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Reader Comments (Page 1 of 1)
11-17-2011 @ 9:31AM
Harvoc said...
Well actually, Lock and Load currently has two internal cooldowns, one for Frost and one for Fire. The Frost one consists of Freezing Trap and Frost Trap and the Fire one consists of Immolation Trap, Explosive Trap, and Black Arrow. I've been using a Frost Trap (because of Point of No Escape) followed by an Explosive Trap (if there's three or more mobs) in dungeons so that I can get back to back Lock and Load procs on top of the aforementioned benefits. I Hunter's Mark one of the mobs, Misdirect to the tank through my macro, Trap Launch a Frost Trap, Trap Launch an Explosive Trap, Explosive Shot, Multi-Shot, Explosive Shot, Multi-Shot, Explosive Shot, Steady Shot, Explosive Shot, Multi-Shot... I also try to use a Saronite Bomb and a High-Powered Bolt Gun blast at the mobs but I don't know if the High-Powered Bolt Gun blast is worth it like the Saronite Bomb is. I've also been thinking about saving it as an interrupt.
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11-17-2011 @ 9:36AM
Harvoc said...
Forgot that Frost Trap became Ice Trap. Also, I rely on the fact that each trap takes a second to set itself to give me time to use Lock and Load but if there are a lot of mobs, I'll get back to back Lock and Load's in which I can only use the first free Explosive Shot of the first Lock and Load before it proccing again. That's when I delay launching my Explosive Trap until after I've used up my first Lock and Load.
11-21-2011 @ 10:29AM
dumaal said...
The theory is good, but if you need to use trap launcher, that means how much, 5 seconds to place the trap? I think the DPS loss from that might overcome the benefit of an extra LnL proc. This aproach feels similar with trying to use improved steady shot talent as SV, i.e. no gain.
Bliz will boost SV so at the start of the patch 4.3 they will be close but not better than MM. Being equal at start ensures less QQ from the comunity and more time for imlpementing a real solution, maybe in MoP.
It also means that actually MM is the spec to follow for several reasons:
1. MM scales better with gear. Bliz only adjusted some raw damage numbers and let scaling as it was in 4.2 where SV started top and ended bottom.
2. SV damage is linear compared with MM, therefore all trinkets having CDs will favor MM. Consider getting +1200 agi stacked with rapid fire every 1.5 mins, or getting the same ammount of agi stacked with nothing (well, 3 times from 4).
...I certainly hope Blizz will show me wrong, but I fear they wont.
11-22-2011 @ 3:29PM
Harvoc said...
@ Dumaal
Using Trap Launcher to place my traps, I do it in 2 seconds. One for Trap Launcher and the other for the trap. I don't where you're getting 5 seconds from. I use keybindings, not mouse clicking. As for your other points, I've read that MM does scale better with gear than SV does but where did you get your info that SV's damage is linear? They both benefit from agility equally (meaning that agility only boosts each one's shot damage). I don't know where that came from. Also, just because MM is better than SV on single-target doesn't mean the same is true for single-target. SV has much better sustained AoE than MM does. I know that SV won't be better than MM in 4.3. I was just commenting on Lock and Load's internal cooldown...