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11-16-2011 @ 9:52AM
I haven't really thought about Taunting, but that's actually not a bad idea. This would allow us to gain and drop threat when necessary. Our control over NPCs would be pretty awesome. Imagine 1st Taunting, then Tricking a Tank or another DPS to move the mob in a very specific way. I kinda like this.As for Death Grip... Well, currently our mobility tree has Shadowstep and Burst of Speed to provide great mobility and very powerful gap closers. Both can be used defensively very well too. What is Preparation doing in that tier? Preparation isn't a mobility tool, it's our Reset-button. Currently, if you plan your actions you have no reason not to pop everything on Prep before using it. This greatly diminishes the value of the CDs. Also, the abilities affected by it have to be balanced around Prep. This runs the risk of PvP being balanced around this one ability for the 3rd expansion in row. This doesn't even take into consideration the fact that if such mechanics as Find Weakness, Master of Subtlety and Overkill survive into MoP that makes Prep a very powerful DPS CD as well. This is counter to the design.Preparation needs to either be baseline or - and this is a far better solution - our CDs need to be balanced around not having it at all. Preparation needs to go.That would leave us with ShS, BoS and possibly something like Grip for our Mobility/Gap Closer tier. It would be an actually hard and interesting choice to make.
11-16-2011 @ 3:22PM
Well said! And I agree completely. Get rid of prep, but shorten the cooldowns on the abilities that it affects to compensate. It would involve some more decision making on when to use cooldowns.I would also like to see ShS to friendly targets. I don't think it makes the ability OP, but it adds another layer of strategy. "Should I ShS to the mage that is nuking me and try to burn him down, or should I ShS to my teammate that is near a pillar so that I can break LoS with the mage and re-enter stealth?" With something like that, you wouldn't need prep for the extra vanish, you'd have to use skill and strategy and timing and decision making; all the things that playing a rogue should be about.
11-16-2011 @ 4:28PM
I take a little issue with the taunt thing, insofar as it further blurs the lines between hunters and rogues. When I played a hunter in BC, it never really bothered me that the rogues could pull huge numbers, as long as I got things like Distracting Shot (taunt), Misdirect (threat redirection) and Feign Death (threat dump). Those weren't necessarily essential, but the mastery of our own threat was good flavor for the class.When rogues got Tricks, sure, I grumbled, but assented that it was probably necessary if they were designing threat mechanics to require that sort of thing. What really stung was seeing two rogues just use Tricks on each other to share the damage boost and ignore threat redirection altogether, leaving the hunters to continue with the MDs with no advantage for them.I know this is a wishlist, and I don't mean to complain, but I would rather see rogues back on top of DPS than see them stay where they are but gain more abilities from another class.
11-16-2011 @ 5:09PM
@Texicles...It's funny how we always forget that other classes have shared their abilities with us as well. I didn't even think of that MD vs. Tricks thing when I was complaining that Hunters were getting Camo.I guess it's only natural to only think of the awesome things your own class used to have all by itself, but now has to share with a few other classes.Thanks for the reminder. :-)
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