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11-17-2011 @ 5:10PM
If I had to guess anything at all... *slips on tinfoil hat*They may be wanting to de-emphasize 25-man Raiding as anything BUT a training thing. More people means more of the work is spread around DPS and healers (and occasional tanks I guess). 10-man raids could become the new 25-man, for the more hardcore experience.Which also means we may see 25-man raids disappearing altogether in Mists of Pandaria, with them only existing through the raid-finder.
11-17-2011 @ 7:49PM
I have to agree - and I'm pretty pleased about this. I also agree with the person who talked about the legendary thing. Honestly I would be pleased if they made the drop rates the same in 10 and 25.Some people might bemoan the death of 25 man raiding. I, however, rejoice the coming of 10mans as being the standard-bearer for raiding. Straight out, 10mans are just way more fun, and you get a much better connection and kinship with your fellow raiders.And for people who feel that a 10man party isn't epic enough for a raid, I say shame on you, as the story that is the basis for virtually all fantasy stories, gaming, and roleplaying had an initial party of 9." I'd love to know why we are still raiding 25-man raid instances."The only real reason I can think of is that because to the competitive raid guilds, 25man is the varsity game, and 10mans are the JV. Once we see Paragon, Ensidia, vodka, and others go to 10mans, then we'll know that 10mans are for real the top dogs in PVE raiding.
11-18-2011 @ 12:46AM
I disagree Pyromelter, I think 25 mans are way more fun than 10s! 25 man raiding feels like a large army invading and conquering an evil stronghold. This armyorganised into smaller teams, combined altogether with a fun and festive atmosphere. 10 man raiding feels kind of empty.. to me.I think its a matter of taste really :3
11-18-2011 @ 9:40AM
I still think 15 man raids are optimal. Do away with 25 and 10, and just do 15. That would reduce development expenses and allow Blizzard to focus more resources on making the content great instead of tuned to various demographics, reduce the tank to other roles ratio compared to 10 man (making it easier to create raid groups), feel more epic than 10 but logistically more manageable than 25 man, allow for a greater spread of buffs, etc.
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