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11-16-2011 @ 3:44PM
I don't mind losing ranged weapons, but Deadly Throw (using our melee weps) makes a far better baseline ability than it does a talent, especially on the same tier with future PvP nerf bait Nerve Strike and PvE or PvP great Combat Readiness.We lost out on one of our 80-85 baseline abilities with CR being on the same cooldown as CoS, essentially making it useless. Blizz can make up for it by giving us a baseline ranged interrupt at level 90. OP? Hardly. It requires CP's to use Deadly Throw. You can use it once, then you have a few seconds to get over there and build more CP's before you can use it again. Or they can just put it on a 20 second CD or something, and make the CP's the length of the spell lockout. .5 secs per CP, for a max spell lockout of 2.5 secs. Seems fair to me.By the way, will Combat Readiness still be sharing a CD with CoS, or will they drop that nonsense since it is a talent instead of a baseline?
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