WoW Archivist: How each WoW expansion set the tone, part 2
Previously on WoW Archivist, I discussed how the tone of Warcraft and its associated world changed drastically as time went on and the first expansion pack, The Burning Crusade, was released. Each time World of Warcraft changes its setting, the tone of the game (from the way the environments make the player feel to the actual mechanical development of the product) changes significantly. The tonal change makes WoW a unique specimen in the MMO sphere, allowing it to grow, adapt, and target a vast array of audiences opposed to growing stagnant over time. Incorporating each new tone and focus with each new expansion lets World of Warcraft move forward despite its age.
For a long time, we jokingly referred to Wrath of the Lich King as "The Frozen Crusade" because Blizzard took the best parts of The Burning Crusade and began to build the next expansion. It was hard to understand the tone of the newest expansion before you actually played it. In the beginning all we saw was two new ores, 75 more profession skill points, and greens that were going to replace our purples again. For me, the tone looked like it was going to be "here we go again" -- that is, until I first stepped into Northrend.
Wrath of the Lich King was, again, a sequel to Warcraft III: The Frozen Throne. With Arthas' rise to power as the Lich King, there was always the notion in the back of everyone's mind that one day we would have to march north and end the Lich King and his Scourge army. Where The Burning Crusade took advantage of all that was new to the World of Warcraft and brought players to locales that were utterly foreign, Wrath brought us back to Azeroth, which was a welcome change for many. Northrend was the last place we had been in Warcraft III: The Frozen Throne, making it one of the freshest destinations in terms of time since players were there.
The new task was to fashion a continent that fit with Azeroth's tone yet added in the notion of an ever-present evil lurking behind every corner of the continent. Northrend was full of traps, trials, and tribulations.
The visible villain
One of the important decisions with regard to tone that was made after The Burning Crusade was the notion of the visible villain. Illidan made his spectacular re-emergence into Warcraft with the now-infamous Burning Crusade "You are not prepared!" opening cinematic. We had not seen Illidan rendered that way since The Frozen Throne, and it gave players a sense of dread and comeuppance, knowing exactly who was beyond the Dark Portal and who we would be facing.
The reality of the situation was that Kael'thas and his blood elf followers were constantly harrowing players in Netherstorm, but Illidan was barely visible in Shadowmoon Valley. In fact, you don't even have a confrontation with Illidan until the Black Temple raid deep into the expansion. Players never connected with the villain of The Burning Crusade because most players never got to see him past the trailer.
Wrath's development took a decidedly different turn. Instead of keeping the main villain on the sidelines, the Lich King was anywhere and everywhere. Arthas popped up in every zone, finding ways to bring you to your knees when he could have ended you and set you free. It was only at the end of the expansion that we learned his plan: to cultivate the best heroes on Azeroth into his perfect undead champions.
The way the Lich King interacted with players and the world was a turning point for WoW's tone. He was always there, and when you saw him, you were excited. Sure, he was the bad guy and he did show up a good amount, but the feeling of forethought, the knowledge that one day he would be attackable and defeatable, was on your mind. Your investment in the main villain manifested itself through wanting to see where he would pop up next. His story was fast becoming your story because of the parallels present.
Many people rejected the Lich King's visibility as being too much like the villain in a Saturday morning cartoon, always cackling and running away when the heroes foiled their plans. Even Blizzard has stated that it might have overused Arthas during the leveling experience. To be honest, overuse is better than underuse, especially with a villain like Illidan who was gaining so much depth and character from the previous Warcraft games. Arthas is such a huge villain that if he wasn't everywhere, it would have been a letdown. Arthas is so big that he needs to be everywhere. He owns the frozen north. It's like the richest guy you know only hanging out in one room of his mansion.
Destruction and Cataclysm
After Wrath's somber, eerie tone based on the forgotten tundras and ancient lands, Cataclysm turned the world on its head. After the shattering left the game world in ruins and a new, revamped world appeared, players had to drop everything and relearn the world that they've been accustomed to for almost six years. Blizzard wanted to give Cataclysm the end-of-the-world vibe, tonally distinct from any expansion previous. Deathwing was ready to destroy the world, and there was nothing that could stop him. Arthas wanted to enslave Azeroth. Deathwing wanted to get rid of it. Rather than have the villain be omnipresent like Arthas, Blizzard chose instead to have him appear randomly and kill players, giving the end of the world tone more credence and ramification.
