WoW Archivist: How each WoW expansion set the tone, part 2
Previously on WoW Archivist, I discussed how the tone of Warcraft and its associated world changed drastically as time went on and the first expansion pack, The Burning Crusade, was released. Each time World of Warcraft changes its setting, the tone of the game (from the way the environments make the player feel to the actual mechanical development of the product) changes significantly. The tonal change makes WoW a unique specimen in the MMO sphere, allowing it to grow, adapt, and target a vast array of audiences opposed to growing stagnant over time. Incorporating each new tone and focus with each new expansion lets World of Warcraft move forward despite its age.
For a long time, we jokingly referred to Wrath of the Lich King as "The Frozen Crusade" because Blizzard took the best parts of The Burning Crusade and began to build the next expansion. It was hard to understand the tone of the newest expansion before you actually played it. In the beginning all we saw was two new ores, 75 more profession skill points, and greens that were going to replace our purples again. For me, the tone looked like it was going to be "here we go again" -- that is, until I first stepped into Northrend.
Wrath of the Lich King was, again, a sequel to Warcraft III: The Frozen Throne. With Arthas' rise to power as the Lich King, there was always the notion in the back of everyone's mind that one day we would have to march north and end the Lich King and his Scourge army. Where The Burning Crusade took advantage of all that was new to the World of Warcraft and brought players to locales that were utterly foreign, Wrath brought us back to Azeroth, which was a welcome change for many. Northrend was the last place we had been in Warcraft III: The Frozen Throne, making it one of the freshest destinations in terms of time since players were there.
The new task was to fashion a continent that fit with Azeroth's tone yet added in the notion of an ever-present evil lurking behind every corner of the continent. Northrend was full of traps, trials, and tribulations.
The visible villain
One of the important decisions with regard to tone that was made after The Burning Crusade was the notion of the visible villain. Illidan made his spectacular re-emergence into Warcraft with the now-infamous Burning Crusade "You are not prepared!" opening cinematic. We had not seen Illidan rendered that way since The Frozen Throne, and it gave players a sense of dread and comeuppance, knowing exactly who was beyond the Dark Portal and who we would be facing.
The reality of the situation was that Kael'thas and his blood elf followers were constantly harrowing players in Netherstorm, but Illidan was barely visible in Shadowmoon Valley. In fact, you don't even have a confrontation with Illidan until the Black Temple raid deep into the expansion. Players never connected with the villain of The Burning Crusade because most players never got to see him past the trailer.
Wrath's development took a decidedly different turn. Instead of keeping the main villain on the sidelines, the Lich King was anywhere and everywhere. Arthas popped up in every zone, finding ways to bring you to your knees when he could have ended you and set you free. It was only at the end of the expansion that we learned his plan: to cultivate the best heroes on Azeroth into his perfect undead champions.
The way the Lich King interacted with players and the world was a turning point for WoW's tone. He was always there, and when you saw him, you were excited. Sure, he was the bad guy and he did show up a good amount, but the feeling of forethought, the knowledge that one day he would be attackable and defeatable, was on your mind. Your investment in the main villain manifested itself through wanting to see where he would pop up next. His story was fast becoming your story because of the parallels present.
Many people rejected the Lich King's visibility as being too much like the villain in a Saturday morning cartoon, always cackling and running away when the heroes foiled their plans. Even Blizzard has stated that it might have overused Arthas during the leveling experience. To be honest, overuse is better than underuse, especially with a villain like Illidan who was gaining so much depth and character from the previous Warcraft games. Arthas is such a huge villain that if he wasn't everywhere, it would have been a letdown. Arthas is so big that he needs to be everywhere. He owns the frozen north. It's like the richest guy you know only hanging out in one room of his mansion.
