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11-16-2011 @ 7:17PM
I'm not surprised that 2% of raiding guilds have gotten that far, but I am surprised that only 4% of the guilds that have tried heroic content have made it. Not sure about this statement:"Firelands was a marked improvement in raid design over Bastion of Twilight and Blackwing Descent, and it's good to see the numbers reflect that."I'm asking from ignorance not contrariness: What makes FL a better raid than BoT and BWD?
11-17-2011 @ 10:29AM
The main improvement is boss mechanics. Boss mechanics in BoT & BWD & To4W (why do people forget To4W? oh yeah, because alakir was no fun at all) required excessive precision in execution and movement. There was 0 room for error with respect to multiple raid-wiping actions (lighning rod, interrupts, rng stupidity in phase 1 of Alakir, healer twitch-mode-whackamole on chimaeron to get people over 10K before the next poison bomb volley (or w/e it's called), etc. etc.).Alysrazor pre-nerf was almost as stupid (especially the mandatory "bring classes with short-CD interrupts or you won't ever ever ever get this boss down"). Alysrazor was over-nerfed, though.Overall, the bosses in FL are do-able (even pre-nerf, except Alysrazor) whereas Tier 11 was a no-fun zone for most people. Hence the mass drop in raiding population.
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