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11-17-2011 @ 12:40PM
I would counter that Mana is not even compelling for healers. The timeframe over which it has to be spread is so large that it's open to HUGE amounts of variation.Consider a fight with no enrage timer. Assuming the raid damage is low enough, the fight can run indefinitely.Think about when something unexpected happens, like a healer getting taken out of the fight temporarily. The other healers have to step up and use less efficient heals, and then things seem to be fine... until much later in the fight, when everyone suddenly runs dry.Consider how critical regen cooldowns become. You HAVE to use them on-cooldown, hence encounters are designed around such, and they become mandatory. Is a mandatory ability compelling or fun?Mana doesn't need to be removed, it needs to be split. The efficient abilities (your small heal) should be endless. They can't keep up with damage, anyway. Your big heals should be centered around a secondary resource which IS limited, such as Holy Power or Monk's Forces. If they want the appropriate playstyle to be a specific balance of efficient vs. powerful, I can't think of a better way to do it.Also on that note, wouldn't it be nice if our efficient heals were channeled spells? No spamming, just channel until you need to cast a real heal.
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