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11-16-2011 @ 7:21PM
Nah it's about right. for heroic rag, the numbers for guilds that are 6/7 though are MUCH MUCH higher. those fights were over nerfed. if anything the problem with heroic rag isn't it's difficulty i don't think so much as the ease of other fights. if they were a bit more progressive, like a set of stairs going up from one to next, instead of flat line almost 6 faceroll fights followed by a giant leap up, peoples skill would be more honed by time they reach rag. the fight itself post nerf really isn't that much of a gear or class stacking check it was pre ner, it's just a compitency check nothing more. can you move out of fire, can you kite a meteor, can you avoid geysering. I could do this fight in my sleep really, half the time i do it on auto pilot, til phase 4 when i have to actually pay attention to where the roots spawned so i can heroic leap rag over there. I feel if the other 6 fights had actually offered more challenge, mechanically, beyond just being overtuned HP like baloroc was at launch, then people could have reached rag with more awareness and ability. instead of getting loot handed to them in first 6 bosses then having to actually learn how to play for one boss.
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