Encrypted Text: My rogue wish list for Mists of Pandaria

We learned a lot of information about Mists of Pandaria at BlizzCon 2011. The early talent trees were released, and so we have a rough idea of what we'll see at level 90. We don't know exactly what abilities we'll receive as part of choosing a talent specialization, but it's assumed that we'll see most of our former talents returning.
While we do have some information, we're still missing pieces of the puzzle. It's likely that we'll receive new abilities in Mists of Pandaria in addition to the talent system revamp. Any predictions about what might happen are purely speculation, but there's no harm in talking about what we'd like to see. I have a list of abilities and ideas that I think fit with the rogue theme, and I'm hoping that I might see one of them implemented in Mists of Pandaria.
Death Grip needs to be shared
I mentioned this a few weeks ago, but I really think that Death Grip is too powerful for only one class to have access to it. There exists a subset of abilities in WoW that are so unique that they're always valuable, and Death Grip is one of those abilities. If you look at similar spells like Typhoon and Leap of Faith, their value is obvious. Moving targets around is a very special type of action, and I can think of nothing better to give rogues some value outside of DPS.
I think it's perfectly possible to give rogues their own version of Death Grip without breaking the game's balance. Yes, every rogue will be able to pick up Shadowstep in MoP, and I understand that coupling Death Grip with Shadowstep would be overpowered. Our enemies actually need to have some slight opportunity to survive our attack, and that requires being able to create some distance.
My idea would be either putting Grip of Shadow on a shared cooldown as Shadowstep or putting it on the same tier as Shadowstep in our talent tree. Who wants Deadly Throw to be clogging up our talent tree anyway? Grip of Shadow would synergize immediately with Smoke Bomb, allowing us to set up complicated combos. The only issue is that when a death knight uses Death Grip, it also taunts their target, which is logical. I have an idea for that too.
Rogues could taunt, too
Would it really be so wrong for rogues to be able to taunt? Shaman are able to taunt via Rockbiter Weapon and Unleash Elements, and they've never been a tanking class. Rogues were actually able to use bucklers back in WoW's beta days, and we have a plethora of cooldowns that allow us to reduce our incoming damage for a time. I'm not talking about designing rogues to tank, as I know there are plenty of rogues who would love for the combat tree to turn into a tanking tree for us.
I just want to be able to exert more control on our targets. The ability to taunt and to control threat can be very powerful when used properly, and we're the only melee class that can't taunt. In fact, even a few of the healers are able to taunt. With Vanish and Tricks of the Trade already on our side, rogues could become masters of threat. If we actually picked up Grip of Shadows, then allowing that to be our taunt ability makes even more sense.
I want Displacer Beast
After reading through the talent previews for each class, there was only one talent that caught my eye. Druids will have the option to pick up Displacer Beast, which teleports them 20 yards away in a random direction, removes all DoTs, and puts them into stealth. I would love to see a glyph for Vanish that gave it this behavior, as the functionality sounds fun.
I do have to say that the latest Vanish incarnation is still awesome. Because we're guaranteed to stay in Stealth for a few precious seconds, many of our gripes with it have disappeared. The only situation where it's not perfect is when we're covered in DoTs and we don't want to reengage immediately. The current Vanish works great if we're going to reopen on our target, but sometimes we want to run away. Displacer Beast is the perfect answer for that scenario.
Non-dagger off-hand weapons rule
You know me, I'm a sucker for a rogue with two huge axes. I love the imagery of double maces and swords, and there's something powerful about watching a rogue with dual fist weapons beating someone up. While the current itemization trend looks to rule out any chance of a quick sword or axe for our off-hand in Cataclysm, Mists of Pandaria is another story.
With the introduction of the monk class and the radical rebuild of our talent trees, it would be the perfect opportunity to align the agility-based melee classes to prefer a quick off-hand weapon. With enhancement shaman, windwalker monks, and rogues all vying for the same quick weapons, Blizzard could easily justify their itemization. Monks might be good for rogues after all.
What would you love to see for your rogue in Mists of Pandaria?
Filed under: Rogue, (Rogue) Encrypted Text
Patch 5.4 patch notes
Virtual Realms feature revealed
The Proving Grounds are coming
The latest patch 5.4 news





Reader Comments (Page 4 of 4)
Yvl Nov 16th 2011 2:23PM
My biggest wish has been granted in the form of Vendetta. As I told them in the class feedback threads, if they're going to continue to design fights to screw over people at close range, the least they can do is give us a formidible ranged attack. The only other things I'd need to be happy are poison revamps, which there's a good chance they're going through with, and that annoying "There is a more powerful spell active" error whenever I try to Rupture a bit earlier than it wants me to (which is needed sometimes).
Shepherd57 Nov 16th 2011 3:08PM
I would like to see a cooldown on 2 minutes (maybe glyphed 1-1.5 min) that gives you 100% chance to gain three combo points, 40% chance to gain 4 combo points and a 10% chance to gain 5 combo points and is instant and castable from 30yards. It gives us some RNG and lets us lose some ramp up time. Maybe we could call it Combo point Readiness
Bryan Blaszak Nov 16th 2011 3:16PM
How about, the Target of your Trick builds combo points for you on your current Target, while its active.
Emophia Nov 16th 2011 4:00PM
Also, putting combo points on the rogue and not the targets ALA Those holy Pally power things is a definite must.
Khirsah Nov 16th 2011 4:05PM
RE: Rogue Death Grip:
Don't we already have enough boneheaded DK's that will Death Grip our targets away from us when we have a nice stun-lock going? Nothing more irritating than being about to finish off your enemy, and some over-enthusiastic DK pulls him out-of-range and then can't even finish him off.
I think *most* of my fellow rogues are smart enough to not use Grip of Shadow (or whatever they would call it) on a target that is already pinned down, but there will always be one or two that didn't get the memo.
Lemons Nov 16th 2011 5:29PM
All I want from MoP is for them to take shs and prep off the same tier. It's like we entered the twilight zone where we finally have shs available to every class, but at a terrible price. Like you can have a million dollars, but we're going to take your arms and legs.
Death Grip would be awesome. I think rogue is really the only class I could see doing it as well. we could whip out a hooked chain and pull them over. It would kind of be OP with smoke bomb though, but It would be funny as hell. They're trying to get out of smoke bomb and you're like "nope, you're staying in here. yoink!"
Anza Nov 16th 2011 7:15PM
I'd love something like a death grip for rogue, and it being a taunt would be great to. When we killed Beth for our progression kill we were barely able to do it the only reason we were able to was because I used cloak and resisted two of her aoes and evasion tanked her for 5 seconds (she killed me literally the second I killed her but she went down first so we got it lol), After the tanks had gone down if I had a taunt I could have held it for longer and she wouldn't have raped like all the dps until she got down to me on the threat list lol.
sziszi Nov 17th 2011 3:46AM
I cant belive my eyes: a rogue asking for death grip? You lost all your commone sense? You cant kill casters anymore with one hand when drunk and want to, so you demand more OPness?
shame on you...
yea, yea, vote me down, you sick sadochist rogues...
Justin Nov 17th 2011 3:59AM
I'd like to see them remove the GCD for feint and tricks. I also like your ideas of giving rogues a DG. I mean, who doesn't wanna gather transmog armor to look like Scorpion? Better yet, make this rogue DG use a freakin chain to pull them! I would never stop playing wow if they did that.