Destruction and Cataclysm
After Wrath's somber, eerie tone based on the forgotten tundras and ancient lands, Cataclysm turned the world on its head. After the shattering left the game world in ruins and a new, revamped world appeared, players had to drop everything and relearn the world that they've been accustomed to for almost six years. Blizzard wanted to give Cataclysm the end-of-the-world vibe, tonally distinct from any expansion previous. Deathwing was ready to destroy the world, and there was nothing that could stop him. Arthas wanted to enslave Azeroth. Deathwing wanted to get rid of it. Rather than have the villain be omnipresent like Arthas, Blizzard chose instead to have him appear randomly and kill players, giving the end of the world tone more credence and ramification.
Cataclysm's tone goes hand-in-hand with its segmented story. Essentially, there are two stories being told in Cataclysm. The first story is that of the 1-to-60 levels that was recreated and revamped from the original world, pitting the Alliance and Horde against each other like never before. Players were meant to feel anger, confusion, hatred, more anger, and above all, part of a war machine fighting for the survival of their faction in a world gone to hell. For the most part, it worked. Fighting the undead with my paladin pals, riding on the back of Fiona's wagon, and confronting the remnants of the vile Scourge gave a sense of epic conclusion and drive that just worked. As you explore the 1-to-60 world, you feel as if you're living in a world changed by sad consequence.
The second story is the end of the world by Deathwing and his minions. The 80-to-85 game set the tone of imminent destruction. We are constantly on the brink in the level 80-to-85 content. We watch the World Pillar come back together, we marvel at the Maelstrom churning, and we stand our ground against the elemental armies of wind, fire, water, and earth. We watch the elemental planes themselves come crashing into Azeroth with devastating results. The tone set was terrific consequences in the face of a bleak and hopeless future, all at the hands of a dragon aspect gone insane.
And again, for the most part, it worked. The tone worked. I felt like Cataclysm was one of those expansions where I knew the stakes and reacted accordingly, unlike The Burning Crusade where I was playing the game for playing's sake. Cataclysm told the better story and set the better tone, drawing me in to the world, however short that content was. I feel that if Mists of Pandaria takes the storytelling quality of Cataclysm and mixes it with the unknown dangers of The Burning Crusade, with a dash of "ah-ha!" villainy from Wrath, the perfect tone could be set -- the perfect Warcraftian milieu.
The next frontier
Tone is important because it sets the standard for how you're supposed to feel. If you felt lost on Draenor, you might have been feeling it the right way. If you felt determined and courageous in Wrath, you were feeling the carefully constructed tone of the expansion. If you felt hopelessness during Cataclysm with the hint of revenge, you felt it right.
One day, we'll be exploring a new land with new people and new challenges, and hopefully we will be feeling the right way about those lands, as well. If Blizzard does its job, there's no way we won't.
The WoW Archivist examines the WoW of old. Follow along while we discuss beta patch 0.8, beta patch 0.9, and hidden locations such as the crypts of Karazhan.
Filed under: WoW Archivist
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Reader Comments (Page 2 of 3)
Therinor Nov 15th 2011 7:38AM
I agree to many of the statements here, such as yours. I am sure I was quite biased because I loved WC III, and to finally go against Arthas felt special. I remember getting goosebumps by visiting certain places, like the coast where the ghosts of Arthas' men were still lurking around, the Lehner-quests etc.
I of course was familiar with DW before Cata, like from the books, but I agree, there's no "feel", no immersion like there was in Wrath. I totally felt immersed in Wrath, but that is missing now, I dont feel "at home". Northrend, the whole continent, just felt such a great place, was totally drenched in "Arthas-ness", with us following his tracks, seeing his plans being carried out, seeing his influence.
We're supposed to see that in Cata when it comes to DW, but I dont feel as immersed at all. Maybe nostalgia is a factor, but I just feel that right now, everything is totally over the place, scattered, many storylines arent followed up, and its missing that feel of epicness (another thing that has me worried about MoP).
Sure, Blizz keeps saying "Just wait and see!", but whenever a new chapter is added, every time the story develops a tiny step more, its like "Meh"... confusing, switching forth and back, less immersive.