Cataclysm's tone goes hand-in-hand with its segmented story. Essentially, there are two stories being told in Cataclysm. The first story is that of the 1-to-60 levels that was recreated and revamped from the original world, pitting the Alliance and Horde against each other like never before. Players were meant to feel anger, confusion, hatred, more anger, and above all, part of a war machine fighting for the survival of their faction in a world gone to hell. For the most part, it worked. Fighting the undead with my paladin pals, riding on the back of Fiona's wagon, and confronting the remnants of the vile Scourge gave a sense of epic conclusion and drive that just worked. As you explore the 1-to-60 world, you feel as if you're living in a world changed by sad consequence.
The second story is the end of the world by Deathwing and his minions. The 80-to-85 game set the tone of imminent destruction. We are constantly on the brink in the level 80-to-85 content. We watch the World Pillar come back together, we marvel at the Maelstrom churning, and we stand our ground against the elemental armies of wind, fire, water, and earth. We watch the elemental planes themselves come crashing into Azeroth with devastating results. The tone set was terrific consequences in the face of a bleak and hopeless future, all at the hands of a dragon aspect gone insane.
And again, for the most part, it worked. The tone worked. I felt like Cataclysm was one of those expansions where I knew the stakes and reacted accordingly, unlike The Burning Crusade where I was playing the game for playing's sake. Cataclysm told the better story and set the better tone, drawing me in to the world, however short that content was. I feel that if Mists of Pandaria takes the storytelling quality of Cataclysm and mixes it with the unknown dangers of The Burning Crusade, with a dash of "ah-ha!" villainy from Wrath, the perfect tone could be set -- the perfect Warcraftian milieu.
The next frontier
Tone is important because it sets the standard for how you're supposed to feel. If you felt lost on Draenor, you might have been feeling it the right way. If you felt determined and courageous in Wrath, you were feeling the carefully constructed tone of the expansion. If you felt hopelessness during Cataclysm with the hint of revenge, you felt it right.
One day, we'll be exploring a new land with new people and new challenges, and hopefully we will be feeling the right way about those lands, as well. If Blizzard does its job, there's no way we won't.
The WoW Archivist examines the WoW of old. Follow along while we discuss beta patch 0.8, beta patch 0.9, and hidden locations such as the crypts of Karazhan.
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Reader Comments (Page 1 of 3)
blanchard1992 Nov 14th 2011 7:09PM
I now feel really bad about levelling my Worgen Warrior through the LFD tool. But I wasn't sure about how else I'd learn how to tank, with being a Healer mainly before that.
Bellajtok Nov 14th 2011 8:00PM
Loremaster! It solves all these problems!
Twill Nov 14th 2011 11:15PM
yea I agree.
I don't recommend the level 1-60 quests while leveling. Do them on your 310% mount. If you're a vet, you know the map, and the sense of 'wonder' is replaced with the sense of 'ugh I have to run THAT far?!'
However, if you want to get into the quests, get on your main, read the flippin' quest text, and feel like you're an actor in a fairy tale :)
But really. Do dungeons and PvP while leveling. get heirlooms. Nothing teaches you how to play like other people hunting for your brains.
Twill Nov 14th 2011 11:31PM
Sorry about that last comment. I got carried away.
"Literally every patch and nearly every raid was tied directly into the idea that Arthas was the Big Bad of Wrath of the Lich King (as long as the raid wasn't dragon-related, of course. Those were meant to be the hook to the inevitable Deathwing plotlines in Cataclysm)."
Nice note. Now I'm thinking about what could hint at the MoP "secret big-bad."
-Super-Leader of the Trolls? (Zandalari 5 mans in Cata, they're mentioned in MoP)
-FINALLY continuing the story from Vashji'r? (spelling) That could be Azshara! The new 4.3 5man makes this likely too.
Marolas Nov 14th 2011 7:18PM
I disagree about how well the tone was set for Cataclysm as a means of conveying the end of the world.
Deathwing's RNG 'kill everything in the zone' worked for the first month or so, but after repairing the World Pillar I really felt no driving impetus that the world would be destroyed if I didn't go to Uldum or the Twilight Highlands. It almost seems like we stumble upon the Uldum Titan Weapon and Iso'rath by accident rather than them being reasons for us to go there.
And Deathwing's human model was only used once, for The Day Deathwing Came questline. I'm honestly disappointed in how little Deathwing actually had to do with the expansion, especially his disappearance between patches 4.1 and 4.2.
tabardsrock Nov 14th 2011 7:38PM
agreed.
