite on your enemy and healing a friendly ally near the enemy, Chakra: Chastise could splash healing on multiple players standing near the holy priest. It could be the holy precursor to Vampiric Embrace. Maybe we can give it some sort of on the edge, holy-esque name, like "Overzealous Spark" or "Holy Rectitude."
Speculation and expectations
OK, that's the rest of my speculation for now. I'll try to keep my ramblings under control until the MoP beta, but if something new comes out, I can't make any promises. Speaking of new, did you notice the new casted shield that disc priests are supposedly getting in MoP? The devs mentioned it during the Q&A. Sounds interesting, though it's too soon to comment.
So what are your thoughts about MoP? What would you like to see happen to the priest class and healing in general? Any spells you think need fine tuning or a major overhaul? Leave a comment and tell us your thoughts.
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 2)
Caylynn Nov 14th 2011 8:25PM
Well, I really like where disc is right now, so I hope they don't make radical changes to disc. I've never gotten into holy. My main throughout TBC and Wrath was a holy paladin, so when it came to playing a priest, disc just seemed more intuitive to me.
Currently, shadow is my main spec, with disc as my off-spec, since our guild, surprisingly, has more than enough healers, and not enough DPS. I'm still a healer at heart though, and I do like disc, especially atonement healing.
I will be rolling a monk (although not a panda) and I'm curious to see what their healing looks like. They won't have to target to heal? That screams "OP" to me, or otherwise "too damn easy." Part of what makes healing challenging or interesting at the moment is healing the right person, at the right time, with the right heal. If the monk doesn't need to target someone to heal them, then what decisions to they need to make? I know they've said it's going to be something like needing to put appropriate statues down on the ground, or something, but then how do you get DPS (and tanks?) to stay in the range or line of the statues, or whatever.
Anyhow, I'm curious to see how it all works out.
Crispn Nov 15th 2011 12:48AM
If monks don't actually target to heal that could end up being OP except... They have to keep up a constant stream of dmg. It seems to me like a melee/ semi-melee atonement prest.
Atonement healers target the boss for smite heals, but no one calls them OP, or boring, in fact many regard it as engaging gameplay.
goldeneye Nov 16th 2011 1:57AM
What I gathered from the Q&A was that the monk's melee healing was, like Atonement, meant for low healing phases or, like Magmaw, when dmg is increased.
But when targeted hps is needed like Atonement priests, they switch to normal heals.
Sage Nov 14th 2011 8:52PM
MoP: Buffing Disc, removing spells from Holy.... Yeah, sounds like a pretty normal expansion to me. *sad face*
Puntable Nov 14th 2011 8:57PM
I thought Blizzard's idea of making Holy Nova work with Atonement was was great. They could make it a powerful healing spell, since the heals would only be generated if there were a lot of enemy AOE targets available, thus it would be very situational. They just need to expand the range of the heal component.
DancePuppets Nov 14th 2011 9:37PM
Am I the only Disc priest who still uses Heal in raids? I find talking to other priests that they've effectively dropped it, yet my numbers are still very good and I do get ranked on World of Logs. I find it exceptionally useful for dropping Weakened Soul down on a tank to the 12 seconds I'd like it to be to maximise Rapture or even spamming it when there's really not much going on, switching to something more useful if damage starts spiking.
It's not exceptional (obviously), but it is slightly cheaper HPM than Greater Heal + Train of Thought, while also having very low mana usage per second.
Matrillik Nov 15th 2011 12:53AM
You're not the only one.
AngrySlob Nov 14th 2011 9:38PM
Even as a disco priest, I was really disappointed that no questions were asked in regards to Chakra in the Q&A's and what their plans for it are. Also, I assume the Chastise stance is going to be changed anyway in 5.0 since it could cause problems with Atonement balancing.
Dead chuffed about what they said about Holy Nova because Atonement I think really needs a third spell just to mix it up a bit.
Penitence Nov 15th 2011 8:51AM
I asked whether Chakra would remain as is, but they didn't reply to that one. All-in-all I thought the Q&A was rather loaded with info about locks, rogues and pallies and sadly lacking for us priests.
In response to the disc/holy debate, I always played (and loved) holy and would just like to be able to really operate well in all situations using that spec. Adding spells from disc would make it less fun for me, not more - we already have double the abilities to use compared to hybrids and I like that versatility, but merging disc and holy would be going too far.
Matt Nov 14th 2011 10:12PM
I'd like to see Holy Nova buffed to the point where it's viable to use in a situation like Molten Seeds on Rag, where the whole group is moving, usually as a single group, towards a single point, and taking damage while moving. You could pop off 3-4 of those as you go to just keep people from dropping too low, while having renew rolling on the tanks to help keep them up even more. I don't think it should be so strong that you could hit it 3-4 times and have no troubles at all, but I would like to see it as a viable option so that we have to use mroe of our tool set than we do now, rather than the weak thing that it is now.
