Encrypted Text: My rogue wish list for Mists of Pandaria

We learned a lot of information about Mists of Pandaria at BlizzCon 2011. The early talent trees were released, and so we have a rough idea of what we'll see at level 90. We don't know exactly what abilities we'll receive as part of choosing a talent specialization, but it's assumed that we'll see most of our former talents returning.
While we do have some information, we're still missing pieces of the puzzle. It's likely that we'll receive new abilities in Mists of Pandaria in addition to the talent system revamp. Any predictions about what might happen are purely speculation, but there's no harm in talking about what we'd like to see. I have a list of abilities and ideas that I think fit with the rogue theme, and I'm hoping that I might see one of them implemented in Mists of Pandaria.
Death Grip needs to be shared
I mentioned this a few weeks ago, but I really think that Death Grip is too powerful for only one class to have access to it. There exists a subset of abilities in WoW that are so unique that they're always valuable, and Death Grip is one of those abilities. If you look at similar spells like Typhoon and Leap of Faith, their value is obvious. Moving targets around is a very special type of action, and I can think of nothing better to give rogues some value outside of DPS.
I think it's perfectly possible to give rogues their own version of Death Grip without breaking the game's balance. Yes, every rogue will be able to pick up Shadowstep in MoP, and I understand that coupling Death Grip with Shadowstep would be overpowered. Our enemies actually need to have some slight opportunity to survive our attack, and that requires being able to create some distance.
My idea would be either putting Grip of Shadow on a shared cooldown as Shadowstep or putting it on the same tier as Shadowstep in our talent tree. Who wants Deadly Throw to be clogging up our talent tree anyway? Grip of Shadow would synergize immediately with Smoke Bomb, allowing us to set up complicated combos. The only issue is that when a death knight uses Death Grip, it also taunts their target, which is logical. I have an idea for that too.
Rogues could taunt, too
Would it really be so wrong for rogues to be able to taunt? Shaman are able to taunt via Rockbiter Weapon and Unleash Elements, and they've never been a tanking class. Rogues were actually able to use bucklers back in WoW's beta days, and we have a plethora of cooldowns that allow us to reduce our incoming damage for a time. I'm not talking about designing rogues to tank, as I know there are plenty of rogues who would love for the combat tree to turn into a tanking tree for us.
I just want to be able to exert more control on our targets. The ability to taunt and to control threat can be very powerful when used properly, and we're the only melee class that can't taunt. In fact, even a few of the healers are able to taunt. With Vanish and Tricks of the Trade already on our side, rogues could become masters of threat. If we actually picked up Grip of Shadows, then allowing that to be our taunt ability makes even more sense.
I want Displacer Beast
After reading through the talent previews for each class, there was only one talent that caught my eye. Druids will have the option to pick up Displacer Beast, which teleports them 20 yards away in a random direction, removes all DoTs, and puts them into stealth. I would love to see a glyph for Vanish that gave it this behavior, as the functionality sounds fun.
I do have to say that the latest Vanish incarnation is still awesome. Because we're guaranteed to stay in Stealth for a few precious seconds, many of our gripes with it have disappeared. The only situation where it's not perfect is when we're covered in DoTs and we don't want to reengage immediately. The current Vanish works great if we're going to reopen on our target, but sometimes we want to run away. Displacer Beast is the perfect answer for that scenario.
Non-dagger off-hand weapons rule
You know me, I'm a sucker for a rogue with two huge axes. I love the imagery of double maces and swords, and there's something powerful about watching a rogue with dual fist weapons beating someone up. While the current itemization trend looks to rule out any chance of a quick sword or axe for our off-hand in Cataclysm, Mists of Pandaria is another story.
With the introduction of the monk class and the radical rebuild of our talent trees, it would be the perfect opportunity to align the agility-based melee classes to prefer a quick off-hand weapon. With enhancement shaman, windwalker monks, and rogues all vying for the same quick weapons, Blizzard could easily justify their itemization. Monks might be good for rogues after all.
What would you love to see for your rogue in Mists of Pandaria?
Filed under: Rogue, (Rogue) Encrypted Text






Reader Comments (Page 1 of 4)
Eli Nov 16th 2011 9:07AM
Sorry to gripe, but I never see any other column besides this one requesting op abilities for an already-op class ._.
Edymnion Nov 16th 2011 10:11AM
Trust me, we're not overpowered in PvE. Far from it. Our DPS capabilities are middle of the road and we have zero raid utility. Rogues may be awesome in PvP, but we're outclassed in literally every way by a feral druid in PvE.
Eli Nov 16th 2011 11:08AM
So explain why 2 (possibly 3) of the abilities listed are pvp-related...
