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11-16-2011 @ 5:55AM
I'm of 2 minds about the books.On the one hand, I think it's a good thing expand the universe, give us some lore and some time with the heroes that we don't get in-game.On the other hand, I think Blizzard is making a severe tactical error in releasing a lot of lore in this manner. Azeroth and WoW was built upon a real-time strategy story-telling foundation. And who is the best company in the history of gaming at RTS's? No contest, it's Blizzard. They just know how to make a damn good RTS, for single and multiplayer.Now granted, I know it takes a lot of resources to make an RTS, but as shown with the new DOTA, they can pretty easily customize the SC2 engine with WoW characters.Still, the best stories regarding heroes in the warcraft universe have all come from the RTS games. Plus, we get to see the story through their eyes. That by itself is compelling enough to make it that much more interesting. To play as Thrall, Jaina, Arthas, Illidan, Kael'thas, Maiev, Tyrande, Malfurion.I really feel that a lot of the lore that has been put out there in books would have been much better in a single-player RTS or RPG/RTS type game, plus you'd have a lot more people interested in the follow up with WoW. As it is, the death of the Lich King pretty much shut the door on almost all previous Warcraft RTS storylines (sorry, still not a believer in the deathwing thing, he's badass but still just kind of a generic bad dragon in a tower we gotta kill), and I fear the story of Azeroth will suffer for the players of WoW if there isn't some sort of new Warcraft hero/rts/single player game in the next 5 years.
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