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11-17-2011 @ 8:28AM
I don’t think this is a player issue. In order to increase subscribers, Blizz has to appeal to a wider spectrum of players. They solidified their reputation in vanilla by offering a deep experience to a player base who could spend a lot of time for quite minimal rewards (remember Molten Core raiding? hours spent for a handful of purples split between 40 people). The consistent changes designed to offer more experiences to a wider variety of players shouldn’t be looked at as a diminution of the game. The hours long grind of raiding can still be experienced, so its not as if they have taken anything away. The potential experience is just wider and more varied, with more opportunities for more types of players.
11-17-2011 @ 10:37AM
I think Matt is definitely on point. I also feel like you bring up a valid point as well Chris. Each time blizzard nerfs something or gives us a quality of life change, it's not to make anything easier so much as it is to make it more accessible to "the masses". With this brings a sense of entitlement and contempt. If blizzard wants to continuously add subs they realize they have to keep changing the content, as WoW grows, they have to make the 1-level cap quicker, less daunting. Some players will look at 90 levels as a huge challenge. Some will look at it as a great journey. I know when I am choosing a game, I would rather take the one with more levels than less. More doesn't always mean better but to me it always seemed like the longer they wanted you to play, the more there will be to do. It seems like with 4.3, now more than ever they are listening to what the bulk of players want. With this comes a double edge sword, just because the majority of people want something doesn't always mean it will be the best for the game in the long run. Time will tell.
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