Boobah Nov 14th 2011 8:04PM
If you finish all the quests in Deepholm, you find an artifact that you then bring to Harrison Jones (at least if you're Alliance) that reveals the existence of the Halls of Origination. Of course, that means it's our fault Jones is in Uldum at all.
Tyler Nov 14th 2011 8:14PM
I agree with this one wholeheartedly. Deathwing was a non-factor after we got used to the new altered world, and the enemies we fought in the Tier-1 raids felt contrived, stuck in and flavorless.
There wasn't enough of him in the endgame, either. We knew he was out there and we all sat around going "Okay... So... Now what?" Rags coming back was nice, because it was hinted at, but I feel like there were several missed opportunities in tying in Deathwing to that realm and putting him in that story. Less of :"We're working for DW!" and more "Attack, my elemental minions, destroy them!"
That and the PVP aspects were ANYTHING but obvious on the Alliance side. As Horde, you're in the fray IMMEDIATELY in Twilight Spark-err Highlands (force of habit). As Alliance? You mopped up a few rogue agents and went about your business. It felt like combat against a completely rogue element and a KNOWN aggressive enemy completely unconnected with the Horde. We fought them before in the Wetlands, we read about them being horrid villains for what they did to the Red Dragonflight. I just never felt it.
Flaminturkey Nov 14th 2011 9:18PM
I agree as well. Going into WotLK, I wanted to kill Arthas. Leveling through Northrend reinforced that. The scourge were ever present with Naxxramas, and as much as everyone hated ToC, it fit the story - only the best of the best should enter Icecrown Citadel, lest they end up joining the Lich King's army. Killing Arthas was the crowning achievement of my time in WoW thus far. Going into Cataclysm, I didn't care about Deathwing. The leveling experience was enjoyable, but did not advance the idea of Deathwing being this horrible, all-powerful end-game boss that I would need and want to kill. I fear MoP is going to fall into the same pit of failure for me. A game without a compelling villain is going to have a really hard time holding the story together. Cataclysm has, for me, not held together.
Marolas Nov 14th 2011 10:25PM
What's funny is that even Ulduar, a huge 'titan-themed' raid, had a major connection to the Lich King storyline. Arthas used Saronite - the hardened blood of Yogg-Saron itself - to construct most of his fortifications on Northrend, including Icecrown Citadel. Hell, even the Yogg-Saron fight showed the Old God's influence over Arthas in the "brain room."
Literally every patch and nearly every raid was tied directly into the idea that Arthas was the Big Bad of Wrath of the Lich King (as long as the raid wasn't dragon-related, of course. Those were meant to be the hook to the inevitable Deathwing plotlines in Cataclysm).
As for Deathwing? I'm still not convinced he's the Big Bad of this expansion, even though he's on the box art for the game, the star of the intro trailer, and burninating the countryside whenever you happen to be out there doing some archaeology work. Cho'gall (and by proxy the Old Gods) and the Elemental Lords don't serve Deathwing, they're in an alliance with him, and it's very clear from the End Time instance that Deathwing's dream of a new world isn't one where Deathwing rules.
Deathwing is literally The Dragon of this expansion (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDragon). The Big Bad, the one Metzen referred to last year at Blizzcon as "the guy who writes Deathwing's check" is never seen nor heard of, and honestly as a person looking for a satisfying conclusion to this storyline like the one we had we had when we killed Arthas, I personally feel cheated.
Twill Nov 14th 2011 11:26PM
I agree on Uldum and Twilight Highlands falling short.
(FYI, I've leveled through cata zones on both factions)
Uldum was too pop-culture Indiana Jones. It was just too much. They introduce a freaking awesome cat race, and it's upstaged by Harrison Failin' Ford. (Both Factions)
Twilight Highlands was EPIC for the Horde. You ride in with your faction leader on a fleet of Zepplins. (Whether you like him or not, it's a great moment for the Horde.) Then he goes ape-shit and jumps off the Zep after you see Deathwing. This was great. I was hoping Garrosh would be char-broiled. THEN, you form a coup and enlist some cool orcs that hunt dragons, and watch as their town gets a great renovation. Fighting ensues. Dwarf attack!
Twilight Highlands for the alliance was weird. You fly in on a rocket with an NPC in a badly written scripted event, then land in a town under attack. You fend yourself off, and eventually find yourself at a weird wedding and it gets tentacle-infested. End of quests.
But where did Cataclysm really FAIL?
