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11-16-2011 @ 11:07AM
My casual raiding team had a progression wipe to Staghelm at 20k health last night. Yes, a split second later and dots would have downed him. Could there be a more frustrating wipe? Wasn't that close enough? Should bosses despawn so fast after the last raid member falls?As frustrating as it was, it's also hilarious to witness.
11-16-2011 @ 11:20AM
(yay, story time!)This last weekend, I was in the longest H Stonecore run of my life, going through about 7 players before getting a team willing to learn the fights.Everybody had died to Ozruk except me. Imagine a female draenei Unholy Death Knight, running, screaming, and flailing her arms in the air with a giant earthen beast in close pursuit. I don't know if it was the DoTs or Brainmuncher (or whatever the hell that rotting husk's name was), but within a second of dying myself, Ozruk fell.GOOD ENOUGH.
11-16-2011 @ 11:31AM
"within a second of dying myself, Ozruk fell."I absolutely love when a double KO happens during a progression fight.
11-16-2011 @ 11:58AM
I remember wiping on Sindragosa when she had 3k hp left, yeah... Needless to say I forbid anyone from speaking that name.
11-16-2011 @ 12:08PM
I really think that after the last raid member dies, the boss should stand there gloating while the remaining dots tick away before he can despawn. So if you were THAT close, so long as the last person didn't release instantly, he'd die while gloating over your corpses, you'd all get credit for the kill, run back in and profit.If a random raid member dies during the fight, their dots continue to tick away on the boss, don't they? So why should they get truncated at the end?
I remember tanking Sindragosa in my sleep, and using the DBM alert sounds as mini alarms to open my eyes and move.It actually worked, which is the sad part.
11-16-2011 @ 2:54PM
When my guild was first progressing on Ragnaros pre-nerf, it was very sad at how many wipes we had at 11%. 4 wipes in a row, we had 11% 12% 13% and 11%. It's enough to make a grown man cry.
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