I dont know if Blizzs decision to have us encounter DW less has to do with some people complaining about Arthas appearing TOO often (I dont think he did, and if you count his appearances and compare that to the amount of quests, it isnt THAT much... might feel like it though if you ran UP and HoR over and over, like we all did), but...I dont know, its just that you hear from so many people "So what, I dont even care about DW?", while it was very exciting to see the whole Wrath-thing develop towards ICC and that final battle... to see the final movie-scene was definitely closing a chapter.
Maybe thats why Cata doesnt pull me in anymore, but I dont think it is... I guess the new way of storytelling (and questing, with the new "do this quest, then you get two more, then do those or you wont get the next one" system) simply isnt for me, and looking at Pandaria, even IF Metzen hints that it all comes together there, that so much will become clearer and epic stuff is coming, doesnt make me feel like I will feel immersed much then either.
So I guess Ill just cling to nostalgia... yes, there were some quite bad parts about vanilla or TBC or Wrath, but no game ever made me feel so much at home, so much in the story.
Sorry for rambling
Steve Nov 14th 2011 7:46PM
Maybe it was only me, but the Lich King always seemed a portly boorish beast, rather than a lean mean fighting machine, as he popped up. Kinda reminded me of how I imagine Henry VIII.
That all changed with heroic HOR :)
RetPallyJil Nov 14th 2011 9:45PM
Hey, he startled me so badly I jumped off the floating platform in Borean Tundra. (My bad luck for standing right next to where he spawns) YIKES! BAIL OUT!
ArO Nov 14th 2011 10:04PM
I never really felt all that much of the "revenge" during Cata though... maybe resentful toward the Horde gaining so much, but the hopelessness was on the forefront. I was never furious at Deathwing like I was with Arthas. Deathwing was just... there. We never got to see him destroy the world. He wasn't a very charismatic villain like Arthas -- you didn't really feel at any point in the expansion like he was going to win, or that he was in control. He felt like a giant tool.
The Lich King was working on his own. He felt like a formidable villain. Old gods weren't in control of him, he was free of the Burning Legion, he didn't visibly give a damn about his actions. He felt like a real villain. I was against the leader of the mighty Scourge, the Scourge that defied Sergeras, the Scourge that broke both Horde and the Alliance down into petting factions. When they finally rose up against him, it meant something.
With Deathwing, I never felt the same way. The Twilight Cult felt more circus-show than threatening. Deathwing's just another victim of the old gods, occasionally showing up to burn your leveling alts, but never showing us our impending doom. I remember hearing Deathwing claim that he was the Aspect of Death, similar to Arthas claiming he was the God of Death. I really believed Arthas... he spent an entire expansion showing me why.
Drustai Nov 14th 2011 9:32PM
"If you felt hopelessness during Cataclysm with the hint of revenge, you felt it right."
Felt this in Vashj'ir only. No other 80-85 Cataclysm zone elicited any of the same emotions.
Mordrorru Nov 14th 2011 9:46PM
I at first suspected that my love for WotLK was mere nostalgia, but having leveled an alt through those zones again, I realize that, for me, WotLK was actually superior to Cataclysm.
The music was better: I could listen to Storm Peaks and Howling Fjord all day. The storylines were better: the characters were more emotional, and more serious. (Especially compared to Uldum...what a missed opportunity.)
The villains actually had personality. We were emotionally invested in Arthas and knew his story and his personality. Deathwing and Ragnaros might as well just be forces of nature. Hell, Ragnaros IS just a force of nature. Internally consistent, but not making for interesting villains. They're boring. Even a nobody boss like Yjimiron is more interesting.
It didn't have to be this way. They could have taken a very interesting Old God/Titan angle this expansion: instead both barely show up at all. Instead we just get a big, firebreathing dragon that wants to "destroy the world" (tm).
We've all said it: Blizzard had to divide its resources this expansion, having to rebuild the old world. As a result, the 80-85 content suffered. Hopefully Mists will be as good as wrath.
Therinor Nov 15th 2011 7:46AM
Totally agreed, couldnt have said it better.