"Our DPS capabilities are middle of the road and we have zero raid utility." - merits tweaking numbers, not adding pvp-centric abilities
lethian Nov 16th 2011 11:30AM
Eli let me explain the reason they are not op is well me and by me i mean the classes i play Death knight Hunter and druid (feral) correct me if im wrong Edymnion, but are those 3 the ones you have the hardest time on?
lethian Nov 16th 2011 11:35AM
i will however say they do need some more love, my brother was a rogue and got me playing, so i do know some of the gripes, but most of the issues i see on the forums are never suggestions they come off more as whiny, more flies with honey than vinegar. cousre Dks do that too so i avoid those ones
Khirsah Nov 16th 2011 3:00PM
Eli...
1. Every class specific column has its fair share of articles to discuss improvements that players would like to see for that class.
2. OP is matter of perspective. In PvE, rogue dps is very average, at best, and sub spec falls short of average. In PvP, it's just a matter of learning how to deal with that class. As a rogue, and knowing their weaknesses, I don't usually have too much trouble with other rogues. And I'm sure many on this site would agree with me. It's a matter of practice, more than a class being inherently OP. And just so you don't think I'm a total hypocrite, I've been getting my ass kicked in duels by my guild's frost mages, but I'm going to keep at it until I learn to beat them. EVERY class has a weakness, you just have to learn to exploit it.
pikadude Nov 16th 2011 4:10PM
Sub spec falls short for bad players* ftfy
Those of us who aren't terrible can play sub above and beyond par.
Khirsah Nov 16th 2011 4:40PM
@Pikadude...
What's your point? That you agree with Eli that rogues are overpowered? Or did you just want to stroke your own ego by saying that every other rogue must be terrible.
Yes, we are all aware that sub *can* perform as well as the other rogue specs, but for most of us, it doesn't. For the vast majority of rogues, sub underperforms compared to the other specs. So when you look at the dps trends, it appears lower than the others because there are fewer parses for it. Because it underperforms for even some of the top players in the world.
Edymnion Nov 16th 2011 4:47PM
@Eli I don't know, maybe because the article is about things the author wishes they had, and they like to PvP? All I know for sure is that the damned PvP players are the reason why PvE rogues have so much trouble. Every time we get something thats vaguely useful in a raid, the PvP'ers break it and PvE has to eat the nerf for something that wasn't a problem for them in the first place.
I for one would be a much happier raider on my rogue and pretty much all my other toons if Blizz would finally just make the same ability work differently in PvP so they would stop nerfing PvE as collateral damage.
komkwat Nov 16th 2011 9:23AM
oddly enough, i never got into the rogue class. but in League of Legends, my usual champion is Akali.
xenothaulus Nov 16th 2011 9:32AM
FoK from stealth.
Cyno01 Nov 16th 2011 9:35AM
The changes to ramping will be nice, but i wish theyd go all in on that and get rid of redirect and just put combo points on us. I still feel like well be penalized more than any other class for target switching.
Hawk Nov 16th 2011 9:38AM
This 1000 times!
Angus Nov 16th 2011 10:57AM
Enhancement shaman.
They have to wait for a stick with the approximate intelligence of a, well, stick to shoot a target with a 1.5 second cast time attack FIVE times. In that time they need to get Stormstrike on the target to get more damage (waiting for the CD) and then they can use their attack which hits as hard as a finisher.
They too feel your pain. I will agree, target switching sucks due to combo points, debuffs, dots on the target. If a significant amount of damage is had due to staying on the target for a while, then switching makes that spec/class do sub-par damage in the switching fights.
Zachariahs Nov 16th 2011 11:17AM
While this would be great in pve, it would be way too overpowered in pvp. It would be nice to give redirect a shorter cd.
Quidamtyra Nov 16th 2011 2:01PM
@Angus
Let me know when another class loses it's damaging stack on the other target when switching for 1 or 2 attacks. That's what happens to combat rogues. We lose every stack of Insight which takes about 30 seconds to get back up to full power. We get to use redirect once on a target switch, but not on the way back to the original target.
Majordomo? Switch to a cat for 1 attack, lose all our stacks of Insight then or lose them when we switch back to Domo after a redirect was used on the first switch. I have come to just autoattacking (or FoK when I energy cap) the stupid cats when they're out because of the annoyance of losing my Insight every time.
Last I checked, nobody else loses their stacks on the original target when switching.
Hawk Nov 16th 2011 9:37AM
I would live an ability we could use out of combat to quickly get up into places ala the keeps and forts or ledges.
It would be sort of like a shadow step but you target an area.
Allowing us to quickly get up into a position to leap from the shadows.
Bumblebee Nov 16th 2011 9:54AM
You mean like another version of Heroic Leap?
Not a bad idea. If it were to replace Preparation (this is assuming our abilities would finally be balanced on their own instead of a boring reset button) on the same tier, that'd be a pretty interesting choice to make.
Sqtsquish Nov 16th 2011 10:44AM
I want more fun damage mechanics as a rogue- is that so much to ask?
Vorenus Nov 16th 2011 9:39AM
Chase you on the money, I'll take it all.
Start Petition here:
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