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11-16-2011 @ 8:57PM
Active resource systems are not really desirable for Healers because healers are too reactive. While they are not as reactive as in WotLK days, they still have to react quickly to things the boss do on a very constant basis. The added delay of actively generating resource X to be able to use heal Y would drastically change the game for healers.Not that it's impossible to change. It can be changed, and there are other games where healers have active resource systems. But Blizzard would most likely have to re-design pretty much every piece of group content to account for a potentially way bigger delay between the healer noticing something is amiss and the heal landing.It would most likely also require healer throughput to be way better controlled than right now, to avoid the issues that arise from healers never truly running out of their resources.
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