And of course, yes, they had to also remake the old zones, but still I feel it could have been different...stuff like the many different storylines, many of them kinda not being followed up on... it just feels a bit messy, disjointed, chaotic, but not in the "OK, everything is in turmoil" but more like "OK, we have those storylines but we can only follow up this one, and oh, we dont have the time to follow that one up any more"...
Therinor Nov 15th 2011 7:49AM
And to add: A question comes to mind: Why and how? Its confusing that Wrath worked so well when it came to immersion and story-telling, and Cata just doesnt. Yes, resource-sharing is one side, but it just feels sometimes like another company took over somehow.
Is it that we just cant follow? Is it that they arent trying that hard anymore? Stars not aligning perfectly like they did with the Wrath-storytelling?
I dunno, but lore and storytelling is a very important part for me, and I do miss NR... no rose-tinted glasses here, I remember all the bad stuff that happened in Wrath too, and I know some things have gotten better, but I miss it and I miss that feeling of "this is where I belong"...
Blayze Nov 15th 2011 2:52PM
The reason Cataclysm can't hold a candle to Wrath? Let me put it to you this way:
Who is the Lich King? Who is Arthas?
Even if you never played Warcraft 3, Northrend--and the Culling of Stratholme--held the answers to your questions.
Who is Neltharion? Who is Deathwing?
Nothing but a gigantic plot device, a herpin', derpin', screamin' loony--a far cry from the devious yet massively powerful manipulator he used to be. Right now, Deathwing might as well be just another Twilight cultist for all the personality he doesn't have.
Agony Nov 14th 2011 9:49PM
When I saw what happened to Auberdine, I wanted revenge. My first character ever rolled was a Night Elf rogue and I have fond memories of that place. Not of the quests in Darkshore, mind you (shudder), but of Auberdine itself.
But I just didn't have the feeling of DW being the one I needed to go after. I mean, I saw the cinematic, and from what I saw there, it looked like he just destroyed the dock and probably the Inn. That can be rebuilt. But the land itself? I didn't get the sense he was behind it so much as the Twilight cultists, especially with their unearthing the Master's Glaive and all.
For all the hype and the expectations, Hyjal was disappointingly easy, really, and Twilight Highlands never really had any kind of a flow to it. It was almost like a region just because we needed to have this space over here occupied with something, and quests just because we need to have quests in the zone. No advancing, compelling storyline, just a disconnected feeling.
No, Cataclysm had some neat things (flight in the old world! Yay!) and did add a new twist, but as an expansion it really fell flat.
Tirrimas Nov 14th 2011 10:49PM
THis expansion, I'm really questioning my ties to the Horde. I can't stand going through Ashenvale now, especially not Silverwing Refuge. It seriously makes me want to string up a few Orcs.
Noah Nov 14th 2011 10:32PM
I really wanted to see Deathwing like I saw the Lich King in WOTLK. I was hoping that like, he'd appear after I helped out in Uldum, and we'd use that badass Titan weapon to blast him away. Or maybe after we helped with the World Tree, he'd appear in an epic battle royale with Malfurion, Hamuul and Cenarius, and only their combined might managed to push him back.
I mean, I don't want to give the appearance that my expectations are too high. Obviously, the Lich King is quite different from Deathwing in the sense that he's not completely looney. The Lich King usually shows up to commend us on killing his servants, or to scold us for ruining his plans (though he says we're too fun or too amusing to kill). Deathwing, however, just kinda ignored us, only really showing up when he felt there was a legimate threat to him.
Here's the point I'm trying to make. I really liked the Lich King as a villain because he was a total ass. Even though he toyed with us practically the whole expansion, and he pushed us to fight him so we could become his master undead commanders, he was there. He made us hate him for treating us like infantile fleas, and that was what made him awesome.
Deathwing only shows up when we have something that could actually harm him. Maybe he's saving his energy, I don't know or care. We've killed a whole whack of his best minions, but we don't even get a condescending "congratulations" from him, or a "stop doing that! You irritate me!". He's just totally indifferent, and that's what ticks me off.
