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11-16-2011 @ 4:28PM
I take a little issue with the taunt thing, insofar as it further blurs the lines between hunters and rogues. When I played a hunter in BC, it never really bothered me that the rogues could pull huge numbers, as long as I got things like Distracting Shot (taunt), Misdirect (threat redirection) and Feign Death (threat dump). Those weren't necessarily essential, but the mastery of our own threat was good flavor for the class.When rogues got Tricks, sure, I grumbled, but assented that it was probably necessary if they were designing threat mechanics to require that sort of thing. What really stung was seeing two rogues just use Tricks on each other to share the damage boost and ignore threat redirection altogether, leaving the hunters to continue with the MDs with no advantage for them.I know this is a wishlist, and I don't mean to complain, but I would rather see rogues back on top of DPS than see them stay where they are but gain more abilities from another class.
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