Scattered Shots: Patch 4.3 hunter changes

That magical time is almost here -- patch 4.3 is just around the corner. No, we don't yet know for sure when it's going to land, but we're expecting it any week now. We've been watching and testing on the PTR, and one Tuesday soon, we'll get to play with all the shiny new changes ourselves ... and cross our fingers and hope Blizzard slipped in some kind of awesome undocumented change, like removing elves or shaman from the game.
Last week, we covered most of the patch 4.3 hunter gear that's coming, and this week, we'll be looking into all of the hunter changes that the patch is bringing us. And it's a good thing we waited until this week too, as we got yet more hunter changes just in the past few days.
None of the hunter changes are huge game-changers this time around. Instead, what we're seeing is a collection of minor buffs and tweaks to BM and SV in an attempt to bring the specs up closer to MM DPS levels.
Join me after the cut for the roundup of the 4.3 hunter changes.
Standard disclaimers here: We're looking at PTR info and it's all subject to change and refinement at any moment. However, we are pretty far along the PTR process, and I wouldn't expect any significant changes at this point in the process. But it's possible.
SV buffs
SV is receiving two DPS buffs in patch 4.3, neither of them terribly large but both of them very welcome. SV DPS is a bit behind MM at the moment, but all our models suggest that it's really not very far behind, so it's likely that we don't need much in the way of buffs to bring SV nearly to the MM level.
SV buffs are coming in two varieties, both of them Explosive Shot-flavored. The raw damage output of Explosive Shot is increasing by about 15% (in effect partially undoing the big SV nerf early in the year, scaling it back closer to what the nerf probably should have been).
In addition, we're seeing a change to T.N.T. (the talent that lets Black Arrow proc Lock & Load) that is nearly doubling the proc chance, from 12% chance per tick with both ranks up to 20% chance per tick now. This is absolutely a DPS buff, but it's not actually almost doubling the number of procs. Lock & Load has an internal cooldown, after all, that will prevent this from proccing too often. But it will not be far more likely to proc on each Black Arrow.
It's worth noting that there have been reports that the internal cooldown of Lock & Load has been removed in the PTR. If this did happen, it's almost certainly a mistake that will be corrected.
BM buffs
BM is seeing some similar buffage to what SV will be enjoying, with a bit of AoE DPS improvement to boot. While BM is substantially behind SV and MM in the top raid parses, the DPS models suggest that BM's DPS potential is actually just about the same as SV. Blizzard seems to agree with this assessment and stated several times that it believes sample bias is a large contributing factor to why BM looks so bad in top parses but not nearly so bad in models.
Thus, BM is getting a small DPS buff in 4.3 similar to what SV is getting. Specifically, BM will have its Animal Handler specialization buffed from 25% attack power increase up to a 30% attack power increase.
Added to that, the duration of Focus Fire (the BM haste buff) will be increasing from 15 seconds to 20 seconds. This increase will enable BM to maintain something much closer to a 100% uptime on the buff, while letting BM pets enjoy their Frenzy stacks a bit longer, which will slightly boost pet DPS.
Finally, BM will also see an AoE buff in the form of a 20% damage boost to the AoE abilities of the worm and chimera pets, as well as an increased area of effect on those abilities. Of course, the chimera's Froststorm Breath is still conical -- it just stretches out farther, so it's just as challenging as ever to get all the mobs in a group within the AoE. The worm range enhancement is pretty sweet though, and the damage boost to both is welcome.
The attack power buff we aren't getting
A very substantial change we're not seeing is the buff to the attack power raid buff brought from hunters (among many other classes) in the form of Trueshow Aura. Currently this raid buff increases attack power and ranged attack power by 10%. In patch 4.3, this is being buffed to increase melee attack power by 20% but still increasing our ranged attack power by 10%.
When we looked at the state of Firelands DPS, we did indeed see that most of the melee classes were suffering compared to most of the ranged classes (with a couple of notable exceptions) and that MM hunters were doing pretty good overall. MM was not one of the top specs, but MM wasn't low or even in the middle of the pack, either.
However, with this change to the attack power raid buff, that's going to change. In theory we should be seeing all the melee classes DPS increase comparatively, while MM stays more or less the same -- effectively pushing MM lower in the standings. On top of that, those darn combat rogues were already doing pretty well in the charts, and they're going to get this buff and some legendaries to boot. Expect them to be pretty ridiculous.