Hopefully, if, after Mists of Pandaria, another big bad dude shows up, he won't completely ignore us.
Thodar Nov 14th 2011 10:58PM
I very much agree with the 'meh' sentiment with Deathwing. The whole campaign to bring down Arthas felt much more immersive and ever-present especially with that zombie invasion to kick it off. I still have fond memories of racing my paladin (ground mounts only back then) through Stormwind to beat back the invading zombies from the Trade District and the Cathedral. Just awesome.
Compared to this Cata just seems plotless, disjointed and just not as fun. I recall people asking in raids "So..um..why are we killing these bosses again?" When you were trying to bring down an undead abomination supposedly made up of the remains of women & children you KNEW why you were fighting.
Thebaron Nov 14th 2011 11:52PM
In all honesty, part of the difficulty with Cata is the story's focus seems to need a major dose of Ridilin. One minute we are chasing one evil group's shiny object, then we are chasing another's. The fact that one of wrath's greatest story telling device's: the heroic dungeons, were for most of the cata expansion drug down into 2 troll dungeons that had nothing to do with Deathwing, only multiplies the problem. If it wasn't for the trailer that they put out, I'm not even really sure I know why I have to keep going back to kill those trolls 7 times a week. That major stop to the dungeons story has hurt the focus on deathwing considerably. I've spent more time fighting rebellious trolls then I have fighting the Deathwing, or even his armies. This is a problem.
Wark Nov 15th 2011 1:53AM
You mean fighting them throughout history or just this expansion?
Caaause in seven years I think I've inadvertently killed more Trolls than anything else, ever.
And all of them were 'rebellious'.
(Amani, Sandfury and Drakkari were more of a grey area if you ask me.)
Blayze Nov 15th 2011 5:00AM
Cataclysm? End of the world vibe? Since when?
The Shattering did more good than harm. There's new life everywhere and an almost complete lack of destruction, and despite what Thrall TOLD us in a trailer there's very little sense that the world is anywhere close to dying.
Where's my Outland levels of continental disaster?
thawedtheorc Nov 15th 2011 5:45AM
^^ I felt the same way when I started venturing out to view the 'destruction'. To this day the only thing I see is 2 stupid ditches across 2 continents that are contrived to separate leveling zones.
I did enjoy the new locations and early questing and for me I like to take it slower and read what is going on from time to time.
But even then, there is NO urgency that the world is ending! When you started your first quest in Vanilla you knew the world was being tainted from the first level up. In Cata it is all a land battle.
Blayze Nov 15th 2011 2:59PM
Hell, the Horde's destroyed more this expansion than Deathwing has.
Philster043 Nov 15th 2011 5:00AM
"I feel that if Mists of Pandaria takes the storytelling quality of Cataclysm and mixes it with the unknown dangers of The Burning Crusade, with a dash of "ah-ha!" villainy from Wrath, the perfect tone could be set -- the perfect Warcraftian milieu."
I agree, but I doubt MoP will deliver ANY of these. More than anything, I think MoP is meant to be a sort of return to the old days of casually adventuring and learning about the world. Which is fine by me.
I agree with people's sentiments on here re: Illidan, Lich King, and Deathwing. Of the three, I think the Lich King made the most profound impression on me - not by him being everywhere, but simply because he seemed like he literally WANTED me dead in the Halls of Reflection. That was probably the scariest dungeon in all of WoW for me personally.
Illidan? Nah --- I think Kael'thas was the real star of Burning Crusade. You even had to fight him twice. He's probably the most tragic character in the game, but you still had to approach him as a bad guy.
Deathwing is fun when he's trying to kill you in the open field, but other than that, could really care less. The devastation he wrecked on the world actually made it MORE interesting, so I'm more thankful to Deathwing for that than angry! :)
Philster043 Nov 15th 2011 5:03AM
Couldn't care less* ( Saw my mistake too late. :( )