Skip to Content
11-15-2011 @ 4:09PM
Wrath has been my favorite expansion, so I could not agree more with this acticle. Great write-up, Anne!(Not to say that I hate Cata because I like it, too.)
11-15-2011 @ 4:18PM
Also, as someone who loves to run instances as a tank or healer, I cannot overstate how much of an impact the dual-spec feature made on my gameplay. It made it so much easier to do dailies and other soloing.
11-15-2011 @ 4:55PM
No question, it was by far my favorite as well, and I'm surprised Stickney only went with five reasons: There are TONS of reasons to love WotLK!DUNGEON FINDEROverhauled in 3.3.0 to allow cross-realm queuing that instantly ported gamers to the dungeon. This changed the game in an immediate and comprehensive way. Depending on your point of view it either made the game significantly more accessible or "ruined" the sense of server community.It allowed nearly every gamer that was interested quick access to Heroics. With Heroics running 30 minutes or less in most cases it meant that casual gamers could gear up for entry-level raids, particularly since Emblems of Heroism and their successors could be used to purchase extremely powerful gear.Not only that, the Dungeon Finder worked for lower-level dungeons. This allowed leveling gamers to actually experience dungeons like Razorfen Kraul and Blackrock Depths in level-appropriate groups.Finally, in later iterations it allowed instant access to holiday bosses like Coren Direbrew, making what was once an arduous trek to Blackrock Depths and an awkward rotation of daily quests quick and easy.It was, in my opinion, the most important development in Wrath of the Lich King, if not the game.VEHICLESFor better or worse, from riding a Mammoth or a Siege Engine in Borean Tundra, to riding a "rail-shooter" horse in Grizzly Hills, to the back of a Storm Giant in Zul'Drak (Storm King's Vengeance, how I loathe thee *shakes fists*), riding an abomination construct in Icecrown, and even blasting through Ulduar, vehicles were everywhere in Wrath of the Lich King.It added variety to gameplay and some unique quests that would otherwise have not been possible without a vehicle interface. It was occasionally buggy and frustrating (*ahem* Oculus dragons), but the change of pace was - for the most part - welcome.HEIRLOOM GEARFor better or worse, Blizzard gave players with level-capped characters the opportunity to accelerate the leveling process for their alts. Since Heirloom gear was Bind on Account, it also allowed players to gear low-level alts on the opposite faction where they might otherwise have no resources in terms of gold and materials. This encouraged many players to go back and try out new races and class combinations where the level process might have previously appeared daunting (remember, this is pre-Cataclysm, and low-level questing areas had yet to be overhauled).WINTERGRASPor "How I learned to stop worrying and love Siege Engines"World PvP changed dramatically with the introduction of Wintergrasp. Blizzard's prior attempts at World PvP - Eastern Plagueland Towers, Hellfire Peninsula Towers, Nagrand - had mixed results. Wintergrasp allowed gamers from a particular server to gather for a world PvP event on a regular schedule.Despite balancing issues with regards to Tenacity, the objective-based assault on Wintergrasp Keep was, for the most part, successful in getting same-server players together for PvP.DUAL-SPECI know you already mentioned it, Shinae, but this was a Godsend for anyone looking to both raid and PvP, or heal and tank, or tank and DPS, or whatever other combination of gameplay a player could want. Sure, you could go back to the trainer and unlearn your talents manually for a fee, but that's a long trek to make when you just had your tank healer leave due to a personal emergency! The amount of options afforded by the system made raid composition much more flexible, and allowed some players previously pigeonholed into a particular gameplay style on-the-fly access to new roles.
11-15-2011 @ 5:14PM
@Boz - This was easily the most difficult out of the series to write, because there were so many reasons. I could have gone on for six pages (and my editors would have happily strangled me!), because Wrath encompassed so much development.
11-15-2011 @ 5:32PM
Well then, Stickney, we'll just have to keep it going in the comments, then. Here, I don't want to work today, so I made this up (a little wonky in parts); enjoy:-------------------------------To the tune of "Those were the days"The theme from the show, "All in the family"-------------------------------Boy the way Thrall led the HordeAmong his crew he was adoredPlayers like us we had it madeThose were the daysDidn't need no Garrosh crapThrall was boss and that was thatGee our Dalaran portals were greatThose were the daysAnd you knew who you were thenBelfs were girls and men were menMister we could use a leader like Tirion Fordring again*Alliance seemed to be contentFifty gold paid the rentThe Argent Crusade put up a bunch of tentsThose were the daysTake a little Raid dailySee Archmage Timear for some emblemsHave yourself some epic loot that cost you under a finHeroics were short and raids were longI don't know just what went wrongThose were the days...-------------------------------*The Light rest his soul.
11-15-2011 @ 7:54PM
Why are we blessing the soul of Tirion? Last I saw he was still alive in WPL planning to build a statue celebrating his 100th statue of himself in Azeroth.
11-15-2011 @ 8:09PM
Y'know that Tirion isn't dead yet, right?
11-15-2011 @ 8:50PM
@Boz:I completely agree with you on the Dungeon Finder, Dual Spec, etc, but I don't see Wintergrasp in a completely positive light.Guess what is the result for granting a very nice benefit (in the form of extra dungeon rewards and an extra "raid") for just being part of the dominating faction, with no actual effort required? Imbalance. Wintergrasp pushed players into moving to the dominating faction like nothing before. I blame it for the fact one of the servers I played degraded from somewhat imbalanced to a one-sided affair.Also, Blizzard's efforts in balancing Wintergrasp ended making it just an open world BattleGround. Players don't walk into it and take part in the fight; they queue for it, and are sent there in identically sized teams. External interference is also impossible, since anyone trying to get into the fray is just ported out. Wintergrasp and Tol Barad, nowadays, are just glorified battlegrounds without cross-realm queuing and running on a timer.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.