On Chakra: Chastise, maybe they could set that up to return some mana to us? Not alot, but maybe like 120% of the cost of each damaging spell you cast while in it? It would need a cooldown, and a restriction as to how long you could stay in that Chakra state, though most fights you wouldn't be able to hold it very long anyway.
tbutton Nov 15th 2011 12:18PM
I presently use Holy Nova, glyphed, on the molten seeds, on the fragments on Rhyolith, and on the eyes in BH. It only makes sense where the damage is helpful, you're moving, most people are in range and you've got mana to spare, but it isn't useless. And while fishing, of course.
tbutton Nov 15th 2011 12:51PM
I just looked at the numbers for my last Rags fight. I cast Holy Nova 9 times during molten seeds, averaging 9.5k healing and 13.5k damage per cast. With the glyph, that's not terrible. It's optional, but not useless, and that seems about what it should be.
It's got pvp utility as well, of course, pushing back captures, stealth detection, and a 4th spell to cast when running away.
meldergohjunling27011986 Nov 14th 2011 10:23PM
Blizz mentioned that Mistweaver can chose to heal it the punch and kick way or just heal like other healing class. It's really just a taste of healing style.
Nothing much to worry bout Mistweaver, and it's still too far to be concerned.
vocenoctum Nov 15th 2011 11:18AM
I think punch/kick healing is like Smite (disc) or Lightningbolt (restosham) healing. It'll work okay for splash damage (with totem like things being dropped at distance to "melee heal" those that aren't in melee), but for actual intense healing, the monk will go back to traditional healing with maybe a couple different tricks thrown in. Without an auto-attack, they won't even do that passive damage while in melee, which evens it out with Smite healing.
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Philster043 Nov 15th 2011 4:34AM
I don't think I would mind too much if Disc and Holy were merged, it would bring a little more variety to my decision-making at any point without having to sweat the spec-switching. But I think that would be true of most any other class with similar specs.
derevka Nov 15th 2011 6:51AM
I think Monks have the potential to be the DeathKnight of WOTLK; but in the bad way. DeathKnights throughout much of WOTLK were just mash buttons and do decent DPS (the good/great DKs knew how tomanage runes). The best part of being a healer is logical game play; knowing who to heal whent to heal and how to time for damage. I know its speculation, and a bit of doomsaying to assume Monks will be the roflfaceroll class in Mists... but, unless Blizzard executes it well, we could see just that.
Therinor Nov 15th 2011 7:23AM
>Are the distinctions really that important nowadays? I don't think they are. It's not like having two viable healing paths actually created a fifth healing class.
Thats a great point, I am sure many will agree. Yes, of course it is awesome if you fall in love with a certain spec like, say, holy, and I think it should be possible to be viable for every situation no matter which one you pick, without being forced to play the other spec for certain bosses.
With dual-spec, that can be difficult anyway, as, if you want to have one spec shadow for questing, soloing or DPS in some situations, its kinda tough to be able to also be able to offer healing in disc and holy spec on top.
I also know of several priests who weren't exactly happy to have to switch specs to the one they didnt enjoy as much, just to be able to deal with a certain fight. Sure, its awesome if YOUR spec shines in some situations, but if you truly love healing as holy, but are asked (more than once) to switch to disc for a certain raid isnt fun, and I know of at least 2-3 people who switched to DPS because they didnt like to heal in a spec they dont enjoy.
Yes, our first priority should be "heal, no matter what it takes", but there are two great healing specs which are quite a bit different. And if you truly love one, but don't feel comfortable with the other (Kudos to those that enjoy and master both), then you should still be able to function in all situations.
Therefore, I am very much for that partial merge, for both specs sharing some signature stuff that makes it possible to handle "disc-favoring fights" as holy and vice versa.
Boobah Nov 15th 2011 12:49PM
Of course holy and disc need to be unique and different. Yes, that means that some fights favor one spec over another... and that's not really different from fights that favor paladin, shaman, and/or druid healers.
Every class that has multiple specs that fill the same role has this issue, and if you feel you HAVE to min/max that way... well, then you've chosen to accept that you'll need more than one set of healing gear and don't get to DPS without a respec. It's no different from the mage who feels she has to respec fire to go starfoxing on Alysrazor or the hunter who feels he has to give up his spirit beast to raid at all.
jjustaposter Nov 15th 2011 8:32AM
they took the most engaging healer... and turned us into bubble /POH DA casting bots becasue of frigging discipline in wrath... and now cat.... so we have a bajillion terrible priests playing a class that don't have the faintest clue how to play holy, we aren't talking 8 spells all downranked here... just ... oh noes I needs to play op bot priest.
Game has REALLY been dumbed down.