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11-15-2011 @ 5:10PM
I tend to agree with your conclusions but I thought one reason for the GCD was also to in some ways limit the amount of information the server has to process at the same time. Or am I misunderstanding? Isn't it both a game play mechanic and a functional mechanic that prevents us from using more than one ability at the same time?
11-15-2011 @ 5:27PM
Not only that, but just imagine you could fit 500 Ice lances into one macro. It'd be ridiculous, right? It's there to restrict the mount of abilities you can use at any given time. This makes damage output and the like predictable, and thus even feasible to balance in the first place. A world without the GCD would be horrendous.
11-15-2011 @ 5:32PM
Hey, to be fair it's not like Rossi is saying that Blizz should drop the GCD and then do nothing else. I can't imagine it would be an insurmountable problem to prevent that kind of exploiting, maybe by attaching an internal cooldown to each spell? Even a quarter of a second would break that kind of macro.Then again, how would that be any different from the GCD we have today?
11-15-2011 @ 6:32PM
There's one major issue here with GCD - coming from an Arms Warrior - If I didn't have it my DPS would be INSANE.Majority of the time I am attempting to spam something (like Execute, which has no normal cool down, just global.) most things are on GCD. If I could smash Execute, followed immeidately (Without GCD) with CS already applied, MS, Overpower, back to Execute again, and hitting whatever comes off of standard cooldown, I would probably hit 30k DPS right now, without any changes to gear. (currently I do 19-24k depending on how much I need to move away from my target and how lucky I get with crits)The GCD is there for multiple reasons, but if it were removed all bosses/creatures would probably need a good 25% buff to their health to make the game play evenly - so may as well leave it be.
11-15-2011 @ 6:14PM
@ llmryn and razionI replied failed but basically I was asking for clarification from anyone that understands these mechanics better than I do. llmryn, I agree, Rossi isn't necessarily saying that all classes should have no cool downs. There seems to be a lot of confusion about this in the comments already. I hope that wasn't my fault.
11-15-2011 @ 6:52PM
An MMO must have some kind of GCD for three main reasons:1.- It controls the amount of packets sent and received over the network.2.- It allows players with high latency to play just fine, at least PvE.3.- It helps to keep the game balance.Every MMO has some kind of GCD, even animations are used for that (like in DCUO, for example, where you have to wait for an animation to end to use another skill in most cases).On a side note, I've seen a lot of people whining in the forums because they have "lag". OMG I HAVE LAG, 100ms OMG... guess what? You're fine, this is not an FPS. As long as your numbers are in the green, you can play as intended by Blizzard. I can play perfectly both PvE and PvP with my 180ms - 250ms, thanks to the GCD.
11-15-2011 @ 7:05PM
Indeed, the global cooldown is also the primary reason that someone located in the states next to the server with a 30-80ms ping can play well with me located in Europe with a 280-400ms ping and we both see the same things at about the same time.Otherwise without it, he would get off 4-5 attacks for every one of mine, hardly "balanced".Casters have two things to control their output - the GCD for instant spells, and the cast time for more powerful attacks. These throttle the amount of damage they can do in a given amount of time and that can be balanced against the other classes.
11-15-2011 @ 9:59PM
You are correct. The servers would collapse in under a minute of a running a GCD-less WoW.
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