The game play. I liked playing resto druids in WotLK. No more. (I still like healing, I'm just a priest now). They changed a LOT of class mechanics.
The fun parts (Word of Glory to make solo'ing old places as Prot) were nerfed.
The 'meh' parts (warlock soulshards) suddenly became super necessary.
The bad parts (balance eclipse design, which I secretly love because I can cheat it to be OP) blizzard still can't figure out how to fix.
Hopefully I can feel epic again. I still love WoW, I just don't get as excited to log on. It's more of the "I have an hour with nothing to do, time to do a BG on X alt."
At least they succeeded in their attempt to get people to enjoy alts. I went from having one 80 in WotLK to SEVEN 85s in Cata. (And don't ask how many hunters I have twinked at random levels!)
Revrant Nov 15th 2011 8:28AM
@Twill
"Twilight Highlands for the alliance was weird. You fly in on a rocket with an NPC in a badly written scripted event, then land in a town under attack. You fend yourself off, and eventually find yourself at a weird wedding and it gets tentacle-infested. End of quests."
Uhm, I disagree.
You rocket in with one of the funniest and most beloved characters of all time IN THE HISTORY OF EVERYTHING(may be an exaggeration) Fargo Freakin' Flintlocke, you fend off a Dragonmaw assault, you put down Goblin shredders, you reunite with the Wildhammer in the area, meet a certain awesome someone, "rescue" three epic brothers through a series of awesome quests and then the three of you have a grand battle against another certain someone and THEN it all ends in a weird wedding where the one guy was actually evil!
The Horde one, on the other hand, starts off AMAZING and then falls flat after the initial opening, it was amazing enough that I forgive it.
The latter half of Twilight Highlands is where I think we can all agree the "meh" starts.
Joe Nov 15th 2011 12:11PM
Also, to nit-pick, I don't think we can assume that the Deathwing human model shown in the Badlands quests is the actual human form of Deathwing (if he even bothers to have one, speculation on that below...).
The human Deathwing is only shown in NPC flashback scenes of what are clearly very, very tall tales. So the truthfulness of any detail in the quests has to be highly suspect.
Lore wise, I expect that Deathwing did use a human form in the distant past; as most dragons seem to as a convenience when dealing with physically smaller races. But over the years I expect that he stopped using it for two reasons. First, pride; I expect that he really, really looks down on non-dragons and taking the form of a puny mortal race is beneath him. And second, as his natural physical body decayed over time, I expect that switching forms became more difficult, if not impossible.
Piper Nov 14th 2011 7:22PM
My problem with setting the stage for Cataclysm is that we never got to experience the Cataclysm itself. The Elemental Invasions were fairly dull, if not annoying when the bosses you might want weren't available after the start given how few would try to save Orgrimmar or Stormwind.
There just wasn't an emotional impact on a level 60+ toon. Even if it had been just for a day or two, seeing Deathwing attack and retrieve the heads of his two most powerful children would have been much better. I know one time events are a pain, but they do have precedent *cough*10 hours AQ gate opening*cough* in the game.
As it has been, people are more like "Deathwho?" than "oh crap, Deathwing!". He's really only been an actor if you wanted to be torched for the achievement.
At the end of the day, Cataclysm has had a number of experimental steps that just didn't quite work out.
Necromann Nov 14th 2011 7:24PM
Didn't Illidan show up when you finished the Netherdrake rep?
Noah Nov 14th 2011 10:26PM
Yeah. That was kinda the only moment when you actively SAW Illidan, which was a complaint of BC.
Piper Nov 15th 2011 12:13AM
If you found the obscure quest chain you could hear Illidan speak through a crystal at the Battle of Crimson Watch (where you could earn the Illidari tabard). Also, if you were in a raiding guild and did the attunement chain for Black Temple / Hand of A'dal you got to see him speak to Akama.
fernando Nov 14th 2011 7:29PM
Lich king best expansión so far... Pls advance mists, cataclysm is a bore
Tirrimas Nov 14th 2011 10:32PM
I wasn't sure that I'd ever agree with this sentiment, but, yeah. I agree. I honestly yearn for the days of Wrath heroics.
Hatred Nov 14th 2011 11:35PM
I strongly disagree with writer about Cataclysm part (but then again WoW bloggers have usually "tone" of not criticising WoW too much).
Deathwing is very distant character and so called End-Of-The-World athmosphere is ever so missing through levels 80-85.
All and all Cataclysm was major disappointment after WotLK in feelingswise.