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11-17-2011 @ 10:58AM
Most of the "changes," though, originated in World of Warcraft. I'm an old school MMOer, and I can tell you that instances were a rather new invention- if you went into a dungeon in Ultima, Asheron's Call, Everquests, etc, there were other players not from your party in there. Capture the flag isn't anything new, but putting it into the world where there was a hard player cap without letting others from the outside "interfere" was. Other games have adapted this since it made WoW popular, not because it's "good" or "bad." Blizz has banked on the idea that people want to achieve more and earn less. The wheel's still there, but it gives rewards much more easily. This brings a bigger pool of players, which also makes it hard to hit other MMOs that are more difficult, since people are used to the ease in which they are able to achieve something in WoW. Unhappy players are obviously free to leave, but often will have to leave behind many friends in the process =/The changes are good for the majority of players, but those of us used to an epic journey to the mountain are being forced through the portal these days ;P
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