And of course we still have the other bias in the top parses going on, which is that we have a ton of caster classes with access to a legendary as well. The effects of that, however, should go down a bit comparatively with a new tier (we'll all get better weapons that do more damage, but they'll still have the same one), which should help to lower that gap a bit. However, those top parses are going to be even more splattered with legendaries than ever.
Hunter balance in 4.3
The developers have gone out on a limb stating numerous times that they think hunter spec balance is going to be very good and very close in patch 4.3, and I think they're right.
Expect MM to still be the top spec, but by a much smaller margin. SV and BM will be just below. BM's AoE buff will make it particularly nice for burst AoE situations, but only as long as you don't need that burst AoE very regularly.
As for the bigger picture, I suspect that we're going to see the hunter class living in the middle of the pack in the overall DPS picture. Which everyone wants to be up on top, it's hard to argue with being in the middle, since that's where everyone should live.






Reader Comments (Page 1 of 2)
Harvoc Nov 17th 2011 9:31AM
Well actually, Lock and Load currently has two internal cooldowns, one for Frost and one for Fire. The Frost one consists of Freezing Trap and Frost Trap and the Fire one consists of Immolation Trap, Explosive Trap, and Black Arrow. I've been using a Frost Trap (because of Point of No Escape) followed by an Explosive Trap (if there's three or more mobs) in dungeons so that I can get back to back Lock and Load procs on top of the aforementioned benefits. I Hunter's Mark one of the mobs, Misdirect to the tank through my macro, Trap Launch a Frost Trap, Trap Launch an Explosive Trap, Explosive Shot, Multi-Shot, Explosive Shot, Multi-Shot, Explosive Shot, Steady Shot, Explosive Shot, Multi-Shot... I also try to use a Saronite Bomb and a High-Powered Bolt Gun blast at the mobs but I don't know if the High-Powered Bolt Gun blast is worth it like the Saronite Bomb is. I've also been thinking about saving it as an interrupt.
Harvoc Nov 17th 2011 9:36AM
Forgot that Frost Trap became Ice Trap. Also, I rely on the fact that each trap takes a second to set itself to give me time to use Lock and Load but if there are a lot of mobs, I'll get back to back Lock and Load's in which I can only use the first free Explosive Shot of the first Lock and Load before it proccing again. That's when I delay launching my Explosive Trap until after I've used up my first Lock and Load.
dumaal Nov 21st 2011 10:29AM
The theory is good, but if you need to use trap launcher, that means how much, 5 seconds to place the trap? I think the DPS loss from that might overcome the benefit of an extra LnL proc. This aproach feels similar with trying to use improved steady shot talent as SV, i.e. no gain.
Bliz will boost SV so at the start of the patch 4.3 they will be close but not better than MM. Being equal at start ensures less QQ from the comunity and more time for imlpementing a real solution, maybe in MoP.
It also means that actually MM is the spec to follow for several reasons:
1. MM scales better with gear. Bliz only adjusted some raw damage numbers and let scaling as it was in 4.2 where SV started top and ended bottom.
2. SV damage is linear compared with MM, therefore all trinkets having CDs will favor MM. Consider getting +1200 agi stacked with rapid fire every 1.5 mins, or getting the same ammount of agi stacked with nothing (well, 3 times from 4).
...I certainly hope Blizz will show me wrong, but I fear they wont.
Harvoc Nov 22nd 2011 3:29PM
@ Dumaal
Using Trap Launcher to place my traps, I do it in 2 seconds. One for Trap Launcher and the other for the trap. I don't where you're getting 5 seconds from. I use keybindings, not mouse clicking. As for your other points, I've read that MM does scale better with gear than SV does but where did you get your info that SV's damage is linear? They both benefit from agility equally (meaning that agility only boosts each one's shot damage). I don't know where that came from. Also, just because MM is better than SV on single-target doesn't mean the same is true for single-target. SV has much better sustained AoE than MM does. I know that SV won't be better than MM in 4.3. I was just commenting on Lock and Load's internal cooldown...
Thiron Nov 17th 2011 9:35AM
I'm curious to know how BM-friendly / unfriendly the raid encounters are.
Most problems with BM lies not in low DPS potential - that's actually ok - it is in special boss mechanics that are hard or time-consuming for BM to execute.
Skarn Nov 17th 2011 3:37PM
BM parses are currently sitting extremely high on Heroic Baleroc, even beating out Marksman parses. (Crazy?) However, Alysrazor is extremely unfriendly to BM, but very nice for Marks.
Shannox is BM friendly, if you don't have to worry about the dogs.
Beth has a lot of adds and running around, but BM should do well on the burn phase. (Pets likely don't go up/down the web very well, but I haven't tried it.)
Rhyo also has a lot of adds, but a hunter pet can attack the Sparks freely. BM is iffy here.
Staghelm is good for BM hunters. He does jump around a lot, but it's not too bad.
Rags is mostly BM friendly.
Alysrazor is the obvious standout as "Bad for BM" but most of the rest are fine.
jason_1975 Nov 17th 2011 3:55PM
"BM parses are currently sitting extremely high on Heroic Baleroc, even beating out Marksman parses. (Crazy?)"
This is due to a bugged pet that can be tamed in an encounter. It attacks much faster than the normal pet attack speed. It's considered an exploit by Blizzard. They're working to fix it and will likely ban people who are using it.
Overall BM on Baleroc isn't that great if you removed those using the bugged pet.
Thiron Nov 17th 2011 4:06PM
Yeah, I get it about current content, I was more intersted about 4.3)
Half of 4.1 bosses were BM-unfriendly
Sidfish Nov 17th 2011 4:30PM
Every top BM parse is a result of a bugged Silithid pet. There's no way a hunter pet can legitimately do 30k dps. Go look for yourself. These bugged logs are only serving to warp expectations of the spec even further.
For the record we currently are middle of the pack in 25 heroics. That means we'll be bottom of the pack in the only raiding format that matters balance-wise. Several melee specs are getting buffs in addition to the AP buff. Plus, there really aren't a whole lot of truly melee unfriendly encounters in DS. High end guilds are having their hunters re-roll. In the spirit of full disclosure it would have been nice if you pointed this out. Blanket statements just don't tell the full story.
Arrowsmith Nov 17th 2011 5:47PM
@Sidfish
Citation needed, otherwise you're just trolling.
Skarn Nov 17th 2011 10:35PM
Ah, I did not know that, but it makes sense! I wondered how BM could be so far ahead of Marks on Baleroc, since you can just stand still and DPS. I hadn't investigated much, I just noticed it last night. Despite skewed numbers, Baleroc is still a BM-friendly fight.
I haven't actually looked much at the Dragon Soul encounters yet to know if they are BM-friendly or not. I usually don't have time to get on the PTR, so I just wait for the raids to hit live to start worrying about strats and details.
As Frost and Blizzard have both pointed out, just taking the WoL parses isn't a good measure of BM's potential DPS. Most of the really good hunters who could pull out the spec's true potential are Marks. So the overall BM numbers are low because it's not being used enough. How will it fare in Dragon Soul with the buffs it is getting? That's hard to say. It's possible it still won't be played much since Marks is theory-crafted to be better, but if you WANT to be BM, give it a shot!
Thiron Nov 17th 2011 9:37AM
Also, I'd say that BM pets should get the benefit of extra melee AP. Even though I'm sure they won't...
VeldrinVelve Nov 17th 2011 1:30PM
+1, I completly agree ! In real raid the dps loss on BM is caused by pet that have to run behind the boss like other melee dps.
Skyburnone Nov 17th 2011 9:47AM
Removal of Shaman? What for?
Harvoc Nov 17th 2011 10:00AM
Everything :P
thedoctor2031 Nov 17th 2011 10:00AM
Because they need on stuff that is obviously hunter gear.
goldeneye Nov 17th 2011 10:06AM
Hunter's only competition for mail armor
Zaet Nov 17th 2011 10:02AM
But I want Belf shamans
=(
Noyou Nov 17th 2011 10:18AM
Roll a monk when they come out and RP that you are a shaman. :p
thedoctor2031 Nov 17th 2011 10:02AM
I have never really played a BM hunter, but what is the strategy they use for AoE? Would they have that pet out the entire fight single targetting or would they just pull it out when they need to AoE?